PHQ Building

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

Locked
JoeJinis
Posts: 63
Joined: Thu, 20. Sep 18, 02:06
x4

PHQ Building

Post by JoeJinis » Thu, 7. May 20, 10:13

Hello there,

From the start of the game I thought that there was only two "spots/links" to start building on the PHQ.

I saw this morning someone having buildings in other spots, then I checked and I can indeed see 3 other spots.

My issue is that I can't build on these spots, I try to add a docking module, it goes in place but remains red and won't be autorised to be validated.

What is really strange is that I can put a Simple Pier in this spot but nothing else Oo

https://i.ibb.co/y4M7XN3/X4-Foundations ... -27-74.png
Last edited by Terre on Thu, 7. May 20, 11:21, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked

BrasatoAlBarolo
Posts: 1404
Joined: Sat, 1. Dec 18, 14:26
x4

Re: PHQ Building

Post by BrasatoAlBarolo » Thu, 7. May 20, 10:59

Perhaps there's a vertical collision issue for that s/m dock.
Try to add a base connection module and then the dock.

JoeJinis
Posts: 63
Joined: Thu, 20. Sep 18, 02:06
x4

Re: PHQ Building

Post by JoeJinis » Thu, 7. May 20, 11:14

It's the same with a simple base connection module.
Which collision?

BrasatoAlBarolo
Posts: 1404
Joined: Sat, 1. Dec 18, 14:26
x4

Re: PHQ Building

Post by BrasatoAlBarolo » Thu, 7. May 20, 11:25

There shouldn't be a collision, but I was talking about a possible collision of the landing / undocking path of m ships with the main structure of the ring.

JoeJinis
Posts: 63
Joined: Thu, 20. Sep 18, 02:06
x4

Re: PHQ Building

Post by JoeJinis » Thu, 7. May 20, 11:38

There don't appear to be a passing or sitting vessel nearby :/

BrasatoAlBarolo
Posts: 1404
Joined: Sat, 1. Dec 18, 14:26
x4

Re: PHQ Building

Post by BrasatoAlBarolo » Thu, 7. May 20, 11:41

No no, I was thinking about the parallelepipede (is it right in English? It looks way too much like the Italian word...) going from the docking area up, the one who shows you the path your ships need to land. Is there any collision of that thing with the ring?

JoeJinis
Posts: 63
Joined: Thu, 20. Sep 18, 02:06
x4

Re: PHQ Building

Post by JoeJinis » Thu, 7. May 20, 11:54

Nope nothing at all :/
It becomes "red" even when approching the spot :(

Waltz9
Posts: 388
Joined: Mon, 23. Jan 17, 17:33

Re: PHQ Building

Post by Waltz9 » Thu, 7. May 20, 11:57

I noticed it to. But I only bother with placing my docks on Number 1 of the Links (they are numbered from 1 to 5 if you fly around)
Because number 1 is almost always pointing to the middle of the sector so its an easy access point for incoming ships.

But I noticed same issue not only with headquarters but also with a split cross connection structure.
Even tho the sides of that structer are all the same. You can only place the dock on one side of it. Else you need to add another connection structure to fix the issue..

zakaluka
Posts: 509
Joined: Sat, 16. Nov 13, 19:47

Re: PHQ Building

Post by zakaluka » Thu, 7. May 20, 12:40

only two of the six can directly take a dock as the first connection. Not sure why.

For me, starting with a connection structure does the trick. Connection structure first then dock works fine for me.

JoeJinis
Posts: 63
Joined: Thu, 20. Sep 18, 02:06
x4

Re: PHQ Building

Post by JoeJinis » Thu, 7. May 20, 12:46

I will try different connecting structures then Oo

Six? You mean five? ^^

zakaluka
Posts: 509
Joined: Sat, 16. Nov 13, 19:47

Re: PHQ Building

Post by zakaluka » Thu, 7. May 20, 12:46

ya that's what I meant :)

JoeJinis
Posts: 63
Joined: Thu, 20. Sep 18, 02:06
x4

Re: PHQ Building

Post by JoeJinis » Fri, 8. May 20, 11:26

I just checked I can indeed put simple connecting structures but also a 8M long module can fit in ! This one is VERY strange, a simple dock cannot but a 8M can ! Oo

BrasatoAlBarolo
Posts: 1404
Joined: Sat, 1. Dec 18, 14:26
x4

Re: PHQ Building

Post by BrasatoAlBarolo » Fri, 8. May 20, 15:26

The position of the "landing path" is probably different, therefore it doesn't cause any collisions.

Aseron
Posts: 28
Joined: Sat, 14. May 16, 04:08
x4

Re: PHQ Building

Post by Aseron » Tue, 31. Jan 23, 01:35

Major issue with building onto my PHQ.

Hitting the "confirm" button when finalizing a build plan resets the build plan.

I can sort of work around by setting the module settings from custom to high, then hitting confirm. This actaully does make it confirm the build plan.
The issue is, its only temporary. Build plans confirmed in this way will soon reset themselves on their own in about 5 minutes.

In short, its godamn impossible to actually make a build plan for my PHQ.

CBJ
EGOSOFT
EGOSOFT
Posts: 51898
Joined: Tue, 29. Apr 03, 00:56
x4

Re: PHQ Building

Post by CBJ » Tue, 31. Jan 23, 09:04

Please don't dig up three year old threads, relating to older versions of the game. Just start a new thread if there isn't a recent one.

With regard to the problem you're reporting, I believe it's one of the things that is fixed in the new 6.00 beta.

Locked

Return to “X4: Foundations”