Xenon Invasion - Cheating Rubbish

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MonkeyMissile
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Xenon Invasion - Cheating Rubbish

Post by MonkeyMissile » Wed, 4. Aug 04, 13:46

Done 5 Xenon Missions - all very easy - made 300 - 400 million credits!

Sadly I've reverted back to my old savegame now because if you completed these mission you have no game left because you have nothing to save up for or need for anything!

Anybody elses thoughts?
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Snokid
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Post by Snokid » Wed, 4. Aug 04, 13:50

don't do 'em if you don't want to/you don't like the reward, that's the unanimous vote.


But there is plenty of stuff to do with the money. Do you buy capital ships. If you lose one do you revert to an earlier save state? Well just use the money from the XI missions to buy capital ships and if you lose one of your capital ships, dont revert to an earlier save state.

KarlHemmings
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Post by KarlHemmings » Wed, 4. Aug 04, 14:02

The xennon missions certainly short cut the build up time to be able to afford more impressive kit - and for me the high reward is a big turn off - so I no longer look for them. Pity as doing them is excellent fun.

In my last (v1.3) game I spent a lot of time working out factory placements and crafting loops to supply demand. Later I found the sector planner and was glad that I had worked it out for myself before hand.
The income from those factories together with BBS missions enabled me to buy the kit I wanted.

The xennon invasion missions just by-pass the need to build those loops and the income that they generate - which for me is a huge step away from what the original X-BTF / X2 game brought; and why I love them so much.

For me - BBS missions in general thumbs up - xennon invasion with huge rewards thumbs down (until such a time as money is no object anyway).

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Gazzareth
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Post by Gazzareth » Wed, 4. Aug 04, 15:08

Done 5 Xenon Missions - all very easy - made 300 - 400 million credits!

Sadly I've reverted back to my old savegame now because if you completed these mission you have no game left because you have nothing to save up for or need for anything!
I haven't done that many but have made about 200 mil from them, no objection though because I had 40 mil in the bank anyway so not so much of a problem. Has made life a little easier but brings a new set of problems..... yes I now have enough cash to AFFORD a Collosus and all shields / weapons for it - one small problem - they ain't available !!!

Merroc
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Post by Merroc » Wed, 4. Aug 04, 15:14

well then buy the stations u need yourself, in twofold, then they are (always) avilable...

my opinoin is: let people have the choise... in real life u can refuse money too (not that anyone will do that, but that doesnt matter).

pjknibbs
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Post by pjknibbs » Wed, 4. Aug 04, 15:57

The excessive rewards offered in this mission have been acknowledged as a bug by Apoch, who wrote it. Whether you take the mission or not thus depends largely on your stance on exploiting bugs in the game!

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S. Heron
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Post by S. Heron » Wed, 4. Aug 04, 16:20

The excessive rewards offered in this mission have been acknowledged as a bug by Apoch, who wrote it. Whether you take the mission or not thus depends largely on your stance on exploiting bugs in the game!
An acceptable explanation, because it suggests one could write a script that keeps an eye on the rewards, intercepting the excessive millions?
(thus effectively providing a patch :!: :?: )

gillrichard
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Post by gillrichard » Wed, 4. Aug 04, 16:22

Is this going to be fixed? I am guessing the rewards were meant to be capped at a specific reward, not a general reward per ship...
The thing is...there is no thing.

xenon_pimp
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Post by xenon_pimp » Wed, 4. Aug 04, 16:25

I just posted this in a highly related thread, it is probably even more appropriate here.

In fact, these missions pay TOO well IMO. I'm with those who feel the rewards are excessive and can ruin the game of someone who has worked hard to build up a trading empire. Having said that, I still want to enjoy the missions themselves, so I'm left with trying to figure out how I might 'donate' say, 80% of the money back into the system somehow. I figure 20% of the currect reward is fair. So far what I've come up with is I could damage one of my own ships and pay to have it repaired, but that's less than ideal because equipment might be damaged too, which would be a pain in the ass to go around and replace when all I wanted to do was get rid of some cash. The other thing I thought of was I could use it to buy thousands of Goner insurance policies. Then just figure I'm set with insurance for life. A nice side effect of my 'charity' is my Goner rank might advance a little. The problem with this method is I worry I'll 'roll' over the number of salvage insurances I can have. Anyone else have any suggestions for 'donating' money away with maximum ease and convenience and minimum negative side effects?

clayb8976
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Post by clayb8976 » Wed, 4. Aug 04, 17:31

Well, I will not be using these missions, at least not in the early game.

Not to take anything away from those players who enjoy getting 400 million credits right off the bat – it kills part of the game that makes X2 shine.

I believe most of us build our empires to eventually have the ability to create a force to be reckoned with. What is the point of the game if after 4 or 5 missions you enough cash to buy anything and everything you want? Again not to insult those who like this exploit, but what will you do after you purchase all those destroyers and carriers (which don’t work anyway) and shoot up about a 1000 Khaak? Won’t that get pretty boring? I mean, you can’t eliminate them or even reduce the rate they respawn. It just becomes an endless stream of kills. What will you look forward to? I also enjoy combat in the game, and engage in it often, but if it were the only focus in X2 I would not play it.

This is only my opinion and is based on my game style. I know others here think otherwise and believe some of the more traditional methods of expansion to be boring and too slow. I respect that. But for me, I look forward to exploring and building my empire one ship or one factory at a time - as I move toward a time when I will be the real ‘Threat’ in the X2 universe.

For me, the fun is in the journey…. that’s what sold me on X2.

Cheers.

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Wonder*Chimp
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Post by Wonder*Chimp » Wed, 4. Aug 04, 17:35

I'm all for them, they just need to be made less frequent (mostly due to "that" bug). I'm not much of a trader, and after several months of hard slog I now have a rather nice fleet.

I've only done 3 invasion missions, but I don't intend to do any more for a while. Like you all said, it can kill the game if you have nothing left to do, and I don't want this to end up like Morrowind (not really a fair comparison considering it took about 2/3 years to complete most of Morrowind).
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madtommy
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Post by madtommy » Wed, 4. Aug 04, 18:18

pjknibbs wrote:The excessive rewards offered in this mission have been acknowledged as a bug by Apoch, who wrote it. Whether you take the mission or not thus depends largely on your stance on exploiting bugs in the game!
NO FAIR!!! i like the missions (and will continue playing them) whether the reward is bugged or not, but i do not like exploiting bugs at all.... so... simple solution...

do the mission... spend most of the cash on m3's, send them to their swift deaths in xenon/khaak sectors...

Merroc
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Post by Merroc » Wed, 4. Aug 04, 18:31

u could try to write a script that gives u negative money (if its possible).
u could do the mission and afterwarts u can use the script to lower ur money to the value u want. In that case u can even decide how much u think the mission was worth...

clayb8976
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Post by clayb8976 » Wed, 4. Aug 04, 18:40

One more point:

I'm afraid that this bug / exploit is going to reduce the life span of the game for some people. I think a lot of players will use it 'just because its there'....and some will quickly find no more worlds to conquer.

All well, back to trying to find enough credits to repair my Disco.

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InsaneMembrane
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Post by InsaneMembrane » Wed, 4. Aug 04, 19:20

xenon_pimp wrote:I just posted this in a highly related thread, it is probably even more appropriate here.

In fact, these missions pay TOO well IMO. I'm with those who feel the rewards are excessive and can ruin the game of someone who has worked hard to build up a trading empire. Having said that, I still want to enjoy the missions themselves, so I'm left with trying to figure out how I might 'donate' say, 80% of the money back into the system somehow. I figure 20% of the currect reward is fair. So far what I've come up with is I could damage one of my own ships and pay to have it repaired, but that's less than ideal because equipment might be damaged too, which would be a pain in the ass to go around and replace when all I wanted to do was get rid of some cash. The other thing I thought of was I could use it to buy thousands of Goner insurance policies. Then just figure I'm set with insurance for life. A nice side effect of my 'charity' is my Goner rank might advance a little. The problem with this method is I worry I'll 'roll' over the number of salvage insurances I can have. Anyone else have any suggestions for 'donating' money away with maximum ease and convenience and minimum negative side effects?
Not sure if you could do this, but it could be worth a try.
Purchase any station and put the credits you wish to lose in the station funds. Now destroy that station and see if you lose the credits with it. Hope it works for you. ;)
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trix66
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Post by trix66 » Wed, 4. Aug 04, 19:45

as I have not got that far in the game I do not know if this is possible, but can you not just buy 300 million credits worth of lottery tickets? We could all find out once and for all if the lottery is winable :?
Why do people who are wrong argue so much?

Thermopylae
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Post by Thermopylae » Wed, 4. Aug 04, 20:34

I hate to speak out about things like this
The excessive rewards offered in this mission have been acknowledged as a bug by Apoch, who wrote it. Whether you take the mission or not thus depends largely on your stance on exploiting bugs in the game!
but this is ridiculous :?

why do patches take sooo long?

try 200 beta testers instead of 10 and you WILL find bugs.

Christ i thought he wrote the damn missions.....


okay waiting for pedantic reply that he didnt write ALL the damn missions :wink:

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Post by pjknibbs » Wed, 4. Aug 04, 20:57

Wonder*Chimp wrote:I'm all for them, they just need to be made less frequent (mostly due to "that" bug). I'm not much of a trader, and after several months of hard slog I now have a rather nice fleet.
Less frequent? I've encountered precisely ONE in something like 12 hours of play. OK, if you manage to trigger the bug where you get multiple copies of the invasion popping up on the same BBS you're onto a real cash cow, but the actual frequency of invasions apart from that is good as it is, IMHO.

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Post by Krytoss » Thu, 5. Aug 04, 00:18

how did a bug like that get through? it seems pretty frequent (the high rewards).

jduato
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Post by jduato » Thu, 5. Aug 04, 00:20

OK. I am feeling in a similar way. I spent most of the time carefully planning where to set my stations, studying the X-universe economy, setting defenses for my sectors, etc. Making money was really hard. Now, after installing 1.4 and taking a few XI missions, I feel that making money is too easy (at least compared with previous versions). I have several comments on this issue:

1) I like playing those XI missions. Killling Ls is much more fun than capturing Orinocos. Ls turn much faster. Thus, killing them is real fun. By the way, I use to play those missions with my Nova, rather than using any of my M6 or M2. And I plan to continue playing those missions, even if there was no reward. By the way, I do not ruin those missions by bringing all my forces to the sector. I want to kill Xenon by myself.

2) If somebody does not like those missions, just don't play them. But trust me, is real fun. I am enjoying this game as I never did before. Capturing pirates is too boring. Before those XI missions, I used to visit Xenon sectors to kill Ks with an M3. That was fun as well.

3) If you want to donate part of the reward, do not do stupid things like buying properties (ships or stations) and destroying them. The easiest and fastest way of loosing money (without any side effect) consists of buying expensive ships (e.g. a carrier) and selling them immediately to the shipyard. Do it several times and your cash will drop very quickly.

4) I do not think that XI missions are delivering a higher reward than some other activities. For instance, I recently captured several Khaak M3 in a very short period of time. I know where to find them and how to capture them, most of the times with weapons. I do not keep them because it is easier loosing them than loosing a Nova in combat (I am talking about AI driven ships). And just selling the weapons delivers 5 million credits per ship. So, I can make money faster by capturing Khaaks than by playing those XI missions. Yet another example, a BBS assasination mission is delivering close to 4 million credits per mission (I am CA 3) and you just need to kill one ship (you can kill the escort or simply leave the sector). So, these missions deliver cash much faster than XI missions.

5) Finally, on another topic, I was very disappointed when, after carefully studying the X-universe economy, I realized that high-tech factories (the expensive ones) deliver the same benefits per hour as a cheap one (provided that all prices are set to average values), the only exceptions being SPPs and mines. After this, it was clear to me that I would not become rich by installing more factories. Very disappointing. Anyway, I bought several tens of factories. For instance, I am running 17 factories in a single sector.

In summary, XI missions are real fun and not the fastest way of making money. If you do not like them, don't play them. If you don't want the reward, just spend it by buying carriers and reselling them to the shipyard.

Enjoy!

Jose

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