Terrans Going Strong
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Terrans Going Strong
Thanks to all those defensive station missions for the Ter vs Xenon War Effort, Terrans now have exclaves all over the map in my game. Makes me laugh. And they actually started building up their own stations in those sectors and patrolling them too.
They are also systematically wiping out Antigone, probably Argon next. I need to hurry and buy all the ANT/ARG blueprints before they're gone forever.
Terran Dominance is real folks.
They are also systematically wiping out Antigone, probably Argon next. I need to hurry and buy all the ANT/ARG blueprints before they're gone forever.
Terran Dominance is real folks.
Re: Terrans Going Strong
It's only real if you allow it. You could also do what I do, which is wipe out the terrans in every single playthrough because rhey're easily the biggest piece of shit faction in the game.
What is really fun is setting them to war with ANT/ARG and TRI...and then sabotage all their shipbuilding facilities. That's a slow burn, but fun as hell to watch.
What is really fun is setting them to war with ANT/ARG and TRI...and then sabotage all their shipbuilding facilities. That's a slow burn, but fun as hell to watch.
I aim to misbehave...
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Re: Terrans Going Strong
Of course I allow it. Terrans are the home team. Earth numba 1!grapedog wrote: ↑Mon, 3. May 21, 15:08It's only real if you allow it. You could also do what I do, which is wipe out the terrans in every single playthrough because rhey're easily the biggest piece of shit faction in the game.
What is really fun is setting them to war with ANT/ARG and TRI...and then sabotage all their shipbuilding facilities. That's a slow burn, but fun as hell to watch.
Re: Terrans Going Strong
One of reasons they are strong is their lack of logistics issue. They've got only four components to keep stocked whereas commonwealth factions have got over tens of stuff to keep things rolling.
Re: Terrans Going Strong
Terrans with their easily produced stuff are too good, paired with their seemingly too-good combat effectiveness OOS.
A single patrol Osaka regularly solos the entire ANT home sector in my game. I've set up alarm to just go in there so that the station can handle any Osakas properly (and if not, I board them).
Also, in sector, Behemoth main guns almost never land a hit vs Terran Osakas/Syns, dunno what's up with that.
A single patrol Osaka regularly solos the entire ANT home sector in my game. I've set up alarm to just go in there so that the station can handle any Osakas properly (and if not, I board them).
Also, in sector, Behemoth main guns almost never land a hit vs Terran Osakas/Syns, dunno what's up with that.
Re: Terrans Going Strong
It's a question on which each one of us supports... The Neaderthals and Nuns (ANT/ARG) or the Monks and Anorexics (TER/PIO)?
Personally I wouldn't mind being an Argon/Terran (for Kyle Brennan's shake), but I do prefer the other races since they are the only ones I can watch myself on cutscenes without fear.
And that is not taking into account the might of a Phoenix or Odysseus or Rattlesnake in the player's hands.
Personally I wouldn't mind being an Argon/Terran (for Kyle Brennan's shake), but I do prefer the other races since they are the only ones I can watch myself on cutscenes without fear.
And that is not taking into account the might of a Phoenix or Odysseus or Rattlesnake in the player's hands.
Re: Terrans Going Strong
I can feel your anger. It gives you focus. Makes you stronger!
Brute force and ignorance solves all problems, just not very efficiently.
If brute force isn't working, then you aren't using enough.
If brute force isn't working, then you aren't using enough.
Re: Terrans Going Strong
Not a big fan of any of those. The Phoenix and Ody are both ugly to me. And the Rattlesnake is tissue paper. Meanwhile I drove a Syn into point blank range on a Raptor and wrecked it and the escorts it managed to launch in a knife fight.
Pretty sure a Rattlesnake would die trying that.
Re: Terrans Going Strong
Agree on aesthetics. Still, would rather fly a shroom than a hairdryer.KextV8 wrote: ↑Mon, 3. May 21, 19:53Not a big fan of any of those. The Phoenix and Ody are both ugly to me. And the Rattlesnake is tissue paper. Meanwhile I drove a Syn into point blank range on a Raptor and wrecked it and the escorts it managed to launch in a knife fight.
Pretty sure a Rattlesnake would die trying that.
Brute force and ignorance solves all problems, just not very efficiently.
If brute force isn't working, then you aren't using enough.
If brute force isn't working, then you aren't using enough.
Re: Terrans Going Strong
12 well paced Argon Flak and 2 main guns that can hit at a distance the Raptor would not even think of... That's the Phoenix... Oh...did I forget to mention? It will also run circles (being the slowest of the three) around an Asgard or Syn any day of the week, so good luck to one shot it...KextV8 wrote: ↑Mon, 3. May 21, 19:53Not a big fan of any of those. The Phoenix and Ody are both ugly to me. And the Rattlesnake is tissue paper. Meanwhile I drove a Syn into point blank range on a Raptor and wrecked it and the escorts it managed to launch in a knife fight.
Pretty sure a Rattlesnake would die trying that.
Re: Terrans Going Strong
I tend to use a Phoenix vanguard for those escort missions (Kha'ak). Set it to follow my target and I can go afk. No other destroyer fights better from back than the Phoenix.
Re: Terrans Going Strong
But that's the point. The Syn CAN do it. The Syn can also freely play at range instead, if that's your style. Modded, its plenty fast, and outruns any NPC ship. I dont need to go as fast as a modded other faction destroyer, I just need to go faster than the unmodded NPC ships. Mine goes 4k in travel, and it stops on a dime. I usually just travel drive to an enemy, drop out on top of them with 8 L turrets that can all hit a front target along with the 3 main guns, and vaporize them before my shield even drops noticeably.
Then of course, there's the Out of Sector Performance, if you are considering what to make for your own patrols. It pretty well dominates that category too.
It's easily the best Destroyer in the game IMO. The only thing it can't do that another Destroyer can, is that the Ody has makeshift Carrier potential.
Then of course, there's the Out of Sector Performance, if you are considering what to make for your own patrols. It pretty well dominates that category too.
It's easily the best Destroyer in the game IMO. The only thing it can't do that another Destroyer can, is that the Ody has makeshift Carrier potential.
Last edited by KextV8 on Mon, 3. May 21, 20:40, edited 1 time in total.
Re: Terrans Going Strong
Behemoth also has a makeshift carrier potential. I don't know whether this counts in OOS but having 4 S docking pads means you can load and unload fighters fairly fast.
I usually keep fighters docked so that I can mobilize quickly on dot under duress.
I usually keep fighters docked so that I can mobilize quickly on dot under duress.
Re: Terrans Going Strong
Yeah, the Behemoth is decent enough too. Truth is, in the players hands every one of the destroyers does well. So it doesn't matter much. Pick what ya like.
Re: Terrans Going Strong
That goes for both your ship and your target. All the factions are about as easy.
Obviously, if you do like challenge, then you do pick "weak" ship for yourself and "strong" faction as enemy.
Which is the slightly stronger faction? TER ...
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
Re: Terrans Going Strong
I'd say TRI is strongest, largest area, crap ton of ships once united.
TER is also strong, but they have BY FAR the easiest path to victory in the game. Super easy economy, no real enemies unless the player sets them to war, no backdoors into their space, literal protected space no one is allowed into, zero xenon threat, zero kha'ak threat... for a bunch of douchebag humans who deserve to be annihilated, they sure got the super kids-glove treatment.
I aim to misbehave...
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Re: Terrans Going Strong
Of course TRI is the strongest, not to mention that their ships (in overall performance) are the strongest and heaviest...grapedog wrote: ↑Tue, 4. May 21, 17:26
I'd say TRI is strongest, largest area, crap ton of ships once united.
TER is also strong, but they have BY FAR the easiest path to victory in the game. Super easy economy, no real enemies unless the player sets them to war, no backdoors into their space, literal protected space no one is allowed into, zero xenon threat, zero kha'ak threat... for a bunch of douchebag humans who deserve to be annihilated, they sure got the super kids-glove treatment.
TER? In a way they do deserve the "kid's glove" treatment... Maybe this way they can grow some (really necessary) fat on their females!!!
Their isolated portion of the Galaxy is both their advantage and their greatest fall... Once you start "chewing off" sectors they can not spread anywhere else and they die on the vine... Not to say that taking Asteroid Belt will actually stagnate their economy to a standstill
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Re: Terrans Going Strong
You gaze at the mountain, Children of Terra, you see its snow-capped peak and the clouds upon its slopes. You dream of reaching that pinnacle and drinking the cold waters. But who dreams of the road that ascends the mountainside? The road to the peak is hard and murderous. It has broken countless Children of Terra upon its rocks. Their splintered bones lie scattered upon it, paving the way to the mountain top. At every step, you will hear the bones crumbling underfoot, and maybe you shall hear the wind-blown voices of the dead - guiding you forward or leading you to your doom. Yes, my children, the way to the mountain is cruel and unforgiving. And of those who struggle their long lives, spending their energy and vigor in the climb, who then can taste the melt-water of the summit and say, 'Yes... yes it was worthwhile?'
Re: Terrans Going Strong
The only weakness I've seen from Terrans is their defense stations.
Really easy to take down since they have got no plasma turrets.
Really easy to take down since they have got no plasma turrets.