I don't mind breadcrumb style quests that require you to figure out the next step.
The problem is for many players those breadcrumbs never appear at all leaving the story progression up to pure fluke to come across.
I Docked with the station and went straight to the BBS (I already knew what to do) and the message was not there and after 12 reloads and different messages each time it never appears.
Yes you can still in this case go to the next step but why would a normal player who never got the bbs message in the station decide to dock with a silicom mine and hail the manager???? odds of that happening???
It Appears that the bbs message is spawned when you hit this part of the story line.
For players like me that are hated by the split and have to spend time getting their standing up the BBS Message will be roated out before we get round to docking and never comes back.
Thinking and pure luck are different,
You can't pass it off with the fact that you can get the "work around" on the forums.
This is an off the shelf game and should not require players to get online and ask for help to get round a broken plot (I consider missing breadcrumbs to class the quest/plot as broken)
Likewise from many years on mmorpgs I know that one time only breadcrumbs are a bad idea that lead to serious frustration and are not really fair on players who may miss them the first time for whatever reason.
Picking up the breadcrumb then trying the quest fine but if you mess up, or forget the clue you should be able to go back and pick it up again and start over and not have to "load a saved game" and do it agian which could mean rolling back days of work or starting the game over from scratch.
Not everyone saves frequently and some will cary on the game for days (like I did) saving over their old games before you realise you've missed something and to "go back"
The 2nd bug I mentioned i've now confirmed is a bug not a missing clue the quest is indeed broken and I've got 4 others on the forums confirmed with the same problem.
Post Mission 7 -
The Girls mention in the comms chatter after you blow the bliss palace that your cargo full of slave girls was not in the plan, should be freed and talk about don and how handing them over to him may not be a great idea. (Breadcrumb)
I did latch onto that eventually and docked with the marauder and talked to don (which i've confirmed with people who did this quest is the trigger to get miria ready)
He tells me to go away he is busy, he doesn't take the girls and the story line does not move on, IE it's broken.
Either I've waited too long or I never picked up the girls or something I thought which again I figured wasn't fair.
I reloaded a save game, no "Girls" or escape pods come out for me to scoop up when the place blows and the comms chatter suggests I already have the girls aboard (I dont see anything in my cargo hold which was full minus the energy cells needed to jump from Farnhams legend to Teladi Gain) and docking with the don immediatly this quest after still does nothing for my game as he tells me to go away.
Either way the story is now stuck and a lot of other people seem to be stuck here too where don won't take the girls and progress the story