Khaak Kyon Script

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Post Reply

Kyons or PPC?

Poll ended at Tue, 14. Sep 04, 08:58

Kyons
10
67%
PPC
2
13%
BPSG....?
3
20%
 
Total votes: 15

SoA
Posts: 241
Joined: Tue, 27. Jul 04, 12:23
x2

Khaak Kyon Script

Post by SoA » Sat, 11. Sep 04, 08:58

Ever since i was so darn lucky to cap a KM3 FULLY maxed out with 3 Beta Kyons and 3x25MW shields i kinda got adictet (<spelling?) to Kyons and thats pretty much the reason for this treat
Is there any script out there that makes the Khaak weapons availible to other then the Khaak ships - The Mamba or Dragon maybe? Or even to a Python?

This may sound a little cheaty but i am done with the story misssions and got enough money for a M6 (soon M2) so i dont think its gonna ruin anything....

JTressy
Posts: 805
Joined: Wed, 14. Apr 04, 15:45
x3

Post by JTressy » Sat, 11. Sep 04, 09:32

There's a beam weapon mod that changes PPCs to 'Kyon type' weapons, look at the scripts forum for more info.
Core 2 Duo E6420 - 2.13GHz
Sparkle X1950XT PCI-E 256MB
2GB PC5300 CL5
ASRock PT880 Ultra ATX
WD 200GB SATA
Win XP Pro

khabal
Posts: 377
Joined: Sat, 6. Dec 03, 18:32
x3

Post by khabal » Sat, 11. Sep 04, 09:37

Yes, I downloaded that and used it for quite some time but there is a catch : Goodbye Xenon Invasion missions. The other m2s will mow down the xenon so fast that you won't even reach the battlefield before the battle is over and even if you get there in time you wont get more than a few hundred thousand cr at max.

SoA
Posts: 241
Joined: Tue, 27. Jul 04, 12:23
x2

Post by SoA » Sat, 11. Sep 04, 09:42

tried the script forum and this is all i found:

http://www.egosoft.com/x2/forum/viewtopic.php?t=55646

something about fitting Khaak weapons on other ship without changing anything exept the ships loadout - thats exactly what i want, the problem is im totaly new to scripting in X2 so...

Storm666
Posts: 2013
Joined: Wed, 3. Mar 04, 23:42
x3tc

Post by Storm666 » Sat, 11. Sep 04, 10:55

whats the vote for? anyway

to change to a weapon thats not normal for a ship, you have to decompress all your game files then mod your game and make a save with the mod (scripts will not do it)... its tricky... its a techy... its got high rewards!!!

anyway you could ask on the scripting forum for someone kind enough to do it for you.

SoA
Posts: 241
Joined: Tue, 27. Jul 04, 12:23
x2

Post by SoA » Sat, 11. Sep 04, 11:27

are you? :D
anyho i need special access in order to post new topics on d script page so... i find it quit frutrating there hasent been made a mod to make Kyons avalible to all ships yet...(?)

Post Reply

Return to “X Trilogy Universe”