Mods that are reported as working with Versions 2.50 to 4.3x

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Post by alexalsp » Tue, 19. Dec 17, 14:30

Trading Management / Trading

(Debug) 4.30 - Trade Menu Cargo Hold Filter (blackmilan)

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer » Tue, 19. Dec 17, 15:18

List updated again...

I have also made some changes:

Combined v2.x into 1 section
Combined v3.x into 1 section
Recoloured v4 ones that are not the latest.

Hope this makes it easier for people to spot what they want. :D
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
eMYNOCK
Moderator (DevNet)
Moderator (DevNet)
Posts: 2060
Joined: Thu, 21. Aug 03, 10:37
x4

Post by eMYNOCK » Tue, 19. Dec 17, 23:08

Combat Extensions
Boarding Options (Clownmug/camus)
Combat Ranks and Bailout (euclid)

Fleet Management
Advanced Renaming (UniTrader)

Trading Management / Trading
Manager Account Sharing (UniTrader)
UT CaC (Command and Control) (UniTrader)

NPC Changes
AutoTrain (pref)
Co Pilot Convo (YorrickVander)
Simoom's Galactic Dress Code - NPC Appearance Overhaul (Simoom)

Gameplay Changes and/or Cheats
Enemy Give Missions (DeadMor0z)
Repair Docks For Capship (camus)
Ship Recycling (jth)
Show Resources (DeadMor0z)
Station Production Limiting (jth)
Station Recycle or Destroy (jth)
all mods in use by my self and working the last time i played.


apologies for the extra work

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer » Wed, 20. Dec 17, 02:50

No worries :)

List updated...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

SiD_azer
Posts: 56
Joined: Thu, 28. Apr 16, 13:31
x4

Post by SiD_azer » Wed, 20. Dec 17, 20:06

you can add:
Repack Construction Vessel (steam workshop)

as not working in 4.30, is there an aleternative ?

User avatar
eMYNOCK
Moderator (DevNet)
Moderator (DevNet)
Posts: 2060
Joined: Thu, 21. Aug 03, 10:37
x4

Post by eMYNOCK » Wed, 20. Dec 17, 21:06

SiD_azer wrote:you can add:
Repack Construction Vessel (steam workshop)

as not working in 4.30, is there an aleternative ?
station recycle and destroy is your solution... it does the same thing when you select "detach from station" in the DOs comms menu.

SiD_azer
Posts: 56
Joined: Thu, 28. Apr 16, 13:31
x4

Post by SiD_azer » Mon, 25. Dec 17, 22:32

tryed this one, when i transfered the engineer to station, and detch, the engineer was not in the list of personel

User avatar
eMYNOCK
Moderator (DevNet)
Moderator (DevNet)
Posts: 2060
Joined: Thu, 21. Aug 03, 10:37
x4

Post by eMYNOCK » Tue, 26. Dec 17, 16:51

SiD_azer wrote:tryed this one, when i transfered the engineer to station, and detch, the engineer was not in the list of personel
try this

Station Enginers... very ancient... very Stable... only alters 2 Strings ingame.

Just hire an Engineer and let him / her Work on your Station.

SiD_azer
Posts: 56
Joined: Thu, 28. Apr 16, 13:31
x4

Post by SiD_azer » Tue, 26. Dec 17, 20:14

thanks

oliverjanda
Posts: 309
Joined: Sun, 14. Feb 10, 17:47
xr

Post by oliverjanda » Thu, 4. Jan 18, 14:24

Green Mouse Cursors (oliverjanda)
Npcs Gain Xp (oliverjanda)
Craft Virtual Seminars (oliverjanda)

work just fine in 4.30

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer » Mon, 8. Jan 18, 20:36

Many thanks, list updated. :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

oliverjanda
Posts: 309
Joined: Sun, 14. Feb 10, 17:47
xr

Post by oliverjanda » Tue, 16. Jan 18, 20:53

Faster Missiles (oliverjanda)
Craft Missiles (oliverjanda)

both work

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer » Tue, 16. Jan 18, 22:18

oliverjanda wrote:Faster Missiles (oliverjanda)
Craft Missiles (oliverjanda)
both work
Thanks :) - Uodated list
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
Axeface
Posts: 2943
Joined: Fri, 18. Nov 05, 00:41
x4

Post by Axeface » Fri, 2. Feb 18, 21:57

Anyone know if ButterRanges is working in 4.3?

JESS 246
Posts: 573
Joined: Mon, 3. Jul 06, 03:24
x3

Post by JESS 246 » Fri, 2. Feb 18, 23:27

Hi Axeface

It seem to with me

User avatar
MegaJohnny
Posts: 2195
Joined: Wed, 4. Jun 08, 22:30
x4

Post by MegaJohnny » Tue, 27. Mar 18, 11:26

Hi NZ, I've got two UI mods, Tactical Map and Improved Object Menu compatible with 4.30. Tactical Map only prints to the Debug log when it detects an error, but Improved Object Menu still has some unnecessary prints that I forgot to take out. :)

Thanks for all your work on maintaining the list!

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer » Tue, 27. Mar 18, 12:28

Thank you for your mods, added to the list :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Post by alexalsp » Tue, 15. May 18, 08:57

Universe Changes/Graphics

(Debug) 4.30 - Herschels Geschenk - SirFrancisDrake

(Debug) 4.30 - Extinguished Hope - SirFrancisDrake

(Debug) 4.30 - Re Art World XR - aspbazi

(Debug) 4.30 - REspace / DLC Teladi Outpost - aspbazi

Code: Select all

[color=Green](Debug)[/color] [color=#0066FF]4.30[/color] - [url=https://forum.egosoft.com/viewtopic.php?t=395381] Herschel's Gift [/url] - SirFrancisDrake

[color=Green](Debug)[/color] [color=#0066FF]4.30[/color] - [url=https://forum.egosoft.com/viewtopic.php?t=398765] Erloschene Hoffnung  [/url] - SirFrancisDrake

[color=Green](Debug)[/color] [color=#0066FF]4.30[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=543030060] Re Art World XR [/url] - aspbazi

[color=Green](Debug)[/color] [color=#0066FF]4.30[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=542257418] REspace / DLC Teladi Outpost [/url] - aspbazi

move from position 4.00 to 4.30

Combat Extensions

(Debug) 4.30 - Mercenary (Andy_MB)

Code: Select all

[color=Green](Debug)[/color] [color=#0066FF]4.30[/color] - [url=https://forum.egosoft.com/viewtopic.php?t=382425] Mercenary (Andy_MB) [/url]
NPC Changes

(Debug) 4.30 - Show me your Faction Please (Phipsz)

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer » Tue, 15. May 18, 15:34

Many thanks alexalsp, Have updated the list with your additions/updates.. :)

Note to w.evams - Do you wish your update of "Show me your Faction Please" taken out now that Phipsz has updated his?
'
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans » Wed, 16. May 18, 20:48

NZ-Wanderer wrote:Note to w.evams - Do you wish your update of "Show me your Faction Please" taken out now that Phipsz has updated his?
yes please, absolutely.

Post Reply

Return to “X Rebirth - Scripts and Modding”