Xenon_Slayer's Script page UPDATE [26/2/06]

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Xenon_Slayer
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Xenon_Slayer's Script page UPDATE [26/2/06]

Post by Xenon_Slayer » Tue, 21. Jun 05, 16:55

Sorry guys. These links are inactive now. X_S

Sorry Red Spot, Im borrowing your idea.
This will he the collecting point of my scripts so I dont need to bump up individual threads to say they have been updated.

X3 SCRIPTS
Fly Through Gate Command
http://forum2.egosoft.com/viewtopic.php?t=105829
An essential command for anyone who wants to use remote ships to explore. Just select the gate and the ship will fly through it. It doesn't matter if the player does not know what is on the other side.

X2 SCRIPTS
All in one package
http://www.xs4all.nl/~jeckman1/X2/oml/oml.zip
Thanks to Merroc for that.

Fill bay and Return Home
http://www.egosoft.com/x2/forum/viewtopic.php?t=85896
Sent a ship to sit at a factory collecting the ware. Better that continuous to and fro runs.

TOOL - Station Price Finder [23/6/05]
http://www.egosoft.com/x2/forum/viewtopic.php?t=85862
Find the price of stations within shipyards.

Station Stockpiler [4/7/05]
http://www.egosoft.com/x2/forum/viewtopic.php?t=85756
Turn ships into valueable storage space by storing Products and Resources. Storing products is a great way to give the factory room to keep producing.

TOOL -Wares Per Cycle [21/6/05]
http://www.egosoft.com/x2/forum/viewtopic.php?t=85754
Do you want to tell a script how many products are made per cycle or how many resources are needed... cant find the commands? They dont exist yet but this should help. It is a script full of the data you need.

ShipName Randomizer [21/6/05]
Co-author: CyberMe
http://www.egosoft.com/x2/forum/viewtopic.php?t=85374
Fed up of Argon Titan 1, Argon Titan 2, Argon Titan Red Light OOS Patrol, e.t.c.
Want a name with more bite? This should help.

Manoeuvring Thruster Restrictor [21/6/05]
http://www.egosoft.com/x2/forum/viewtopic.php?t=84688
Do you want a quick, cheap boost without a cargo full of energy. Why not take power from the Manoeuvring system and shunt power into the main engines. Sure, you cant dodge as well, but you can go a bit faster.

Pirate Satalite Network with the Pirate Scanner [21/6/05]
http://www.egosoft.com/x2/forum/viewtopic.php?t=84568
The Pirates start a new campain to cover the universe in satalites, Why. Could it be linked to their new attacks on fully laden cargoships? Could they let you into their secret, after all you used to be a Pirate.
Could you learn not to attack loads of new Pirate objects? Could you use them against fellow traders and turn back down the path of greed?
Last edited by Xenon_Slayer on Tue, 3. Mar 09, 12:40, edited 13 times in total.
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Red Spot
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Re: OML's Script page

Post by Red Spot » Tue, 21. Jun 05, 20:02

OML wrote:Sorry Red Spot, Im borrowing your idea.

well at least one off my ideas is being used .. :roll: :D


G

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Post by Commander Jamieson » Wed, 22. Jun 05, 00:09

And you can also find them on the Commander's Space Station under Downloads/X2 Editor Scripts under "OML Scripts" :D

Cheers

CJ

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Post by Xenon_Slayer » Wed, 22. Jun 05, 00:58

Thanks Commander Jamieson, didnt know if they were added.

Anyone tried many of the scripts yet?
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Post by Xenon_Slayer » Thu, 23. Jun 05, 17:19

http://www.egosoft.com/x2/forum/viewtopic.php?t=85862

Station Price Finder now available.
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Post by Merroc » Thu, 23. Jun 05, 17:30

Just a little from the host...:
If you dont want to download them one by one, here's a little all-in-one package ;)

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Post by Xenon_Slayer » Thu, 23. Jun 05, 23:08

Fill Bay and Return Home added
http://www.egosoft.com/x2/forum/viewtopic.php?t=85896

Station Price finder updated.
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Post by Xenon_Slayer » Sat, 2. Jul 05, 13:15

SSP and the products/resources per cycle updated!
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Post by Xenon_Slayer » Sat, 25. Feb 06, 14:52

Links fixed :D

Also added the X3 section.
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Post by Cody1234 » Tue, 16. May 06, 03:28

Hey are those X2 scripts compatible with X3?
[ external image ]
Shoop+Space=Win

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Post by Xenon_Slayer » Wed, 14. Jun 06, 17:10

I am not entirely sure. I will try and take a look one day. The main problem I can think of is with the "Station Stockpiler" and the "Fill Bay and Return home" scripts.
In X3 ships can be kicked out of stations. These scripts require them to be docked, they have no logic to redock after being kicked out unless the game does it for them...
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Post by Cody1234 » Thu, 15. Jun 06, 00:32

Thanks for the update. I wanted to know if the ship name randomizer is compatible with X3
:D
[ external image ]
Shoop+Space=Win

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Post by Xenon_Slayer » Thu, 15. Jun 06, 12:17

I have looked and I think I need to update the scripts so they dont clash with other X3 scripts. I think the ship name randomizer will work if you are not using Commodity Logistics Software MK2 by Lucike in X3.
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Post by steveo1259 » Wed, 21. Jun 06, 20:34

ive tryed the engine booster script and nothing happens. in my logbook it just said unexepected error.

HELP PLZ

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Post by Xenon_Slayer » Thu, 22. Jun 06, 02:31

If I remember, that should only happen if you change the number of rudder optimisations during the boost. I seriously have to take looks at these scripts again, possibly redo them for X3 too. If there realy is a problem I will try and fix it.
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