Joysticks with x rebirth

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GCU Grey Area
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Post by GCU Grey Area » Wed, 23. Mar 16, 00:47

BigBANGtheory wrote:There seems to be an issue relating to range when trying to target a station docking area, if you are really close it won't auto select (gamepad mode) or manual select target object. However if you are say 3-4km away it works :? Anyone else get this?
Only time I've experienced notable issues with range when selecting docking ports (either auto-target or manually), is if I've recently started a new game & haven't yet scanned the docking ports on newly discovered stations - easy to spot those though since unscanned docking port icons are blue rather than white (c.f. scanning info nodes on stations).

In those circumstances I find I do have to get quite close to them before they will register as a viable target. Can get a bit hairy at times since I generally prefer Supercharged engines (doesn't leave a lot of time to scan, target & dock when you're approaching a new station at 360m/s). Aside from that don't recall any other particular issues with targeting docking ports at the ranges you mention.

One thing that might help is if you Plot Course to a specific docking port (or an NPC who lives there), you can select it as a target from very long range (e.g. 50km+), as long as you're in the same zone & have previously scanned that dock.

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Post by Snafu_X3 » Wed, 23. Mar 16, 01:42

Auto-scan range for (previously unscanned) docks (& prolly i-points) is 750m with the object within the target reticule

Once you've scanned/discovered them you can manually target them from any range they're visible (excluding blocking elements such as fog, station parts, passing ships etc); if you use guidance to get you to a particular NPC & have already scanned their dock, you can select that dock instantly no matter what's blocking your LoS (distance uses a slightly different calculation & may depend upon game GFX settings)
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Post by BigBANGtheory » Wed, 23. Mar 16, 10:35

Snafu_X3 wrote:Auto-scan range for (previously unscanned) docks (& prolly i-points) is 750m with the object within the target reticule

Once you've scanned/discovered them you can manually target them from any range they're visible (excluding blocking elements such as fog, station parts, passing ships etc); if you use guidance to get you to a particular NPC & have already scanned their dock, you can select that dock instantly no matter what's blocking your LoS (distance uses a slightly different calculation & may depend upon game GFX settings)
I see something different in my new start.

If I say fly to a station dock area such that it is scanned and known to me it does indeed auto select or manual select at around 750m, then if I travel away for a few km I can turn around and manually select it at range... All is well there.

However if I am within again around 750m of that same dock with it not targeted or for some reason I have manually targeted something else I cannot seem to re-acquire that same dock port as a target either using auto-target (from gamepad mode) or manual target object hotkey it just refuses to recognise it. What I can do is fly away from the dock port to around 1km and then it works again :?

Is it just me or do you guys get that same behaviour with your jouysticks? Except Lander who has it seems reconfigured his setup to emulate the mouse cursor control which doesn't have this problem, though one assumes you experienced it which was a reason which drove you to that work around?

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Post by GCU Grey Area » Wed, 23. Mar 16, 11:12

BigBANGtheory wrote:Is it just me or do you guys get that same behaviour with your jouysticks?
Haven't experienced anything like that in my game.

Just did a quick test to confirm. Flew near a docking port & at a variety of ranges (approx 200m, 500m & 700m) manually targeted the port, then turned away to target a passing mass traffic vehicle, then back to the port again. Had no problems at all selecting the port as a manual target.

Tested both the buttons on the base of my joystick & the targeting keys I have assigned on keyboard (I use both so I've got convenient targeting controls whether my right hand's operating the throttle on the joystick, or strafe controls on the keyboard). No difference to targeting regardless of input device used.

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Post by birdtable » Wed, 23. Mar 16, 12:55

I have no problem targeting with keyboard, no problems with mouse but as soon as I use allotted button for targeting it targets everything but what I am looking at ... Using X52 pro..... Not a deficiency or lack of skill or whatever you put it down to just an inability to target correctly .. As I previously mentioned to fly up behind a fleeing ship and target one engine, then it is impossible to target another engine ....regardless of what designated key is pressed I will target other subsystems on the ship, passing traders, enemies passing by in the tube system.....and if/when targeted unless you are in the correct location no damage will be done to selected highlighted engine......
Click with a mouse and click dead, click dead, click dead don't have to move just fan round and easy peasy..your defunct.
Not a lack of skilll
Not a lack of ability
A reality.

Would like to know what Snafu_X3 means by "may depend upon game GFX settings" .......???????

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Post by Snafu_X3 » Wed, 23. Mar 16, 19:51

The game GFX settings include LOD & viewable distance. If you've set these to high (or ultra, or whatever) the game /might/ recognise this as effectively expansion of a zone's borders, so IZ/OOZ calculations may differ & allow some targets/elements to be targetable from a different zone.. IYSWIM

There's a discussion in the /beta forum mentioning this sort of thing; I'll see if I can find the link..
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Post by birdtable » Wed, 23. Mar 16, 20:39

My Settings ...
2560 X 1440 ,
Anti aliasing 0,
Vsync on,
gamma 100,
shadows high,
soft shadows on,
glow high,
distortion off,
Lod setting 100,
view distance 80
effect distance 100
shader quality high
radar low.

Hopefully I can adjust the some of the settings.....

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Post by Snafu_X3 » Wed, 23. Mar 16, 21:38

Lod may not matter so much, but try reducing view distance by a good proportion (say, down to 20) & see what changes..
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I know how to spell teladiuminumiumium, I just don't know when to stop!

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birdtable
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Post by birdtable » Thu, 24. Mar 16, 10:00

Cheers Snafu, tried many different settings and have come to the realisation that it works (next system) but in a strict pattern .... regardless of how close you are to any targeted system .. example engines ,, it will cycle through every other sub system to get to the next engine...it will not target nearest first unless you use mouse click first or cycle through every sub system first and then do previous/next system to maintain engine targets,
That is unless a passing ship gets chosen to be the next target and all its sub systems are cycled through......
Thanks again...

Forgot ... unless you are in the right position the next engine will never be highlighted as it highlights a further sub system that is direct line of sight as in straight line from Skunk to distant sub system.

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Post by BigBANGtheory » Thu, 24. Mar 16, 16:34

GCU Grey Area wrote:
BigBANGtheory wrote:Is it just me or do you guys get that same behaviour with your jouysticks?
Haven't experienced anything like that in my game.

Just did a quick test to confirm. Flew near a docking port & at a variety of ranges (approx 200m, 500m & 700m) manually targeted the port, then turned away to target a passing mass traffic vehicle, then back to the port again. Had no problems at all selecting the port as a manual target.

Tested both the buttons on the base of my joystick & the targeting keys I have assigned on keyboard (I use both so I've got convenient targeting controls whether my right hand's operating the throttle on the joystick, or strafe controls on the keyboard). No difference to targeting regardless of input device used.
I tried the keyboard hot key for Target Object (the 2nd one as there are two in the controller options) and it does the same as my hotas hotkey i.e. doesn't allow me to select the station docks :(

I'll report it as a bug and see if someone can figure it out, the mouse control works fine but Target Object is very hit & miss for me

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Post by GCU Grey Area » Thu, 24. Mar 16, 19:37

BigBANGtheory wrote:I tried the keyboard hot key for Target Object (the 2nd one as there are two in the controller options) and it does the same as my hotas hotkey i.e. doesn't allow me to select the station docks :(

I'll report it as a bug and see if someone can figure it out, the mouse control works fine but Target Object is very hit & miss for me
Don't know if it makes any difference at all, however whenever I have duplicate controls I always have keyboard controls listed first (i.e. left-hand column) & joystick second. Might be worth trying them the other way round. Perhaps also try temporarily removing the joystick setting for Target Object to test if there's maybe a conflict going on which is also glitching the keyboard hotkey.

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Post by BigBANGtheory » Fri, 25. Mar 16, 00:01

ok thanks for the tip I'll give that a try

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Post by Snafu_X3 » Fri, 25. Mar 16, 01:16

BTW Birdie, which combat computer d'you have installed? The Mk2 /replaces/ the Mk1; it's not an addon (this confused me a little a few months ago as it's not made obvious in the relevant Mechanic screen)

Therefore you should only have the Mk2, not both Mk1 & Mk2..
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Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

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Post by BigBANGtheory » Fri, 25. Mar 16, 10:34

ok I think I've figured it out and there is I believe a bug here somewhere

Now I understand the targeting of station docks better i.e. its not enough to see them you have to have passed close by to them to target them... There does appear to be a problem when you don't have the Mk2 Target Extension installed.

When you manually target something else the auto-target (gamepad mode) stops working and you cannot manually target the dock ports unless you have the Mk2 software. Where as if you have a mouse you can target them fine under any condition. This can't be right/intended because you need to target a dock port in order to dock so can't use a hotas properly until you get the Mk2 software to just dock at stations without having to jump back to mouse or you must not manually target anything to stay in "auto-target mode".

Could someone else with a joystick confirm this behaviour with a new start?

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Post by birdtable » Fri, 25. Mar 16, 11:45

@ Snafu_X3 .... Using only the Targeting System Extension Mk 2, the problem is that it is not consistent..... It does vary with ship design/variant,,,, it just appears worse after 4.0 plus I have experienced a difference in station docking, not to the same extent as BigBang but when you have played as much as I have you do notice/sense subtle changes.
It would be interesting if BigBang compared his graphic settings with mine above and if using same joystick ..X52 pro.

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Post by GCU Grey Area » Fri, 25. Mar 16, 12:15

BigBANGtheory wrote:ok I think I've figured it out and there is I believe a bug here somewhere...
Your post is essentially correct, though not sure I'd classify it as a bug, or if there is a bug, it's maybe that mouse control offers more functionality than it perhaps really should if Targeting mk2 is not yet installed. Anyway, as it stands I rarely find it an issue since Targeting mk2 is normally the very first thing I buy, often within minutes of starting a new game. It's really not all that expensive.

One thing I find helps in the very early game (i.e. before buying Targeting mk2) is that it's possible to disengage manual targeting mode by using the mouse to click anywhere except a viable target. Unfortunately does mean using the mouse, but it's a lot easier/quicker to grab the mouse to click on a random patch of space (rather than a specific target) if all I want to do is get the ship back into auto-targeting mode in order to dock.

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Post by birdtable » Fri, 25. Mar 16, 12:49

Or in the case of lockboxes, to target using mouse ,, click on a neutral space then fire ... guaranteed success ,,, ...... :)

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Post by BigBANGtheory » Fri, 25. Mar 16, 14:14

maybe bug is the wrong term here, it is certainly an unintended consequence or oversight of manual targeting with a couple of work arounds:

1. You don't manually target anything until you have the Mk2 Target Extension and thus remain in auto-target gamepad mode.

2. You use a mouse when needed to either target objects other than ships, or use a mouse to re-establish the auto-target behaviour by selecting empty space.

3. You simply use a kybrd & mouse for flight control

One assumes that gamepad users have this problem too. You have to question how many players haven't figured that out nor should they have to, it should just work. Its taken me this long to work it out :oops:

Egosoft should fix this imho, its not a game breaking problem but it is annoying and unnecessary I'll raise it in the public beta forum. Thanks for all the help it is appreciated we got there in the end 8)

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Post by gorman2040 » Fri, 13. May 16, 18:50

Hi guys,

Very interesting topic here.
I also have problems targetting with X52.
What I have found so far:

- You can disengage manual target simply by moving the mouse, no need to click
- Manual targetting get active either with target object or any targeting hotkey (eg: closest enemy, next target, ...)
- The two entries in control setting for target object are for different scenarios, on the map/menu and on actual flight but I agree it is confusing.

I did not try the MK2 targeting software but will do soon.

For me there should be a hotkey to clear manual target, like holding for a couple seconds the target object button.



I also started a new thread but didn't get much attention so I'm posting it here too.

How do you like the throttle with X52 ?
I liked how it worked with X3 ~25% throttle is 0 in game.
I X-rebirth it's 50% throttle is 0% in game so you can't use hardpoints on throttle to "feel"you are 0% engines.

Also using the new newtonian flight mode (AKA flight assist off) I feel like throttle is less relevant.

I guess having two joysticks make sense in this configuration.
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Post by birdtable » Sat, 14. May 16, 06:49

@gorman2040 read your other thread concerning x52, still not sure what you mean by 50% throttle is 0% in game,,,,,
Do not know if this helps since don't really understand problem but I moved the sliders in the X52 pro set up to match my desired usage of throttle in game.

As for your points on targeting ...I always have to mouse click/move to disengage target, real pain in the posterior....

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