Post
by dyingcrow » Fri, 7. May 21, 02:29
Longer range loot magnets, or tractor beams, should be by ship. This would make build storage looting or station hacking piracy more attractive for those who want to play that way. I have mine set to 20km, but i'm lazy, 10km would be just fine.
For the sake of gameplay, cargo drones should be used only for ship to ship or ship to station transfers, not containers floating in space.
Transferring drones should not require ships to be docked, makes no sense. They can fly on their own.
Looting build storages carry no penalty, which is lame and should be corrected. One only has to look out for a build storage that has been fully stocked and still no builder, there could be a station's worth of build stuffs in there. We loot, no one cares. Any station built after game start will have a build storage, and they should be pissed if we just happen to shoot and steal the loot.
Abandoned build storages should be destructible. The whole map is littered with them, bloating saves.
Drones docking, overall, should be dropped. It's a waste of CPU and player patience. Better if they just got scooped by some magic force, aka tractor beam. Remember when we were able to tractor big asteroids across sectors and gates to a station with modules connected by flimsy, crooked tubes?
I'd really, really welcome being able to build mining stations on big asteroids. No need to tow them somewhere else. And they already exist, far, far out.
Repair drones should always stick to the ship, independent of drag mods and ship speed. We should be able to decide when to launch them. I've been in way too many situations where repair drones get destroyed by my own turrets and getting me in a way worse predicament, because they become infinite mass and stick to the hull, tossing the ship into an uncontrollable spin and aborting travel mode.
Wrecks should not be affected by drag, and should have no mass. They don't have any, and that makes them black holes able to stop anything.
S/M docking in high attention was a good idea, very immersive, but let's be realistic, it's clunky, and fun for the whole of 5 minutes, then it becomes a waste of time. We all just teleport out and let it happen in low attention, or teleport to the ship and dock it ourselves. Instead, please, have them stage somewhere and be tractored into the pad. They already bump and clip all over the place, so, if they clip to dock by tractor, why would we care? We just want it to be done efficiently.
Get rid of the RNG % value for mods. It's the most obtuse and OCD inducing mechanic in the game. Keep the RNG for outcomes, but not % values. Just make them % flat. And give them another pass, some do exactly the same just in a different order. For guns, i'ts hard enough getting the reagents. No one wants similar guns doing different things. Just please. I DON'T LIKE GAMBLING % WITH HOURS OF MY REAL LIFE ON A VIDEOGAME to get a 1% damage gun.