Like it or not (personally I do not care either way), there has been at least some demand for FP (on-foot) aspects to the game ever since X2 and if you are implementing scripting for X2-style FP plot cut scenes the easiest way is probably to go the whole hog and add FPS type character control functionality.Geek wrote:What the hell ?Roger L.S. Griffiths wrote: X is much more than just a space simulator (we are not just talking HawX in space). The FP aspects of the engine have been missed by many since X2, X3 did away with much of the character based story "movies" although they did exist in some limited form in X3:R IIRC.
X has always been a space/economic simulation game.
X2 did *not* have any FP element (scripted plot scenes do not count) - just because you had the *option* to dock manually inside the station does not equal to FP walking.
I really do not understand people who want X to be a FPS/RTS/RPG/SIM/ETC game. Mixing everything only result in every part being very poor.
But back on to the point (and hopefully topic), X has always been much more than the sum of it's parts and different players value different aspects of the game in different ways.
To me the BIGGEST feature of an X-game is the ability to own and control fleets of ships be it for combat, trade or anything else. The nature of this would appear to have changed quite significantly and possibly for the better. If the improvements in fleet control come at the cost of being able to directly pilot more than 1 ship+drones then I am ok with it (in principle).
We do know multiple player pilotable ships are moddable so there is hope that the appropriate content will become available at some point in the future (either via official or fan authored mods/dlc/expansions - paid or otherwise).
Personally, I am glad that they did not impose further delays to the release just to allow them the necessary time to implement the relevant content to add multiple player ships in Vanilla.
Just be glad that we are not hard coded to piloting just the Skunk and it's drones.