Suggestions: YAKI / Savage Spur
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Suggestions: YAKI / Savage Spur
I have some suggestions for the Yaki, faction and story, and the Savage Spur systems.
Yaki: I would love to see them give you missions to build them full stations until they are capable of doing so themselves. in the same way that the TER have you build all those stations for fighting the Xenon.
Yaki: I think it would be cool if they could use the TER economy. Maybe make some sort of research missions that makes better versions of the regular economy things but better. like the Argon flak turrets could be researched and a TER econ version developed.
Yaki: I would like them to stop being in hostilities when I finish the plot with the TER and YAK no longer at war. it makes no sense that they still attack the TER when they have no reason to anymore and the TER no longer think they are a threat.
Savage Spur: I found a cool mod that adds a second path back into SS1 from SS2 so it becomes a 2 way street. the mod author said he does not know of a way to script the activation of the path to be tied into the final mission of the YAK story line. I think that it could be a good mission to finalize the TER and YAK end to hostilities with a joint construction mission for the reunification of Savage Spur. would this be the first time a player builds an accelerator / super highway do-hickey?
Alternatively to get a similar, but lesser, effect to implementing all that I guess you guys could just let the mod author know how to script the gate activation in to mission end. here is his mod page on steam. https://steamcommunity.com/workshop/fil ... 2491847487
If you made it to the end thanks for reading my suggestions. Hope y'all like em.
Yaki: I would love to see them give you missions to build them full stations until they are capable of doing so themselves. in the same way that the TER have you build all those stations for fighting the Xenon.
Yaki: I think it would be cool if they could use the TER economy. Maybe make some sort of research missions that makes better versions of the regular economy things but better. like the Argon flak turrets could be researched and a TER econ version developed.
Yaki: I would like them to stop being in hostilities when I finish the plot with the TER and YAK no longer at war. it makes no sense that they still attack the TER when they have no reason to anymore and the TER no longer think they are a threat.
Savage Spur: I found a cool mod that adds a second path back into SS1 from SS2 so it becomes a 2 way street. the mod author said he does not know of a way to script the activation of the path to be tied into the final mission of the YAK story line. I think that it could be a good mission to finalize the TER and YAK end to hostilities with a joint construction mission for the reunification of Savage Spur. would this be the first time a player builds an accelerator / super highway do-hickey?
Alternatively to get a similar, but lesser, effect to implementing all that I guess you guys could just let the mod author know how to script the gate activation in to mission end. here is his mod page on steam. https://steamcommunity.com/workshop/fil ... 2491847487
If you made it to the end thanks for reading my suggestions. Hope y'all like em.
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Re: Suggestions: YAKI / Savage Spur
Only food tech. But build tech should be like Xenon! Yaki assimilated Xenon tech - it's logical to build with Xenon tech.MajorMagers wrote: ↑Fri, 3. Feb 23, 01:08Yaki: I think it would be cool if they could use the TER economy.
Re: Suggestions: YAKI / Savage Spur
I was kinda dissapointed with "good" ending of Yaki plot - I really expected they will start to build some stations after it.
Re: Suggestions: YAKI / Savage Spur
This. I don't need them to expand or anything, much anyway, but it'll be nice if they at least took their own sector and perhaps 1-2 of the Xenon sectors I was forced to clear for them.
Re: Suggestions: YAKI / Savage Spur
Probably you haven't noticed it but the Yaki become friendly and start trading with ARG and ANT, which, naturally, puts them against the TER...MajorMagers wrote: ↑Fri, 3. Feb 23, 01:08.....................
Yaki: I would like them to stop being in hostilities when I finish the plot with the TER and YAK no longer at war. it makes no sense that they still attack the TER when they have no reason to anymore and the TER no longer think they are a threat.
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Re: Suggestions: YAKI / Savage Spur
TER has a very solid reason to hate yaki for the destroction of earth torus.
In the plot the player just report that (s)he did not found a yaki HQ. I do think that the asgard (or even vallhala) would "at their doorsteps" if the acclerator is fixed...
In the plot the player just report that (s)he did not found a yaki HQ. I do think that the asgard (or even vallhala) would "at their doorsteps" if the acclerator is fixed...
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Re: Suggestions: YAKI / Savage Spur
This is a strange thread, what people are saying is not what I've seen.
1. When they become friendly to you, you can build stations for the Yaki,
including a big shipyard if you want, & supply resources to it so thay have 'unlimited ships'.
2. dtpsprt, when do Yaki start trading with ANT/ARG ?? Never seen it even at all of those +30 with myself.
For me Yaki have always carried on attacking everyone-else (expect you & Xenon) after siding with them.
But I did see constant Asgard/fleets attempts to kill the 'Yaki base', so maybe I got some
mixed-state outcome?
1. When they become friendly to you, you can build stations for the Yaki,
including a big shipyard if you want, & supply resources to it so thay have 'unlimited ships'.
2. dtpsprt, when do Yaki start trading with ANT/ARG ?? Never seen it even at all of those +30 with myself.
For me Yaki have always carried on attacking everyone-else (expect you & Xenon) after siding with them.
But I did see constant Asgard/fleets attempts to kill the 'Yaki base', so maybe I got some
mixed-state outcome?
Re: Suggestions: YAKI / Savage Spur
It is a "two step" process:exogenesis wrote: ↑Fri, 3. Feb 23, 19:32.......................
2. dtpsprt, when do Yaki start trading with ANT/ARG ?? Never seen it even at all of those +30 with myself.
For me Yaki have always carried on attacking everyone-else (expect you & Xenon) after siding with them.
But I did see constant Asgard/fleets attempts to kill the 'Yaki base', so maybe I got some
mixed-state outcome?
Spoiler
Show
In the Yaki plot you have to tell Delilah that the Yaki do not pose a threat to TER. Then take the Syn (preferably) and destroy the Xenon relay without hitting any Yaki ships in the process (turrets disabled, hitting the relay only with main guns letting the friendly Yaki deal with the enemy Yaki.
Then in the Terran Diplomacy plot let the status quo between TER and ARG/ANT
Then in the Terran Diplomacy plot let the status quo between TER and ARG/ANT
Re: Suggestions: YAKI / Savage Spur
It might be of interest to everyone here to know that there are some limited circumstances under which the Yaki can indeed be expanded. Spoilers of course, but here's the thread where much discussion was had on the topic:
viewtopic.php?f=182&t=445030
viewtopic.php?f=182&t=445030