Sometimes after successfully dealing with enemies of the station, the dialogue option appears that gives selection between Credits or Trade subscription.
https://i.imgur.com/qvtcVeh.png
If the player hits Esc instead of selecting an option (which can happen easily in combat heated situations) it sets a value conversationblocked to true, effectively blocking all future reputation gains from that event. It is important to note that other rep gains from missions and so on, remain unaffected.
In practice this makes stations "blind" to awarding any further reputation gains for killing enemies that attack them. I have discovered this when completing the last plot missions and trying to fix the standing with Plutarch.
Code: Select all
<value name="$conversationblocked" type="integer" value="1"/>
Code: Select all
<value name="$conversationblocked" type="integer"/>
Possible solution to this, would be ensuring that should player select cancel/Esc it will default to simply selecting credits.
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