New sound for Mass Driver.

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InvrSmall
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x3tc

New sound for Mass Driver.

Post by InvrSmall » Sat, 24. Apr 04, 00:55

Are you tired of the weak ass sound of the mass driver ?
If you are then, this could be the solution to your woes. :D

As I see it, the mass driver fires big slugs of stuff at enemy ships which hits their hulls directly just like a tank shell does. If you feel that it is a chaingun type weapon, just have a look at one of your guns firing from the outside view of your ship and you will see a big shell like projectile appearing from the barrel. The sound in the game does not suggest this and it bugged me enough to want to change it. :twisted:

Whilst messing around with the samples, I found to my delight that new sounds can be added to the original file list.
So therefore you do not have to over-wright old sound to get new ones. :thumb_up: :thumb_up: :thumb_up:


To change the sound of the MD you will first have to un-pack your DAT files.
Download the two WAV files and place them in the "s" folder.

www.invrsmall.dsl.pipex.com/1160.wav
www.invrsmall.dsl.pipex.com/1161.wav
btw, the samples sound slightly different in-game.


This is the Mass Driver entry in the Tbullets file, the changes are marked in red.

10436;575;0;0;0.5;-1;9001;0;1;906;1250;240000;96;48;48;48;5;5;20;0;19;22;12;0;1161;0;0;50;10000;25;1;0;SS_BULLET_MASS_ALPHA;

906 is the impact sound.
1161 is the ambient sound. ( near miss)


Now the Mass Driver entry in the Tlaser file, again the changes are in red.

7;299;0.4;0.4;0;16;4953;50;1160;16;5000;0.0001;1;9600;5;1;1;SS_LASER_MASS_ALPHA;

1160 is the firing sound.


Now you have a MD that sounds like its firing a big slug of stuff that goes real fast. :wink:

If anyone can find a sample that works better in the game, please, please let me know.

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