Are you tired of the weak ass sound of the mass driver ?
If you are then, this could be the solution to your woes.
As I see it, the mass driver fires big slugs of stuff at enemy ships which hits their hulls directly just like a tank shell does. If you feel that it is a chaingun type weapon, just have a look at one of your guns firing from the outside view of your ship and you will see a big shell like projectile appearing from the barrel. The sound in the game does not suggest this and it bugged me enough to want to change it.
Whilst messing around with the samples, I found to my delight that new sounds can be added to the original file list.
So therefore you do not have to over-wright old sound to get new ones.
To change the sound of the MD you will first have to un-pack your DAT files.
Download the two WAV files and place them in the "s" folder.
www.invrsmall.dsl.pipex.com/1160.wav
www.invrsmall.dsl.pipex.com/1161.wav
btw, the samples sound slightly different in-game.
This is the Mass Driver entry in the Tbullets file, the changes are marked in red.
10436;575;0;0;0.5;-1;9001;0;1;906;1250;240000;96;48;48;48;5;5;20;0;19;22;12;0;1161;0;0;50;10000;25;1;0;SS_BULLET_MASS_ALPHA;
906 is the impact sound.
1161 is the ambient sound. ( near miss)
Now the Mass Driver entry in the Tlaser file, again the changes are in red.
7;299;0.4;0.4;0;16;4953;50;1160;16;5000;0.0001;1;9600;5;1;1;SS_LASER_MASS_ALPHA;
1160 is the firing sound.
Now you have a MD that sounds like its firing a big slug of stuff that goes real fast.
If anyone can find a sample that works better in the game, please, please let me know.
New sound for Mass Driver.
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