Drilling System and OOS Combat?
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Drilling System and OOS Combat?
I'm curious if anyone has experimented with using freighters equiped with Drilling Systems for protection. Seems like the way OOS Combat is done they would destroy ships with ease. It would make protecting your freighters a snap. Vultures would rule the galaxy as the best sell ship in the game.
Or is there something I'm not seeing?
Or is there something I'm not seeing?
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The Argonopedia says
Shield damage: 4000 units of damage per shot
Hull damage: 6000 units of damage per shot
The reason it doesn't help against ships is the crappy range and the slow moving shots. But from what I understand (admittedly little) this shouldn't have a huge effect on OOS Combat. Just wondering if anyone has tried it and what was the results.
Shield damage: 4000 units of damage per shot
Hull damage: 6000 units of damage per shot
The reason it doesn't help against ships is the crappy range and the slow moving shots. But from what I understand (admittedly little) this shouldn't have a huge effect on OOS Combat. Just wondering if anyone has tried it and what was the results.
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Dolphins, mercuries, caimans, and pirate ships should also be able to equip the MDS. After all, dolphins are the largest TS's, and you shouldn't have to be able to afford a demeter or vulture if you're just starting mobile mining.
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Disposing of a Dolphin hold-full's amount of mined silicone wafers would be a bit time consuming, but ohhh, the CREDITSSSSSSS
Course, that's with praying the hinted at TS upgrades include increased ability to mount the mining laser in addition to the almost sure bet of better speed & cheaper cargo capacity.
@ DEV's.....PLEASE??.......PRETTY PLEASE??....PRETTY PLEASE WITH SPRINKLES ON TOP????????
Course, that's with praying the hinted at TS upgrades include increased ability to mount the mining laser in addition to the almost sure bet of better speed & cheaper cargo capacity.
@ DEV's.....PLEASE??.......PRETTY PLEASE??....PRETTY PLEASE WITH SPRINKLES ON TOP????????
In OOS the Mobile Drilling System has a laser power number of 8000. That's OK, but let's say a Khaak M3 (shield 75000, laser 18000 or thereabouts) is attacking your TS (shield 75000, laser 8000)--who's going to win? And that's even BEFORE you take into account all the M5s which usually accompany the M3.
The only TS which MIGHT stand a chance is the Paranid Demeter, because it can mount a MDS in both its front gun and rear turret. OOS that would give it 75000/16000, which is a much more even match for the Khaak.
Of course, in-sector you can forget all this--you haven't got a hope in hell of actually hitting an enemy ship with a Mobile Drilling System.
The only TS which MIGHT stand a chance is the Paranid Demeter, because it can mount a MDS in both its front gun and rear turret. OOS that would give it 75000/16000, which is a much more even match for the Khaak.
Of course, in-sector you can forget all this--you haven't got a hope in hell of actually hitting an enemy ship with a Mobile Drilling System.
I haven't.Darkhold wrote: Just wondering if anyone has tried it and what was the results.
But instead I have tried taking out a station with a mining laser on my own. It was able to take approx. 50% of the station's shield.
The laser was pointing directly at the entrance to the station, and all M5/M3 fighters which were released were melted immediately. Given the damage figures in this thread, I don't really understand that. An M3 with 50k or 75k shield + a little hull should take something like 5-15 shots.
No way - who'd ever buy a Vulture if the Dolphin mounted an MDS? Nobody. For speed, choose the Caiman. For convenience, the Demeter. For cargo size, the Vulture. The dolphin is huge, so doesn't need another advantage. The Mercury is heavily shielded for its speed, and is another one that doesn't need this extra advantage. It's good the way it is... don't give anybody a reason to nerf the Dolphin!Constipated_Vigilante wrote:Dolphins, mercuries, caimans, and pirate ships should also be able to equip the MDS. After all, dolphins are the largest TS's, and you shouldn't have to be able to afford a demeter or vulture if you're just starting mobile mining.
Having said that, it's be nice of the Mercury had the MDS instead of, say, the Caiman. Its turret would make mining easier.
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Last time i checked the laser rating was 11000 for the M3, i think, i remember because i thought at the time that it seemed a bit low for what it can do!pjknibbs wrote:In OOS the Mobile Drilling System has a laser power number of 8000. That's OK, but let's say a Khaak M3 (shield 75000, laser 18000 or thereabouts) is attacking your TS (shield 75000, laser 8000)--who's going to win? And that's even BEFORE you take into account all the M5s which usually accompany the M3.
The only TS which MIGHT stand a chance is the Paranid Demeter, because it can mount a MDS in both its front gun and rear turret. OOS that would give it 75000/16000, which is a much more even match for the Khaak.
Of course, in-sector you can forget all this--you haven't got a hope in hell of actually hitting an enemy ship with a Mobile Drilling System.
I've taken a Demeter into dogfights. It polishes off Pirate Ships with ease It's possible to kill off a Khaak cluster, but it takes an incredibly long time. Take out the M3, chase down the M5's over the course of an eon or two. The MDS may have a really slow shot and pathetic range, but that actually helps it somewhat: you can set up a sort of 'field of fire', and ships that try to go through will generally hit one of the sluggish laser blasts.pjknibbs wrote:Of course, in-sector you can forget all this--you haven't got a hope in hell of actually hitting an enemy ship with a Mobile Drilling System.
Anyway.
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I've actually had to take some pirate ships, and a Khaak cluster out in my Demeter also, back when I was doing the mobile mining thing. They were threatening my Manta fleet! Then I bought a TL.Momaw wrote:I've taken a Demeter into dogfights. It polishes off Pirate Ships with ease It's possible to kill off a Khaak cluster, but it takes an incredibly long time. Take out the M3, chase down the M5's over the course of an eon or two. The MDS may have a really slow shot and pathetic range, but that actually helps it somewhat: you can set up a sort of 'field of fire', and ships that try to go through will generally hit one of the sluggish laser blasts.
Anyway.
The MDS does some wicked damage, and you're garunteed hits if the enemy is 'playing chicken' with you. They fly right into the MDS shots, if you start firing soon enough. I would not recommend trying to dogfight in a Demeter though, unless you REALLY had to.