Revens Hired Gunnery Crews

The place to discuss scripting and game modifications for X²: The Threat.

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Alairon
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Joined: Fri, 5. Nov 04, 01:15
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Revens Hired Gunnery Crews

Post by Alairon » Sat, 13. Nov 04, 21:08

Bloody hell, this script kicks arse, finally my turrets HIT THINGS!

but just a question, if i walked up to a pirate base, shot it once, switched all my weapons to GPAC's and gave the "Maximise captures" command to all the turrets in my Osprey, how many caps u reckon it'll pick up, im tempted to try it, but i dont have the time... (nor the patience)

Vaylon
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Post by Vaylon » Sun, 14. Nov 04, 00:33

Here is not the best place to post questions on scripts. I would post your question in Ravens thread over in the scripting forum for more details.

http://www.egosoft.com/x2/forum/viewtopic.php?t=64842

You don't need to switch your weapons the script does that for you. But PSG's work better for captures on GPAC's

-NJ
Live Life without Fear

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Kailric
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Post by Kailric » Sun, 14. Nov 04, 01:36

Vaylon wrote:Here is not the best place to post questions on scripts. I would post your question in Ravens thread over in the scripting forum for more details.

http://www.egosoft.com/x2/forum/viewtopic.php?t=64842

You don't need to switch your weapons the script does that for you. But PSG's work better for captures on GPAC's

-NJ
Yeah, the all the cool peeps view the Scripting Forums :wink:
"Try not. Do or do not, there is no try."-Yoda

"[Its] time for the human race to enter the solar system"-Dan Quayle

-TD-13-
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Post by -TD-13- » Sun, 14. Nov 04, 01:41

Topic moved to scripting forum.

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