If you need help, just ask for it, since you are clearly doing something wrong with your commonwealth setups.jkflipflop98 wrote: ↑Tue, 11. May 21, 17:55That's not even close to being true. I have my wharf in NFII and I make all the terran components. I tried at first to buy the universal goods for the other faction's ships. I was losing over 50M an hour. I had to go spend another billion credits getting all the blueprints and building up all the stations for the universal goods, then set the wharf to buy only from me, THEN I started making a small profit. My two substrate fabs in Terran space make way more money than my wharf. I guess we better nerf the sh*t out of substrate production facilities now, wouldn't want the player having any fun.grapedog wrote: ↑Mon, 10. May 21, 09:01Build commonwealth ships, not CoH ships.
TER, and to a lesser degree PIO, have got a ridiculously easy game setup compared to every other faction, so they don't have much demand.
If you did the same thing in commonwealth space, you'd be making a metric ton of credits. A basic s/m/l/xl shipyard, that buys EVERYTHING it needs to build ships, will net you about a billion every 24 game hours.
It's still the most ridiculously profitable type of station in the game.
It just feels like a huge disappointment. You finally work your way up to the pinnacle of trade production in the game only to find out it sells the good it produces for 10% of what all the NPC shipyards sell their goods for. If it costs me 9.8M to buy a mk.3 katana with protons from the TER shipyard, then it should cost them 9.8M credits to buy one from me. Anything else is nonsensical BS.
Finally built a wharf...i feel the pain of others
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Re: Finally built a wharf...i feel the pain of others
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Re: Finally built a wharf...i feel the pain of others
I'm not sure what help can be provided. I spent billions buying up all the blueprints from all the factions and building every single good in the game myself internally, set the sales amount to other factions to 150%, and still when I sell a ship to the NPCs they pay me a fraction of what I would pay if I went to their shipyard and purchased the exact same loadout. So now for my 3B+ credits (and 300 hours of my time) invested I get maybe 200M an hour at best. usually it's less than that. Mind you, I'm only talking S/M wharf here. I have the L fab bay but only a few blueprints and no XL dock at all.
So I installed the mod that puts the amount back to "pre-4.0 changes" and while you're getting more money per ship sale, you're still not getting anywhere near what you get if you build the same ship and manually sell it to their shipyard for a fair value.
When the NPCs buy a ship from your shipyard, does it pay you the same amount as when you buy the same loadout from them? If yes, then you can help me. If no, then I'm not sure what you're on about.
Re: Finally built a wharf...i feel the pain of others
Oh, no, lol. I can't help you there. I moved past all that whiney-baby shipyard BS pretty much as soon as it happened, when i realized that my "nerfed" shipyards still make me billions and are still the most profitable station you can make, by a long shot.jkflipflop98 wrote: ↑Tue, 11. May 21, 20:28So I installed the mod that puts the amount back to "pre-4.0 changes" and while you're getting more money per ship sale, you're still not getting anywhere near what you get if you build the same ship and manually sell it to their shipyard for a fair value.
When the NPCs buy a ship from your shipyard, does it pay you the same amount as when you buy the same loadout from them? If yes, then you can help me. If no, then I'm not sure what you're on about.
I aim to misbehave...
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Re: Finally built a wharf...i feel the pain of others
You don't mind the change, others do. Why the need for personal insults? Coming from someone who has yet to build a shipyard.grapedog wrote: ↑Tue, 11. May 21, 21:56Oh, no, lol. I can't help you there. I moved past all that whiney-baby shipyard BS pretty much as soon as it happened, when i realized that my "nerfed" shipyards still make me billions and are still the most profitable station you can make, by a long shot.jkflipflop98 wrote: ↑Tue, 11. May 21, 20:28So I installed the mod that puts the amount back to "pre-4.0 changes" and while you're getting more money per ship sale, you're still not getting anywhere near what you get if you build the same ship and manually sell it to their shipyard for a fair value.
When the NPCs buy a ship from your shipyard, does it pay you the same amount as when you buy the same loadout from them? If yes, then you can help me. If no, then I'm not sure what you're on about.
Brute force and ignorance solves all problems, just not very efficiently.
If brute force isn't working, then you aren't using enough.
If brute force isn't working, then you aren't using enough.
Re: Finally built a wharf...i feel the pain of others
It isn't that I mind or don't mind the change. It's that the game changed. Will i cry in my pillow about how unfair it is, or will i adapt and move on? It was broken before the change, to the point of limiting myself on all new gamestarts to one shipyard per game to keep some kind of challenge. Even with only one shipyard, which doesn't sell to every faction for RP reasons, that buys everything itself and produces nothing internally, still makes a billion a game day.Jeraal wrote: ↑Tue, 11. May 21, 22:07You don't mind the change, others do. Why the need for personal insults? Coming from someone who has yet to build a shipyard.grapedog wrote: ↑Tue, 11. May 21, 21:56Oh, no, lol. I can't help you there. I moved past all that whiney-baby shipyard BS pretty much as soon as it happened, when i realized that my "nerfed" shipyards still make me billions and are still the most profitable station you can make, by a long shot.jkflipflop98 wrote: ↑Tue, 11. May 21, 20:28So I installed the mod that puts the amount back to "pre-4.0 changes" and while you're getting more money per ship sale, you're still not getting anywhere near what you get if you build the same ship and manually sell it to their shipyard for a fair value.
When the NPCs buy a ship from your shipyard, does it pay you the same amount as when you buy the same loadout from them? If yes, then you can help me. If no, then I'm not sure what you're on about.
It was broken before, and i don't fully agree with the change, but it still makes ridiculous amounts of money, and other issues are way more important than "making 1 billion a day versus 4 billion a day".
But some people still carry that torch, walking around like they're carrying a big wooden cross on their back. Move on already and try to get actual game issues fixed.
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Maybe we've got 'em demoralised!
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How I completed each Terraforming project
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Re: Finally built a wharf...i feel the pain of others
I posted about this problem before:
viewtopic.php?f=146&t=436206
Yes, if you let NPCs buy ships from your warf/shipyard, you lose a lot of profit compared if you sell same ships to the same faction yourself. You might even loose money this way if you buy materials to make ships for NPCs to buy them, totally irrational but that's the reality in v4. So build min specs ships in big batches (up to a 100) and sell it to a NPC warf in bulk. Find one with the best prices (In my games Split usually pays the most), factions will buy any ship from any other faction as well, so this way you do not need to invest in blueprints for weapons etc just to satisfy NPC ship specs and excellent profit is guaranteed.
viewtopic.php?f=146&t=436206
Yes, if you let NPCs buy ships from your warf/shipyard, you lose a lot of profit compared if you sell same ships to the same faction yourself. You might even loose money this way if you buy materials to make ships for NPCs to buy them, totally irrational but that's the reality in v4. So build min specs ships in big batches (up to a 100) and sell it to a NPC warf in bulk. Find one with the best prices (In my games Split usually pays the most), factions will buy any ship from any other faction as well, so this way you do not need to invest in blueprints for weapons etc just to satisfy NPC ship specs and excellent profit is guaranteed.
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Re: Finally built a wharf...i feel the pain of others
I was going to say, I have no problem making hundreds of millions from my Wharves and Shipyard but so are you. Basically you say your making 200m an hour and that isn't good enough profit? I mean think about this a minute. In 15 hours you will make back your 3 Billion invested and in 30 hours you will have doubled it? 30 hours is only 10% of the total time you have invested in the game according to what you say and every 15 hours moving forward, you add 3 billion profit to your total. This is not enough profit to be considered profitable?jkflipflop98 wrote: ↑Tue, 11. May 21, 20:28I'm not sure what help can be provided. I spent billions buying up all the blueprints from all the factions and building every single good in the game myself internally, set the sales amount to other factions to 150%, and still when I sell a ship to the NPCs they pay me a fraction of what I would pay if I went to their shipyard and purchased the exact same loadout. So now for my 3B+ credits (and 300 hours of my time) invested I get maybe 200M an hour at best. usually it's less than that. Mind you, I'm only talking S/M wharf here. I have the L fab bay but only a few blueprints and no XL dock at all.
So I installed the mod that puts the amount back to "pre-4.0 changes" and while you're getting more money per ship sale, you're still not getting anywhere near what you get if you build the same ship and manually sell it to their shipyard for a fair value.
When the NPCs buy a ship from your shipyard, does it pay you the same amount as when you buy the same loadout from them? If yes, then you can help me. If no, then I'm not sure what you're on about.
Hate to say it but it sounds like your not having any issues with profit, rather your just upset that your making less profit than you used to before the nerf. That is a different issue entirely than not making any profit. Also I am not sure how making 200 million a hour is a painful experience but then again I didn't play before the nerf.
Finally, the fix your looking for is a mod. I think there is at least 2 mods out right now that revert the ship sales profits back to what they were pre-nerf. There is at least one, maybe two on Steam that you can get access to with a single click of a button.
Re: Finally built a wharf...i feel the pain of others
I just buy blueprints that I need.
That makes it much easier to handle components for wharfs and shipyards.
For an example, TER shield eliminates the need for shield components and field coils. No need to use other faction's shield really.
I use TER L engines but use ARG S/M engines.
So, my shipyard needs far less shit than my wharf.
In the end, I've never used my shipyard / wharf to make money. I build them for my own needs since I really dislike having to wait when some material is missing from NPC stations.
That makes it much easier to handle components for wharfs and shipyards.
For an example, TER shield eliminates the need for shield components and field coils. No need to use other faction's shield really.
I use TER L engines but use ARG S/M engines.
So, my shipyard needs far less shit than my wharf.
In the end, I've never used my shipyard / wharf to make money. I build them for my own needs since I really dislike having to wait when some material is missing from NPC stations.
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Re: Finally built a wharf...i feel the pain of others
Yaki are by far the best customers a Dock can have, their own dock is useless, their demand is extremely high, you need more than one build module for this demand.
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Re: Finally built a wharf...i feel the pain of others
TER doesn't buy ship HOWEVER you will get a lot of TER vs XEN missions to build a fleet for 104mil (costs 46-50mil to buy from TER stations, 1 Tokyo, 1 Osaka, 2 Flax, 4 S Kukri ) to deliver the ships.Duncaroos wrote: ↑Sun, 9. May 21, 17:48Am doing the Terran cadet playthrough, finally managed to set up a S/M wharf and I thought - finally, time for the end game stuff to save up for L/XL shipyards and doing terraforming.
Instead, the wharf is pretty quiet, maybe pumping a small squadron for TER every few hours. Yes, I have all blueprints and it's fully stocked and no restrictions on building ships. Now I'm broke, and resorting back to selling my resources as opposed to making good sales at the Wharf. But that just reinforces the factions to not buy ships from me, making my Wharf only good for making S/M ships for myself, but I can't conquer xenon / other factionz without L/XL...so now I feel a bit stuck without dumping money into having another faction build L/XL ships for me. Can't make good sales anyways, because of the big sales nerf in 4.0.
Anyways, rant over. I also died teleporting to my small scout ship in Faulty Lol as they found 'something' and immediately got
both the ship and myself blown up immediately because dog mines I forgot about...I turned off autosave to minimize downtime from all this station building stuff and forgot to turn it back on/quicksave, so I lost ~12 hours game time..so I'm a bit salty
Every other such mission there is one to build a station as second step for 7mil payment (just a 4M10S dock, 1 L* container, 10 turrets) and you get on top of everything a bonus Hokkaido with a lot of purple mods and 2500 nividium in it
Put the resources in the Tokyo to deliver with 1 cargo drone extra cost.
*I do not have M TER container to see if it takes 10 turrets
Having your own shipyard you will cut the cost to just minerals which could allow you to beef up the fleet to max spec just the bare minimum the mission asks, and you will have a friendly fleets across the map shooting down SCA and XEN.
I have already built 5-6 such fleets and building the economy to be able to provide them fully upgraded fleet not just bare minimum.
Re: Finally built a wharf...i feel the pain of others
On base game War Guilds (ARG, HOP, PAR) the "Military Base" is "10 turrets and less than 50k storage". No Dock required.
Two Argon S storage would suffice, but I add the dock as charity.
L Miner is not the only possible mission chain bonus (unless Terrans are more limited).
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Re: Finally built a wharf...i feel the pain of others
Indeed, I am building so many defense stations that put the dock by accident.jlehtone wrote: ↑Sun, 16. May 21, 11:50On base game War Guilds (ARG, HOP, PAR) the "Military Base" is "10 turrets and less than 50k storage". No Dock required.
Two Argon S storage would suffice, but I add the dock as charity.
L Miner is not the only possible mission chain bonus (unless Terrans are more limited).
A TER M Container is more than enough with 10 turrets indeed.
Unfortunately only the L Miner I have seen as bonus ship from TER. Haven't bothered to do war missions for the rest all those years
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Re: Finally built a wharf...i feel the pain of others
That is incorrect. In my game (unmodded) TER buy Syn, Osaka, Katana, Gladius and Kukri from my shipyard in The Void. Demand needs to be high though, which is the case when TER is at war with ARG/ANT and TRI.Panos wrote: ↑Sun, 16. May 21, 10:45
TER doesn't buy ship HOWEVER you will get a lot of TER vs XEN missions to build a fleet for 104mil (costs 46-50mil to buy from TER stations, 1 Tokyo, 1 Osaka, 2 Flax, 4 S Kukri ) to deliver the ships.
Every other such mission there is one to build a station as second step for 7mil payment (just a 4M10S dock, 1 L* container, 10 turrets) and you get on top of everything a bonus Hokkaido with a lot of purple mods and 2500 nividium in it
Put the resources in the Tokyo to deliver with 1 cargo drone extra cost.
*I do not have M TER container to see if it takes 10 turrets
Having your own shipyard you will cut the cost to just minerals which could allow you to beef up the fleet to max spec just the bare minimum the mission asks, and you will have a friendly fleets across the map shooting down SCA and XEN.
I have already built 5-6 such fleets and building the economy to be able to provide them fully upgraded fleet not just bare minimum.
Re: Finally built a wharf...i feel the pain of others
There is no war between TER and ANT/ARG as I didn't followed that path. As for TRI haven't done that campaign yetLandogarX4 wrote: ↑Sun, 16. May 21, 14:03That is incorrect. In my game (unmodded) TER buy Syn, Osaka, Katana, Gladius and Kukri from my shipyard in The Void. Demand needs to be high though, which is the case when TER is at war with ARG/ANT and TRI.Panos wrote: ↑Sun, 16. May 21, 10:45
TER doesn't buy ship HOWEVER you will get a lot of TER vs XEN missions to build a fleet for 104mil (costs 46-50mil to buy from TER stations, 1 Tokyo, 1 Osaka, 2 Flax, 4 S Kukri ) to deliver the ships.
Every other such mission there is one to build a station as second step for 7mil payment (just a 4M10S dock, 1 L* container, 10 turrets) and you get on top of everything a bonus Hokkaido with a lot of purple mods and 2500 nividium in it
Put the resources in the Tokyo to deliver with 1 cargo drone extra cost.
*I do not have M TER container to see if it takes 10 turrets
Having your own shipyard you will cut the cost to just minerals which could allow you to beef up the fleet to max spec just the bare minimum the mission asks, and you will have a friendly fleets across the map shooting down SCA and XEN.
I have already built 5-6 such fleets and building the economy to be able to provide them fully upgraded fleet not just bare minimum.
Re: Finally built a wharf...i feel the pain of others
(Most) factions, except Xenon, do buy ships if they have a clear need for them. That includes TER.
However, it is less likely that TER has that "clear need".
They do need in my game. Alas, they can't buy (because they hate me for killing their ships) nor would not (because I've got no Wharf).
If stations are a pain, then I don't regret saving that pleasure for later. Much later.
However, it is less likely that TER has that "clear need".
They do need in my game. Alas, they can't buy (because they hate me for killing their ships) nor would not (because I've got no Wharf).
If stations are a pain, then I don't regret saving that pleasure for later. Much later.
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Re: Finally built a wharf...i feel the pain of others
TER build a huge fleet sitting in Asteroid belt. Is so vast that removed the Katanas were covering the miners.jlehtone wrote: ↑Sun, 16. May 21, 18:46(Most) factions, except Xenon, do buy ships if they have a clear need for them. That includes TER.
However, it is less likely that TER has that "clear need".
They do need in my game. Alas, they can't buy (because they hate me for killing their ships) nor would not (because I've got no Wharf).
If stations are a pain, then I don't regret saving that pleasure for later. Much later.
Same applies for ANT at Getsu, all their fleet is there and have taken over the sector (without war).
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Re: Finally built a wharf...i feel the pain of others
Yes, I get maybe MAYBE 200M per hour out of my fully-functional all sizes all blueprints shipyard. That is still a far cry from the "experts" here claiming "YOU CAN GET OVER A BILLION AN HOUR! I HAVE TOO MUCH MONEY (whatever the F that means) SO I HAD TO TURN IT OFF!". You can't make a billion an hour. Not even close.Midnitewolf wrote: ↑Sat, 15. May 21, 20:51I was going to say, I have no problem making hundreds of millions from my Wharves and Shipyard but so are you. Basically you say your making 200m an hour and that isn't good enough profit? I mean think about this a minute. In 15 hours you will make back your 3 Billion invested and in 30 hours you will have doubled it? 30 hours is only 10% of the total time you have invested in the game according to what you say and every 15 hours moving forward, you add 3 billion profit to your total. This is not enough profit to be considered profitable?jkflipflop98 wrote: ↑Tue, 11. May 21, 20:28I'm not sure what help can be provided. I spent billions buying up all the blueprints from all the factions and building every single good in the game myself internally, set the sales amount to other factions to 150%, and still when I sell a ship to the NPCs they pay me a fraction of what I would pay if I went to their shipyard and purchased the exact same loadout. So now for my 3B+ credits (and 300 hours of my time) invested I get maybe 200M an hour at best. usually it's less than that. Mind you, I'm only talking S/M wharf here. I have the L fab bay but only a few blueprints and no XL dock at all.
So I installed the mod that puts the amount back to "pre-4.0 changes" and while you're getting more money per ship sale, you're still not getting anywhere near what you get if you build the same ship and manually sell it to their shipyard for a fair value.
When the NPCs buy a ship from your shipyard, does it pay you the same amount as when you buy the same loadout from them? If yes, then you can help me. If no, then I'm not sure what you're on about.
Hate to say it but it sounds like your not having any issues with profit, rather your just upset that your making less profit than you used to before the nerf. That is a different issue entirely than not making any profit. Also I am not sure how making 200 million a hour is a painful experience but then again I didn't play before the nerf.
Finally, the fix your looking for is a mod. I think there is at least 2 mods out right now that revert the ship sales profits back to what they were pre-nerf. There is at least one, maybe two on Steam that you can get access to with a single click of a button.
I can't make less profit than before the nerf as I didn't play the game until after 4.0 dropped. It's a painful experience because everytime I go to cash out my profits, the substrate fabs in Terran space are bringing in more money than this "gee golly whiz-bang money printing machine" shipyard. It's a painful experience because I'm on unfair footing compared to the rest of the galaxy. If a discoverer costs 3 million bucks at the Argon shipyard, then it should cost 3 million bucks at my shipyard, right now I'm selling them for 500k. There's no logical reason for this other than "a handful of hardcore guys on the forum think they have too much money". A shipyard is supposed to be the ultimate pinnacle of manufacturing. It's the chunk that closes your manufacturing loop. As I said, substrate and carbide fabs are outproducing my shipyards by about 50%. This is just stupid.
Yes, I know all about the mod. I created it.