@Egosoft Too many mining ships in the game, Preformance is bad

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BelatedHero
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Joined: Sun, 24. Mar 19, 03:16
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Re: @Egosoft Too many mining ships in the game, Preformance is bad

Post by BelatedHero » Tue, 4. May 21, 03:48

Midnitewolf wrote:
Sat, 1. May 21, 04:05
This depends on a lot of factors but I am seems to recall another thread where someone did some extensive research and found that M miners were more efficient over all. I know observationally, the fact that M miners use gates correctly, can use superhighway and have a much faster docking/undocking and load/unload procedures seems to make them better. Also you have cost to think about as well. If I recall correctly, you can buy something like 5 M miners for the cost of a L miner which gives you greater transport capacity for the same costs. Eventually when you got more credits coming in than you can spend, there are a lot of reasons to go L but early on I would say, M are much better.
I think I know the post to which you are referring. It was excellent research at the time, but things have changed. Namely that L miners no longer have trouble at gates. The problem was the miner would stop, spend about 2 minutes lining up at the rear of the gate before flying through. Egosoft has since changed things so that L ships just have to be in very close proximity to the gate and they "poof" out of existence to traverse it. It has been an effective change to make L ships more viable.

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