X Rebirth 2

General discussions about X Rebirth.

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Jaswolf
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X Rebirth 2

Post by Jaswolf » Thu, 7. Mar 19, 11:22

Now that all X3's fans got their long awaited X4.

Can we have X Rebirth 2 next ? :)

Their timelines could be different.
They evolve in 2 pockets of star systems that are not connected together.
Their technologies have developed differently.
A new aliens threat could be the new nemesis in XR2.

It could have a story/campaign including a limited cross over between X4 and XR2 universe (War obviously could be the main plot driver)

Egosoft, you just have to do a kickstarter and muster a second dev team, easy right! 8)

Jaswolf
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Re: X Rebirth 2

Post by Jaswolf » Thu, 10. Sep 20, 09:37

One year later...still no answer... :?
I'm a very patient guy :P

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KrYcHokE
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Re: X Rebirth 2

Post by KrYcHokE » Thu, 10. Sep 20, 11:33

What differences should be between XR2 and X4?

Jaswolf
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Re: X Rebirth 2

Post by Jaswolf » Thu, 10. Sep 20, 13:45

The things I like the most in XR:
the atmosphere,
the art direction,
the ships design,
the stations design,
the economy that I find more involved/interesting to solve,
the specialist workers,
the manned drones,
the diversity of missions,
the procedural stations interior,
the interaction with all the NPC,
the scope of the universe (not too big),
the dogfight feels better to me,
Proud of Albion is the perfect ship for me to fly, she's fast, nimble, sturdy and powerful enough to go one to one against a Xenon I or a Fulmekron.
etc.

I don't find these things in X4...to me X4 is full of wide and big empty generic spaces with some boring modular stations here and there which look all the same.
X4 is the true X3 sequel, a space economic simulation.

X Rebirth is a new brand, with new gameplay and mechanics I'd like to see Egosoft build upon it.
XR is more like GTA in space, it feels more like a space RPG with a little bit of empire building.

XR2 could evolved to full Space RPG, with more stories, NPC interactions, like Skyrim in the X universe.

I know I have big dreams :D

Bethesda is working on Starfield, maybe that future game will be what I'm looking for...

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KrYcHokE
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Re: X Rebirth 2

Post by KrYcHokE » Thu, 10. Sep 20, 14:06

Station interiors isn't procedural, that's number of premade interiors.

tomchk
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Re: X Rebirth 2

Post by tomchk » Thu, 10. Sep 20, 16:17

We should have asked about this (very unlikely) possibility during the AMA. I forgot! It would be awesome, though... what I'd prefer even more is for them to port over more XR assets, atmosphere, and many of the other advantages XR has. I'm happy to see people defend XR, which as of 4.3 is an amazing game. Please make sure you review it if you haven't! It annoys me to see how bad the reviews are now that it deserves so much better.
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Jaswolf
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Re: X Rebirth 2

Post by Jaswolf » Thu, 10. Sep 20, 17:26

@tomchk, I already did my review a long time ago. I even give "thumbs up" regularly on other good steam reviews :D

I agree it's a shame to see XR having such a bad global score on steam. :rant:
The game is in great shape and several modders have added new systems and ships to further extend even more my enjoyment 8)

tomchk
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Re: X Rebirth 2

Post by tomchk » Thu, 10. Sep 20, 19:00

Indeed! What are your favorite mods?
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Jaswolf
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Re: X Rebirth 2

Post by Jaswolf » Thu, 10. Sep 20, 20:09

I'm using quite a lot actually, here is some in no particular order:

cosmetics/new contents:
- Lost Sectors
- Herschel's Gift
- Extinguished Hope
- XR Nebulas
- XR Planets
- Pimp my Skunk
- Small Sun Devries
- Asteroid with Nividium
- Locker
- Mech
- Capital Ship Bridge
- all new ships from SirFrancisDrake (Osaka, Xenon #Deca, Panther,...)

Gameplay/Performance tweaks:
- NoFog v3 (I wish having this for Lost Sectors...)
- More Reduced MassTraffic v3
- Improved Object Menu
- Tactical Map
- TAF
- Miscellaneous Combat Tweaks
- Craft Virtual Seminar
- Show Ressource, Show Skill
- No mouse highway, No highway music
- More Carriers command
- Titurel Engine Fix
- Player shipyard

In my last playthrough I used CWIR which I like a lot. In this one, I wanted a more peaceful game and haven't installed it (yet :D )

What's yours ?

Alan Phipps
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Re: X Rebirth 2

Post by Alan Phipps » Thu, 10. Sep 20, 22:05

Brief mention here is fine but any discussion in detail of mods will see the thread moved to the relevant S&M forum.
A dog has a master; a cat has domestic staff.

tomchk
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Re: X Rebirth 2

Post by tomchk » Fri, 11. Sep 20, 16:48

Jaswolf wrote:
Thu, 10. Sep 20, 20:09
What's yours ?
I haven't used many, but a few of those I have tried.
I wonder if we should make a chart showing the pros and cons of XR and X4 (and maybe the X3 games), as your list of XR qualities above is quite good and I think many people don't realize what all XR has to offer. Perhaps this would go on the X wiki or something? I haven't edited it before.
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oceanway
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Re: X Rebirth 2

Post by oceanway » Mon, 21. Sep 20, 18:29

Instead of X Rebirth 2, it would be a good idea to add more systems in the galaxy in X Rebirth, particularly the Paranid, Boron and Split occupied systems. They've already added the Teladi Outpost for Teladi occupied system and later added three more systems for Terrans.

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KrYcHokE
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Re: X Rebirth 2

Post by KrYcHokE » Mon, 21. Sep 20, 18:37

Terracorp isn't terran. Hol is another argon space.
For split and terran space you can try Lost Sectors mod

wildcat71
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Re: X Rebirth 2

Post by wildcat71 » Sun, 27. Sep 20, 16:05

I would love to see X Rebirth 2, I am playing X4 and XR and enjoying both of them with a little preference for XR, to be honest.
XR2 could use some of the new improvements introduced in X4, just to name a few from the top of my head:
  • landing on stations
  • the new map system (way more user friendly than the system XR has)
  • the possibility to pilot and customize every ship in the game

Visually XR is still amazing, I use a couple of mod with better textures and backgrounds plus Sweetfx, nothing fancy, and it looks gorgeous!
Stations and complexes are very well characterized in XR, I love to fly around them watching all the details, they help the immersion and it's something I would want to see in a possible sequel too.
I think XR's concept is still valid and could be improved, maybe creating a new "branch" of the X Universe with its roadmap, storyline, lore.
I know that the team is small and it's not likely to happen but, hey...to dream is free :D

magitsu
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Re: X Rebirth 2

Post by magitsu » Sun, 4. Oct 20, 20:14

X:R's only problem was slightly wrong concept of movement. For example rebels jumped straight into incredibly strong defences. Which led to them being necessary to spawn out of thin air. So you got endless stream of enemy fighters coming to Devries.

Movement should've used travel drive, but that "wasn't invented" yet game mechanics wise. Or jump points should've been out of Targon Tracers' reach.

Realspace
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Re: X Rebirth 2

Post by Realspace » Tue, 29. Dec 20, 12:01

I've recently got back to Rebirth I left long ago and I am enjoying this little pearl, but ehi it took a lot of time and dedication too. It has a better atmosphere and just sits better in the Freelancer, etc. tradition. It seems a versatile game now to build on. Dx9 starts to show its age, a Dx11 or Vulkan upgrade would be so great.

Also to make it playable I had to change a lot, starting from the universe design which was always too much cartonish but it is ok after installing some mods as Ency and adding my modifications to clean the "too much stuff" of the design: local nebulae on top of nebulae on top of black holes on top of huge stars shining everywhere, all with planets in a so close proximity to look weird at least. :?

What I love a lot is the physics of flight introduced with the 3.60 patch (someone even say they introduced the concept of my phyisics mod I did before the 3.6). You can easily change it to your taste, from arcadey to almost 100% faithfull. Also it allows to make different engines have a porpouse that is not speed but manouvrability, inertial compensation, etc. So it makes sense.

Also I like the (still reduced in scale) systems, even if there are too many planets close one another...working on it. The scale of play is better than X3, where you end playing on a map instead of ingame. I think Ego went in the right direction with Rebirth, at the end you probably keeps staying in an M6 in X3 and using capitals and traders undirectly. Stations are not that great but that part helps keeping the scale at human perspective, hiring people etc.

The cons for me are 1) the terrible map and the interface hud for trading etc. but am getting used to them. 2) Local highways are such a punch on the stomach, fortunally you can remove them.

The map definetly needs a remake. X4's one is good but to be honest I don't like the empire management, it becomes the most tedious part of my endgame in X3, usually where I stop playing. Adding a lot of systems to Rebirth and even doing a restyle like bigger systems with a lot of zones connected with superhighways is very immersive. The art direction of having lots of eyecandy boxes (sectors) that comes from X3 is not to my taste, totally unimmersive. I prefer having a few backgrounds but increased particular zones as in Devrie or close orbits, all connected within a system. That's the reason why X4 looks so generic despite the nice cosmetic upgrade

John Colman
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Re: X Rebirth 2

Post by John Colman » Wed, 13. Jan 21, 20:46

Realspace wrote:
Tue, 29. Dec 20, 12:01
The cons for me are 1) the terrible map and the interface hud for trading etc. but am getting used to them. 2) Local highways are such a punch on the stomach, fortunally you can remove them.

The map definetly needs a remake. X4's one is good but to be honest I don't like the empire management, it becomes the most tedious part of my endgame in X3, usually where I stop playing. Adding a lot of systems to Rebirth and even doing a restyle like bigger systems with a lot of zones connected with superhighways is very immersive. The art direction of having lots of eyecandy boxes (sectors) that comes from X3 is not to my taste, totally unimmersive. I prefer having a few backgrounds but increased particular zones as in Devrie or close orbits, all connected within a system. That's the reason why X4 looks so generic despite the nice cosmetic upgrade
What kind of a remake do you mean exactly?


Clownmug
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Re: X Rebirth 2

Post by Clownmug » Fri, 26. Mar 21, 20:29

Rebirth with multiple flyable ships and 5-10 more star systems with same standard of quality as the currents ones would blow X4 out of the water.

tomchk
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Re: X Rebirth 2

Post by tomchk » Fri, 26. Mar 21, 21:03

Clownmug wrote:
Fri, 26. Mar 21, 20:29
Rebirth with multiple flyable ships and 5-10 more star systems with same standard of quality as the currents ones would blow X4 out of the water.
I would miss the many mechanics X4 has, like actual docking and a far more realistic economy (this part is very well done with New Frontiers at least). If they could backport at least some of that, it would be amazing, but I wonder how much is realistic. Bernd did say recently they want to backport some improvements to XRVR, but that's easier since it's also Vulkan. I wonder if they could show some love to regular XR!
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