banshee

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banshee

Post by Guest » Sun, 20. Feb 05, 14:38

im really enjoying this script . lvs creation sure breathes a little dynamasism in to the X universe . :D
Last edited by Guest on Wed, 23. Feb 05, 19:29, edited 1 time in total.

Fachtna
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Re: banshee

Post by Fachtna » Tue, 22. Feb 05, 11:20

rob s wrote:im really enjoying this script . lvs creation sure breathes a little dynamasism in to the u universe . :D

lv's creation sure breathes a little dynamasism in to the X universe as well :D

Guest

Post by Guest » Wed, 23. Feb 05, 17:20

:roll:

Pears0
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Post by Pears0 » Wed, 23. Feb 05, 23:35

Has any 1 tried the banshe script with the massive war mod, as i think these would b cool together from what i have heard bout the banshie scripts. Mayb it could be sort for a new update so that they are compattable with each other if there not?
Currently:- 2 Mercs, 1 express, 2 dolphins, 1 SPP 1 Disco and 1Mil in the bank. Savin for a suped up nover so i can start pirate huntin! n do mission 3 as well!

Guest

Post by Guest » Thu, 24. Feb 05, 06:11

well i cant use mwm its not 1.4 compatable

Pears0
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Post by Pears0 » Thu, 24. Feb 05, 11:38

if u get the latest version of MWMit dose work with 1.4, I'm using it now.
Currently:- 2 Mercs, 1 express, 2 dolphins, 1 SPP 1 Disco and 1Mil in the bank. Savin for a suped up nover so i can start pirate huntin! n do mission 3 as well!

Guest

Post by Guest » Thu, 24. Feb 05, 17:59

ho right i didnt now this . might give it a whirl

Pears0
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Post by Pears0 » Thu, 24. Feb 05, 18:05

Just as a warning, i tried banshee with MWM and its not pretty, when u start there is a load of Xeon in Argon prime n u get waster instantly cos of the mod
Currently:- 2 Mercs, 1 express, 2 dolphins, 1 SPP 1 Disco and 1Mil in the bank. Savin for a suped up nover so i can start pirate huntin! n do mission 3 as well!

Fachtna
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Post by Fachtna » Thu, 24. Feb 05, 20:11

i did a runner. the sector defence takes out the xenon.
what i did find was that you were so busy doing missions you werent getting much else done.

havent tried them bothe together. might wait till i have built the banshee game up a bit.

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Burianek
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Post by Burianek » Fri, 25. Feb 05, 03:12

Pears0 wrote:if u get the latest version of MWMit dose work with 1.4, I'm using it now.
It's not really compatible. You're going to find a few issues in your game, although most will be small. Some of the ship parameter values that were changed for version 1.4 will be overwritten since MWM was developed for version 1.3.
For example, I think TS ships like the Manta will still be able to carry XL goods.
Just letting you know.
Cheers.
"Nature's first green is gold" . . . stay golden.

Harpo
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Post by Harpo » Wed, 6. Apr 05, 16:09

anyone know where i can find the banshee mod? as ive hunted high and low and cant fine it

CBJ
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EGOSOFT
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Post by CBJ » Wed, 6. Apr 05, 16:53

You can't have looked that far. It is linked in the Index of UnSigned Scripts at the top of the forum. ;)

Harpo
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Post by Harpo » Thu, 7. Apr 05, 12:00

cheers m8, thats what i get for looking @ daft a clock in the morning with a hold full of space weed :roll:

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Red Spot
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Post by Red Spot » Thu, 7. Apr 05, 12:43

just a couple a Q's

-Is this an easy to play mod .. meaning .. does it take you 6 months to get it all worked out .. or is it all a lot simpler than it looks ...

-can I easilly remove it when I might not like it or my syst. cant handle it (X2 already askses the max off my PC )

pls let me know .. I've read the post abou the banshee .. but after reading it .. I'm afraid it might just be "too" much of a mod .. :roll:

tnx in adv.

wubbis-man
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Post by wubbis-man » Fri, 8. Apr 05, 07:36

Yes they do work together.
Have had it working for over 6 months
But you need X2 modder ,a lot of drag & drop and over writing of files.
And quite a lot of trial and error

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