[MOD] TAF! v1.2 (12 Dec. 2015)

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Ezarkal
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Post by Ezarkal » Thu, 7. Dec 17, 20:50

While I never specifically tried to sell the Mk.II software, I never had any trouble buying the Mk.III while using this mod.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

Brinnie
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x3tc

Post by Brinnie » Fri, 8. Dec 17, 14:11

Thanks Ezarkal, then the problem I am experiencing must be due to something else.

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alexalsp
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Post by alexalsp » Tue, 12. Dec 17, 11:11

XR 4.30

Code: Select all

[=ERROR=] 0.00 No matching node for path '//add_player_choice_sub[@text='{1002,3002}']' in patch file 'extensions\taf\md\npc_shiptrader.xml'. Skipping node.

robcza
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Joined: Sun, 3. Nov 13, 14:56
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Post by robcza » Sat, 16. Dec 17, 18:21

Yes, Help!

Mod won't work...

Does anyone have any replacement?

iforgotmysocks
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Post by iforgotmysocks » Sat, 16. Dec 17, 19:38

robcza wrote:Yes, Help!

Mod won't work...

Does anyone have any replacement?
I could give u my script, but that automatically subscribes any non hostile stations for the player upon entering a zone and also unsubscribes stations if the faction itself sees u as hostile.

So quite a different concept as this one.

PM me if u'd like me to upload it.

robcza
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Joined: Sun, 3. Nov 13, 14:56
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Post by robcza » Sat, 16. Dec 17, 20:28

Of Course!

Thank you.

I started a new adventure and these agents are terribly annoying.

But the original script with the payment for the agent seems to me more real, so I am asking the author for improvement.

iforgotmysocks
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Post by iforgotmysocks » Sat, 16. Dec 17, 20:55

robcza wrote:Of Course!

Thank you.

I started a new adventure and these agents are terribly annoying.

But the original script with the payment for the agent seems to me more real, so I am asking the author for improvement.
Np, u got it.

Ya, u're right. If he doesn't return i might publish mine on nexus and add a fee for every station added or something. Basicly the same but less hassle hence stations don't have to be contacted individually, but it's not worth the hassle if he fixes his mod. I usually keep my stuff to myself if other mods already offer comparable functionalities cuz it's less of a hassle in case i have to update lots of my mods with the same patch.

robcza
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Post by robcza » Sat, 16. Dec 17, 21:13

But your works great in 4.30!

Thank you a lot, I'm going back to getting the cosmos. :)

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alexalsp
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Post by alexalsp » Sun, 17. Dec 17, 00:35

In the NPC_Shiptrader.xml file, comment the line

Code: Select all

<!-- <remove sel="//add_player_choice_sub[@text='{1002,3002}']"/> -->

Aszrayel
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xr

Post by Aszrayel » Sun, 17. Dec 17, 17:27

On the steam workshop page, Bix stated back in August he is no longer modding Rebirth. I don't know if that's still the case.

OTAS
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Post by OTAS » Fri, 20. Apr 18, 12:24

Would someone be so kind to upload this mod to the superior NexusMods site so that we GOG users can also enjoy a less frustrating game?
Hiring trade agents is extremely annoying.

Todd 3465
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Re: [MOD] TAF! v1.2 (12 Dec. 2015)

Post by Todd 3465 » Mon, 6. May 24, 05:05

is there a way to download this mod? i'm playing x rebirth oculus and cannot use steam workshop mods

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alexalsp
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Re: [MOD] TAF! v1.2 (12 Dec. 2015)

Post by alexalsp » Mon, 6. May 24, 09:46

Todd 3465 wrote:
Mon, 6. May 24, 05:05
is there a way to download this mod? i'm playing x rebirth oculus and cannot use steam workshop mods
1.20
https://steamcommunity.com/sharedfiles/ ... =262382979

https://qiwi.gg/folder/66388a5c7139db83e5abc77e

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