For egosoft to consider - amd FSR (fsr is out now for developers)

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Axeface » Wed, 28. Jul 21, 22:33

Artean wrote:
Wed, 28. Jul 21, 21:33
No idea, but it seems like a strange combination - up-scaling and down-scaling. Better leave it at native... ;)
Native has aliasing. I know it sounds weird but it could result in the elimination of aliasing for little performance impact... which is the holy grail right.
its not only aliasing either, downscaling results in MASSIVE increase in overal image quality, even texture quality. On my monitor the game looks absolutely gorgeous with SSAA on, but it just cant run it. FSR upscaling a downscaled image might just work.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Imperial Good » Wed, 28. Jul 21, 23:55

Axeface wrote:
Wed, 28. Jul 21, 17:16
Awesome!! Would love to hear about devs early experiments with it, is it a magic 'more fps' button?
If GPU bound then yes it gives more FPS at the cost of some quality. For example it would help my GTX 760 which is often GPU bound, if the GTX 760 supported FSR. Problem is that most modern gaming targeted GPUs like the RTX 3060 are unlikely to be GPU bound unless playing at resolutions beyond the target market for the GPU.
Panos wrote:
Wed, 28. Jul 21, 20:03
You have FSR there is no point using DLSS now as it supports almost all AMD and NVIDIA GPUs came out the last 6 years!
DLSS is still superior to FSR because where as FSR uses shader logic to try and fill in missing detail, DLSS uses AI which can add learnt detail in some scenes that is not available in the original low resolution image. This is partly also why it combats aliasing quite well, since the AI is trained to detect and replace with a reasonable approximation of edges or high frequency details like distant wire fences. The only issue with DLSS is it is Nvidia only, since it depends on AI acceleration performance which is not something AMD is pushing for as far as I am aware. Intel might be pushing for AI performance so it would be interesting if hardware features to support DLSS style filters become available from other vendors.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Skeeter » Thu, 29. Jul 21, 00:52

To see a good use of fsr try dota 2 game its free on steam or riftbreaker demo on steam, they have fsr and easier to to see the benefits of fsr, just to see what quality is like and the fps boost is like, fsr in x4 might not be as impactful as other games.

But yes all info on how it works, with examples of quality and what setting does what, this is the page to read properly.
https://gpuopen.com/fidelityfx-superresolution/

Why use it, well ssr are costly and vol fog is costly render items etc, now you should be able to max those effects out ingame and use fsr and not see a drop in performance or get more fps depending on if the game is gpu bound for you, fsr also sharpens up details so somethings could look bit nicer with it on using ultra mode at 1440p or 4k monitors.

Tried it using super res so i can use higher res than 1440p on my monitor, 4k was a bit much maxed and 2x msaa but 1800p seems ok.

No fsr - 45 i think it was fps.
https://steamuserimages-a.akamaihd.net/ ... rbox=false

Fsr on ultra: 65fps
https://steamuserimages-a.akamaihd.net/ ... rbox=false

Settings used:
https://steamuserimages-a.akamaihd.net/ ... rbox=false

Input lag seems better, less shimmering on railings i think, mouse moves quicker/smoother maybe.
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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Axeface » Sat, 14. Aug 21, 01:08

PSA: Latest beta fixes the crashing while using MSAA. FSR looks significantly better with MSAA vs FXAA on, might actually use it now!

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by -=SiR KiLLaLoT=- » Sat, 14. Aug 21, 02:15

Why can I activate FSR in my GTX 970 ?! :o :o :o
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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Imperial Good » Sat, 14. Aug 21, 02:46

Skeeter wrote:
Thu, 29. Jul 21, 00:52
fsr also sharpens up details so somethings could look bit nicer with it on
At the cost of introducing halo artefacts. Sharpen just makes existing detail more noticeable by improving the contrast of features with their surroundings. In order to do this it has to halo the feature with a contrasting colour, for example a dark feature will get surrounded by a bright halo. At low levels it is not really noticeable, however it is still distorting an image to try and emphasize features more than they were in the original image.

FSR uses this to try and retain some semblance of finely detailed features due to the upscaling involved.
Skeeter wrote:
Thu, 29. Jul 21, 00:52
Input lag seems better, less shimmering on railings i think, mouse moves quicker/smoother maybe.
That would be due to the higher frame rate and possibly fewer buffered frames. Input latency is a function of frame rate since at quickest a response can be given next frame which will arrive in worst case in a period which is 1/refresh rate. Buffered frames might mean multiple such periods need to pass before a response is displayed.
-=SiR KiLLaLoT=- wrote:
Sat, 14. Aug 21, 02:15
Why can I activate FSR in my GTX 970 ?!
Does it work? Technically the only thing required for it to work is that the GPU supports the required shader model and features. If such old GPUs are performant when running it is another question.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by -=SiR KiLLaLoT=- » Sat, 14. Aug 21, 03:02

Imperial Good wrote:
Sat, 14. Aug 21, 02:46
-=SiR KiLLaLoT=- wrote:
Sat, 14. Aug 21, 02:15
Why can I activate FSR in my GTX 970 ?!
Does it work? Technically the only thing required for it to work is that the GPU supports the required shader model and features. If such old GPUs are performant when running it is another question.
Yes, it works! I could set FRS HQ + MSAAx4 and got fps gain !! It's incredible! :o
HW Spec:
CPU: Core i9 9900k @ 5.0Ghz - MOBO: MSI Z390-A PRO - RAM: 2x8GB Crucial Ballistix MAX DDR4 4400Mhz CL19 - GPU: nVidia RTX 3070 FE - M.2: Samsung 980 512GB - SSD: Samsung 840 Pro 256GB - Samsung 850 EVO 250GB - Sandisk Plus 240GB – HDD: WD Caviar Black 1TB – WD Caviar Blue 1TB – WD Caviar Black 2TB - PSU: Enermax Liberty 82+ PRO 620w - CASE: iTek Iron Soldier - MONITOR: 27” Acer ED270UP - Windows 10 Pro 64-Bit - KEYBOARD: Logitech G11 – MOUSE: Red Dragon Perdition
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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Tamina » Sat, 14. Aug 21, 03:34

Imperial Good wrote:
Sat, 14. Aug 21, 02:46
If such old GPUs are performant when running it is another question.
.. but.. but I thought the whole point of FSR is to make older GPUs run better.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Panos » Sat, 14. Aug 21, 18:41

Tamina wrote:
Sat, 14. Aug 21, 03:34
Imperial Good wrote:
Sat, 14. Aug 21, 02:46
If such old GPUs are performant when running it is another question.
.. but.. but I thought the whole point of FSR is to make older GPUs run better.
Or newer ones at 4K using lesser resolution but without losing image quality and details.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Panos » Sat, 14. Aug 21, 18:47

-=SiR KiLLaLoT=- wrote:
Sat, 14. Aug 21, 02:15
Why can I activate FSR in my GTX 970 ?! :o :o :o
Why you shouldn't? AMD FSR is GPU agnostic as long as the shader tech is supported and is backwards compatible to at least GPUs appeared back in 2014 (inlc R9 29x series at least) :)

-=SiR KiLLaLoT=- wrote:
Sat, 14. Aug 21, 03:02
Yes, it works! I could set FRS HQ + MSAAx4 and got fps gain !! It's incredible! :o
You can lower MSAA and raise bit the texture quality :D
Also there is a Reshade config which will ad RIS to the GTX970 for extra sharperning if I am correct.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Imperial Good » Tue, 17. Aug 21, 03:03

Tamina wrote:
Sat, 14. Aug 21, 03:34
.. but.. but I thought the whole point of FSR is to make older GPUs run better.
Within reason. Something like a GTX 1060, sure. But the GeForce 900 series is not officially supported on AMD's FSR webpage.

Older GPUs might support modern API features, but might not do so with good performance. This can be seen in games like Doom Eternal where older Nvidia GPUs have major frame rate issues while technically weaker AMD GPUs of the same age perform fine.
Panos wrote:
Sat, 14. Aug 21, 18:47
Why you shouldn't? AMD FSR is GPU agnostic as long as the shader tech is supported and is backwards compatible to at least GPUs appeared back in 2014 (inlc R9 29x series at least)
Because AMD's FSR page does not say the GeForce 900 series is supported. Lowest support Nvidia GPU is the GeForce 10 series. Either they could not be bothered to get a few of the cards off Ebay to test it, or there is some technical reason they could not recommend FSR for GeForce 900 users.
Panos wrote:
Sat, 14. Aug 21, 18:47
You can lower MSAA and raise bit the texture quality
Texture quality is entirely limited by video memory. In most cases it has as good as no impact on performance.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Tamina » Tue, 17. Aug 21, 03:37

So you don't know either, huh? I was wondering that there is no actual "minimum requirements" page. Even going through the developer dedicated documentation there is no apparent list or something like that. It only says you need Vulkan or DirectX 12. On the marketing page it says DirectX 11 but it doesn't in the docs or maybe it does, it is not like I read through the entire document thoroughly :D

I am speculating that AMD just went the middle road between marketing FSR and not doing too much marketing for NVidia. I mean, we have someone with a working 970 here telling you/us that it does indeed work very well :D

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Imperial Good » Tue, 17. Aug 21, 03:43

Tamina wrote:
Tue, 17. Aug 21, 03:37
So you don't know either, huh? I was wondering that there is no actual "minimum requirements" page. Even going through the developer dedicated documentation there is no apparent list or something like that. It only says you need Vulkan or DirectX 12. On the marketing page it says DirectX 11 but it doesn't in the docs or maybe it does, it is not like I read through the entire document thoroughly

I am speculating that AMD just went the middle road between marketing FSR and not doing too much marketing for NVidia. I mean, we have someone with a working 970 here telling you/us that it does indeed work very well
The list is mentioned here.
Supported Graphics Hardware*
AMD Radeon™ 6000 Series
AMD Radeon™ 6000M Series
AMD Radeon™ 5000 Series
AMD Radeon™ 5000M Series
AMD Radeon™ VII Graphics
AMD Radeon™ RX Vega Series
AMD Radeon™ 600 Series
AMD Radeon™ RX 500 Series
AMD Radeon™ RX 480/470/460 Graphics
AMD Ryzen™ Desktop Processors with AMD Radeon™ Graphics
AMD Ryzen™ Mobile Processors with Radeon™ Graphics
NVIDIA® GeForce RTX™ 30 Series
NVIDIA® GeForce RTX™ 20 Series
NVIDIA® GeForce® 16 Series
NVIDIA® GeForce® 10 Series
*AMD FidelityFX Super Resolution is “game dependent” and is supported on the products listed above if the minimum requirements of the game are met. AMD does not provide technical or warranty support for AMD FidelityFX Super Resolution enablement on NVIDIA® graphics cards. To prevent over-sharpening, we recommend not to use Radeon™ Image Sharpening with FSR-enabled games.
The disclaimer at the end generally points towards "could not be bothered to get a few of the cards off Ebay to test it".

The absolute technical requirements on the GPU is that the GPU must support all the required shader features, at least up to the required limits of those features.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Panos » Tue, 17. Aug 21, 08:45

Imperial Good wrote:
Tue, 17. Aug 21, 03:03
Texture quality is entirely limited by video memory. In most cases it has as good as no impact on performance.
OK that might explain everything. Need more than 8GB VRAM it seems :lol:
Thanks

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