Script & Mod Requests

The place to discuss scripting and game modifications for X Rebirth.

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Dev disco
Posts: 33
Joined: Wed, 2. Dec 20, 16:35

Re: Script & Mod Requests

Post by Dev disco » Tue, 16. Mar 21, 16:15

dertien wrote:
Sat, 13. Mar 21, 13:33
2) A weapons safe mode

At some point during development EGO added an "empty" slot for missiles, as to not accidentally shoot them because the 'R' key which triggers missiles is very close to the 'E' key that rolls the ship to the right side.

It would be awesome to also have this for regular weapons.
I can have a look at this one. It seems you like an unwanted side-effect of me messing with the weapons. Hope I can replicate it.

dertien
Posts: 274
Joined: Tue, 22. Feb 05, 13:27
x2

Re: Script & Mod Requests

Post by dertien » Thu, 18. Mar 21, 07:18

Dev disco wrote:
Tue, 16. Mar 21, 16:15
I can have a look at this one. It seems you like an unwanted side-effect of me messing with the weapons. Hope I can replicate it.
Cool :D - Would be awesome to have this one scratched off the list and in operation.

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Edna
Posts: 195
Joined: Mon, 14. Oct 13, 21:18
x4

Re: Script & Mod Requests

Post by Edna » Sat, 21. Aug 21, 14:44

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Hello! Since Rebirth is still the most atmospheric X game despite all the untypicalness of the game compared to the rest of the series, I fell in love with it after giving it a chance. While we have A LOT of mods out there, they are however scattered all over the place - not only here on forums in german and english subforums, but also on NexusMods, the Steam Workshop and other tertiary sources. Since it's easy to miss some specific mods, I'm just going to ask here as using the search engine here didn't yield the results I was looking for.

I'm looking for the following things:

- a mod that either adds additional building plots to zones or allows the player more freedom in placing stations within a zone
- - - > I want to place more than two additional stations in Darned Hot Air in DeVries. Most zones have more building plots, but this specifically atmospheric zone only offers two construction sites, which is rather sad. I also prefer high station density in asteroid-rich areas as that gives the location a very populated vibe.

- any mod that adds additional capital ships, especially on Xenon/Khaak end
- - - > Our good man SirFrancisDrake (here on forum and on steam) recently published the Xenon G-class Destroyer in the Steam Workshop, which was a very cool surprise given that barely anyone plays Rebirth anymore, with X4 drawing most attention. I added all the ship mods of the workshop to my game, since vanilla just does not offer much variety at all, but given the many dead forum lists and topics, I'm sort of afraid I missed a few good ones, especially from our talented russian friends. Since the G Destroyer adds an actual threat to the game, I was hoping that someone maybe went for the effort of either importing the Khaak capital ships from X3 to Rebirth or did similar great jobs like Drake did with the G.

- a mod that changes the texture of the sun in DeVries to be slightly less aggressive to the eye
- - - > while Darned Hot Air is epic for station building, looking at the sun is not once you pay attention. There is a strong mix of red and yellow, and I myself prefered more yellow than red. It's a tiny pieve but maybe relatable? :)
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John Colman
Posts: 141
Joined: Sat, 3. Jan 15, 22:35

Re: Script & Mod Requests

Post by John Colman » Sat, 21. Aug 21, 15:29

Edna wrote:
Sat, 21. Aug 21, 14:44
- any mod that adds additional capital ships, especially on Xenon/Khaak end
Krychoke added Khaak Capital Ships with his Lost Sectors Mod to the game.
https://www.nexusmods.com/xrebirth/mods/526
Edna wrote:
Sat, 21. Aug 21, 14:44
- a mod that either adds additional building plots to zones or allows the player more freedom in placing stations within a zone
I dont know about mods which add more building spots or allow more freedom to build.
But i can implement more building spots with one of my mods if wanted.
https://www.nexusmods.com/xrebirth/mods/546

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Edna
Posts: 195
Joined: Mon, 14. Oct 13, 21:18
x4

Re: Script & Mod Requests

Post by Edna » Sat, 21. Aug 21, 17:15

Wow, that's not only a fast response but also one super helpful! Thanks, good man! I didn't know Lost Sectors added Khaak Capitals. Image
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