Turbo take off for carriers !

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About the script ?

Another cheating script...
2
3%
Great ! My carrier found a meaning to its life !
58
94%
Nevermind, I'll never use that script...
2
3%
 
Total votes: 62

Ideaspy 2.5
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Turbo take off for carriers !

Post by Ideaspy 2.5 » Tue, 15. Feb 05, 00:17

[Somewhere in space, aboard a generic M1]
- Sir ? Khaaks ships are heading in our direction, should we release our fighters ?
- Of course !
One fighter released...
...
...
...
...
...
...
...
Two fighters released...
Red aler...
Zap Zap Zap Zap Zap Zap...
Boooom !

[ISC (Iliah Space Corporation) headquarters]
Sir, we found a solution to the release rate of fighters on carriers :
We use the transporter device to teleport the ship outside the carrier.

http://img232.exs.cx/my.php?loc=img232& ... n190jt.jpg

New :
- You can bow use the "Teleport in my ships" command. Really usefull when your cloud of dumb fighters can't decide which one should dock first. They must be near your ship in order to be teleported. Ships which homebase isn't the carrier won't be abducted.
- There's now 1 new file.

News :
- Now, there's also a check performed on the shields of the ship. If it doesn't have some or if they are below 75%, it won't be launched
- A turbo mode have been added. But we've got a little problem : The split engineer who worked on it died before telling us how to make it work. His last words where : You need five aaaaaaaargh...
- The script now only launch the ships which have the big one as home base (So you can keep you personnal squadron inside, for example)
- But it would be a pain to setup home base to 150 ships so i've added this command : "Set me as home of all my docked ships", click et voil�
- If you spend hours to carefully choose the fighters to put inside your carrier, you'll probably like this new feature : "All my ships dock back", it order to the ship's owned ones to dock back. It's quite handy when you have multiple cariers or squadrons that don't belong to your mothership.
- There's now 2 new files.

News :
- Command name changed
- Changed the release rate to 1 every 2 seconds
- There is a cool warmup sequence now
- You need an ecliptic projector, a triplex scanner and a docking computer in addition of the transporter device
- If your fighter has a hull integrity below 75%, it is not send to combat
- I changed the sounds.

Well, to install this plugin, you'll have to put the
- 446643.xml file in the "t" folder of your X installation directory
- setup.plugin.iliah.rush.out.xml, plugin.iliah.rush.out.xml, plugin.iliah.my.ships.return.xml, plugin.iliah.set.me.as.home.xml files in the "scripts" folder of your X installation directory

You'll need to have a transporter device installed on your ship in order to use the new special command : "Catapult ships".
This script does 4 things :
- Releases your ships around the carrier using the transporter device at a rate of 0.5 ships/second
- Binds the M5s to the carrier defence
- Makes group in X formation with a M3 as leader and four or less M4s to escort him.
- Sends the M3s to kill all ennemies.

Of course, it won't send to combat your TP & TS landed...

I wrote this script to transform the carrier into a real one, usable in combat situations. Now, my Argon M1 (Gargantua) is more than a mobile showroom...

I hope you'll enjoy that script.
Feel free to post ideas to improve the script.

Planned for 17/02/2005 : A turbo docking feature (take a look at my last post)

PS : Please do not blame me for my english, it's not my own language.
PS2: This script uses the 21,22,23th special command slot.

http://www.chez.com/vilworld/
Go to "Objets sims"
File "RushOut.zip"

I hope you'll enjoy that script.
Feel free to post ideas to improve the script.
Last edited by Ideaspy 2.5 on Thu, 17. Feb 05, 20:25, edited 7 times in total.
There's only 10 types of people : those who understand binary and those who doesn't.
Il n'y a que 10 sortes de personnes : celles qui comprennent le binaire et celles qui ne le comprennent pas.

PrizzZ
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Post by PrizzZ » Tue, 15. Feb 05, 01:10

No doubt, it is an interesting answer for the lack of power of all M1s.
Perhaps, because it transform a M1 into veritable killing-machine, it could be part of a more expensive systeme, or with a lower rate for ejecting the ships, to make the things more equilibrate.

But most important : I think that this script could be set up in order to help the IA M1 to who are really easily killed, specialy for the Xenon J.
Perhaps a new signed script :D ?

Ideaspy 2.5
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Post by Ideaspy 2.5 » Tue, 15. Feb 05, 01:21

Both are good ideas. I designed the script in order to be able to modify the release rate easily. For example, the lower the shields are getting, the faster the ship would releases its fighters. More expensive ? Well, I think the release rate was a flaw in the design of the M1s, the customer souldn't have to pay too much to fix it :wink: (Unless it was designed to BE fixed...) ...
There's only 10 types of people : those who understand binary and those who doesn't.
Il n'y a que 10 sortes de personnes : celles qui comprennent le binaire et celles qui ne le comprennent pas.

AdmiralTigerclaw
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Post by AdmiralTigerclaw » Tue, 15. Feb 05, 02:30

Five a second seems a little TOO fast. Try toning it down to something a little less crazy. I'd say, Four every ten seconds. Still fast and efficient, but not so slow as it takes forever. If you imagine a modern carrier, we can't launch as fast as that, because fighters still have to be hooked up to the catapult system or moved into position.

Rename it something like 'CATAPULT SYSTEM' and make if function as its own EXPENSIVE upgrade available to all ships. (AS an XL cargo.) Only it's useful to carriers or high capacity TLs for obvious reasons.

From there it should be pretty simple.

CATAPULT SYSTEM COMMANDS:
SCRAMBLE AND INTERCEPT (Launch all fighters on attack all enemies command to engage and destroy emergency priority targets. Only fighters with above say, seventy percent hull. That way the carrier doesn't launch that badly fragged M4 Buster with only one Five MW shield and twenty-nine percent hull.)
LAUNCH AND DEFEND (Launch all fighters set to defend ship only. Same launch exclusion parameters as above.)

Ideaspy 2.5
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Post by Ideaspy 2.5 » Tue, 15. Feb 05, 02:45

It's already available for all big ships. I'll add the low hull exclusion system tomorrow (it's 02H44 in my country). I'll change the name to "Catapult System" (Which is far better than "Rush out"). I may slow down the catapulting rate but as I consider it as a major flaw for a 90000000 Cr ship, I won't make it expensive. You'll just need the transporter device. Thanks for your ideas !
I've only a little comment to add : Our modern carriers don't have transporter devices ;p ...
There's only 10 types of people : those who understand binary and those who doesn't.
Il n'y a que 10 sortes de personnes : celles qui comprennent le binaire et celles qui ne le comprennent pas.

AdmiralTigerclaw
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Post by AdmiralTigerclaw » Tue, 15. Feb 05, 03:29

I was more thinking of making it more expensive than what you probably have it set for, and making it operate stand alone without the transporter device. Having the transporter device required just adds one more part you have to hunt down.

PrizzZ
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Post by PrizzZ » Tue, 15. Feb 05, 10:36

Perhaps the solution could come from having at the SAME time a transport device on all catapulted ships, because ships are not freight and so they should need more cares. This would increase the price without changing a lot the system.

Perhaps at the same time some kind of draw-back as having the shield down for the operation for exemple, to be able to throw the ships out, which could make it more dangerous.

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Some Strange Man
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Post by Some Strange Man » Tue, 15. Feb 05, 10:47

Perhaps set it to use the docking comp instead?

Also, 5 a second sounds reasonable, for a two second burst, before waiting a certain period of time, say 30/60 secs before going on with it.

Additionally, how will the script effect ships that are already running a script?

dancer
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Post by dancer » Tue, 15. Feb 05, 10:59

sounds great... going to try it out this evening. (@work now :cry: ) finaly a usefull script. Should try to get it singed.... or try posting it as an idea for TR (post it in devnet)
lost between heaven and hell.....

passing the days, waiting for the darknes to arrive.....

oh darknes, oh darknes, roll over me tonight.....

D_Zorro
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Post by D_Zorro » Tue, 15. Feb 05, 11:20

Finaly something usefull for my carriers, will try it out.
It's a real Pain when you have a ship like the raptor, and you have 150 ships onboard, you get attacked they will launch 1 by 1, it will ake ages. Now it's all there in no time.

DZorro,
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Penta
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Post by Penta » Tue, 15. Feb 05, 15:13

This should be fine tuned and integrated in the signed gunnery plugin.
Your ships would have target management through the Aegis system and would be launched using another expensive system.
And you would need extra crew for this system, so it wouldn't be too easy to get.

Ideaspy 2.5
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Post by Ideaspy 2.5 » Tue, 15. Feb 05, 15:35

The modifications are almost done :
- Hull checking OK
- Ejecting rate changed (0.5/second) OK
- Cool (30 seconds) warmup sequence added OK
- Sounds changed OK
- Name changed to "Catapult Ships" OK

I also put a french translation file inside.

I'm adding restrictions :
Your big ship will need :
- A triplex scanner
- An eclectic (ecliptic, epliptic, ecl...) projector
- A docking computer

...
...
...

And because everybody seems to want to pay : An aegis weapon system...

...
...
...

I'm Kidding...

I should release the new version within 2 hours.
This should be fine tuned and integrated in the signed gunnery plugin.
Your ships would have target management through the Aegis system and would be launched using another expensive system.
And you would need extra crew for this system, so it wouldn't be too easy to get.
I don't believe someone will want to sign my script. But I like your idea. It could be a new functionnality of the aegis system.
There's only 10 types of people : those who understand binary and those who doesn't.
Il n'y a que 10 sortes de personnes : celles qui comprennent le binaire et celles qui ne le comprennent pas.

Galaxy613
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Post by Galaxy613 » Tue, 15. Feb 05, 15:44

"Your big ship will need :
- A triplex scanner
- An eclectic (ecliptic, epliptic, ecl...) projector
- A docking computer"

Why does it need the scanner and projector? Does it 'teleport' your units outside near the enemy or something? If not I don't see why you have added the scanner and projector...
10,000 Lightyears of awesomeness

Penta
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Post by Penta » Tue, 15. Feb 05, 15:45

If the speed and cost are realistic it could be signed.
And Reven (creator of gunnery crews) talked about this idea some time ago, so there can be a chance of combining the plugins. You could search the gunnery crews thead for this. Or PM Reven.

Reven:
My next project is to make Carriers a whole lot meaner. What would you say to a system that launched all a carrier's fighters during in-sector combat at once? Beam the fighters out of the ship. Now imagine fighting a carrier that actually launched all its fighters. That would be a fight and a half!
Last edited by Penta on Tue, 15. Feb 05, 16:01, edited 1 time in total.

Ideaspy 2.5
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Post by Ideaspy 2.5 » Tue, 15. Feb 05, 15:58

CKarl >>
Yes, your units are actually teleported near your ship.
The docking computer manages the process, the triplex scanner prevent your ships from teleporting on dangerous palces and the projector gives a 3D map of the sector to the docking computer. Of course, you still need the transporter device...

Penta >>
I'll PM him as soon as the script is finished.
There's only 10 types of people : those who understand binary and those who doesn't.
Il n'y a que 10 sortes de personnes : celles qui comprennent le binaire et celles qui ne le comprennent pas.

Ideaspy 2.5
Posts: 111
Joined: Wed, 26. Jan 05, 10:32
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Post by Ideaspy 2.5 » Tue, 15. Feb 05, 16:39

Script updated and uploaded :

News :
- Command name changed
- Changed the release rate to 1 every 2 seconds
- There is a cool warmup sequence now
- You need an ecliptic projector, a triplex scanner and a docking computer in addition of the transporter device
- If your fighter has a hull integrity below 75%, it is not send to combat
- I changed the sounds.
There's only 10 types of people : those who understand binary and those who doesn't.
Il n'y a que 10 sortes de personnes : celles qui comprennent le binaire et celles qui ne le comprennent pas.

AdmiralTigerclaw
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Joined: Mon, 27. Dec 04, 11:49
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Post by AdmiralTigerclaw » Tue, 15. Feb 05, 17:17

Sounds great. I want to add this to the COMBAT ZONE mod. However I use multiple scripts already.

*Xai scripts, the AS complex scripts... Freejump: jumpdrive script.*
Does this take up wares slots in stations? *Freejump took up Towing Device slot, but I never used the towing device so it didn't matter to me.*

Look up the freejump commands at Xscripting center.
http://www.xscripting.com/index.php?nam ... ls&lid=152

I like to use those on my capitals to get around. Will these be cross compatable?

Ideaspy 2.5
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Post by Ideaspy 2.5 » Tue, 15. Feb 05, 17:37

My script should be compatible with everything that doesn't use the special command slot 23.

[Edit 18H15] I've corrected a major bug in my script due to a counter placed in the wrong place.
There's only 10 types of people : those who understand binary and those who doesn't.
Il n'y a que 10 sortes de personnes : celles qui comprennent le binaire et celles qui ne le comprennent pas.

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Cadvan
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Post by Cadvan » Tue, 15. Feb 05, 19:44

in german forum we have allready a script like this since feb. 1.
http://www.egosoft.com/x2/forum/viewtopic.php?t=75360

and that is already send in for signing.
it will be part of a greater combat system for m1's (Thor)

costs: 1 transporter for each m5,m4,m3 and one for the M1.
ecliptic projektor signs a ship as player ship - it will not start for fight.
equip all fighters with transpoter works over script.
looks like it has allready a englisch readme.

Huefte

Ideaspy 2.5
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Post by Ideaspy 2.5 » Tue, 15. Feb 05, 19:58

NooooooOOooooooOOOoooooooo !
And here ends my journey into X² script publishing. If a moderator come this way, he can delete my thread.
I'll never annoy you with my scripts anymore.
There's only 10 types of people : those who understand binary and those who doesn't.
Il n'y a que 10 sortes de personnes : celles qui comprennent le binaire et celles qui ne le comprennent pas.

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