For egosoft to consider - amd FSR (fsr is out now for developers)

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CBJ
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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by CBJ » Wed, 28. Jul 21, 18:55

Tamina wrote:
Wed, 28. Jul 21, 18:25
Maybe my setup is just CPU bound?
Almost certainly, and that's pretty standard with this game when played on reasonably high-end graphics hardware. The option is mainly there to improve performance on lower-end hardware.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Mr.Freud » Wed, 28. Jul 21, 19:13

CBJ wrote:
Wed, 28. Jul 21, 18:55
Tamina wrote:
Wed, 28. Jul 21, 18:25
Maybe my setup is just CPU bound?
Almost certainly, and that's pretty standard with this game when played on reasonably high-end graphics hardware. The option is mainly there to improve performance on lower-end hardware.
Please consider adding TAA and DLSS too. Aliasing is still very bad with FSR at max and MSAA at 4x. Even TAA + FSR should provide much better quality, let alone DLSS.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by CBJ » Wed, 28. Jul 21, 19:20

They are already on our list to look into and have been for some time. People really don't need to keep asking us to consider these things. :roll:

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Panos » Wed, 28. Jul 21, 20:03

Mr.Freud wrote:
Wed, 28. Jul 21, 19:13
CBJ wrote:
Wed, 28. Jul 21, 18:55
Tamina wrote:
Wed, 28. Jul 21, 18:25
Maybe my setup is just CPU bound?
Almost certainly, and that's pretty standard with this game when played on reasonably high-end graphics hardware. The option is mainly there to improve performance on lower-end hardware.
Please consider adding TAA and DLSS too. Aliasing is still very bad with FSR at max and MSAA at 4x. Even TAA + FSR should provide much better quality, let alone DLSS.
You have FSR there is no point using DLSS now as it supports almost all AMD and NVIDIA GPUs came out the last 6 years!

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Panos » Wed, 28. Jul 21, 20:04

Tamina wrote:
Wed, 28. Jul 21, 18:25
So I just tested it on a 2080 in different scenarios. It comes with 4 different quality settings. The Balanced and Performance setting look both atrocious. Ultra and Quality look pretty good, I can't see the difference compared to native resolution.

My FPS have increased by a solid 25% in the tutorial gamestart, with ULTRA FSR. So this works surprisingly well.
In my actual savegame my FPS have not changed with any of this. Even when using the horrible super low resolution performance mode.. nothing. Like as if the FPS were glued to my screen, and I checked for that and can confidently say that no letters were super-glued to my screen.

Maybe my setup is just CPU bound?
What is your CPU and RAM speed and CAS please?
Even tighter subtimings improve the perfornace in X4.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Axeface » Wed, 28. Jul 21, 20:20

Edit: Is anyone else crashing when you select MSAA + an upscaling option? I can only use fxaa without crashing.

So my tests have been underwhelming. Performance seems the same and the image quality is hardly excellent.

What exactly is it doing if I turn it on? I have a 1920 monitor. Does it render the game in lower resolution and then scale it up? How low does it go? This info doesnt seem to be present, I assume this is baked into the different performance options? Eg, performance probably renders out at much lower res?

Will test more later.
Panos wrote:
Wed, 28. Jul 21, 20:03
You have FSR there is no point using DLSS now as it supports almost all AMD and NVIDIA GPUs came out the last 6 years!
FSR is nothing on DLSS, its no way near the same quality. Its different tech.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Skeeter » Wed, 28. Jul 21, 20:45

Read my posts in page 1 for links as to how it works and other info like difference between settings.
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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Axeface » Wed, 28. Jul 21, 21:14

Skeeter wrote:
Wed, 28. Jul 21, 20:45
Read my posts in page 1 for links as to how it works and other info like difference between settings.
Thanks I found info on a text link from that page you linked. So ultra quality runs at about 1400 res and upscales to 1920.
I was expecting too much from this, very disappointed and probably wont even use it. It looks bad on a 1080 monitor. I expect that if you have a good computer and are running at 4k etc etc this will give you a lot of frames for virtually no image quality loss, but if the input is terrible like it is with my computer then it just looks a bit worse. Menu frames went from 140 to 160, ingame at low fps area like second contact flashpoint, virtually no change. Was also hoping it might help with x4's constant jitter, but no thats still there.

I guess fsr cannot work with x4's SSAA? (greyed out) The image quality I get from that method is outstanding. jaggies are GONE on my 1080 monitor, but with obvious performance issues - if that could be coupled with FSR couldnt it reduce the impact of SSAA? I might try to force higher res than my monitor with nvidias DSR and see if FSR works with it.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Artean » Wed, 28. Jul 21, 21:28

Panos wrote:
Wed, 28. Jul 21, 20:03
Mr.Freud wrote:
Wed, 28. Jul 21, 19:13
CBJ wrote:
Wed, 28. Jul 21, 18:55

Almost certainly, and that's pretty standard with this game when played on reasonably high-end graphics hardware. The option is mainly there to improve performance on lower-end hardware.
Please consider adding TAA and DLSS too. Aliasing is still very bad with FSR at max and MSAA at 4x. Even TAA + FSR should provide much better quality, let alone DLSS.
You have FSR there is no point using DLSS now as it supports almost all AMD and NVIDIA GPUs came out the last 6 years!
There sure is - image fidelity.
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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Artean » Wed, 28. Jul 21, 21:33

I'm running X4 at UWQHD, and FSR ultra is a pretty obvious downgrade of image quality. I seem to have a smoother experience overall though in 4.10 beta, so I'm no longer desperate for more fps.

Axeface wrote:
Wed, 28. Jul 21, 21:14
I guess fsr cannot work with x4's SSAA? (greyed out)
No idea, but it seems like a strange combination - up-scaling and down-scaling. Better leave it at native... ;)
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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Axeface » Wed, 28. Jul 21, 22:33

Artean wrote:
Wed, 28. Jul 21, 21:33
No idea, but it seems like a strange combination - up-scaling and down-scaling. Better leave it at native... ;)
Native has aliasing. I know it sounds weird but it could result in the elimination of aliasing for little performance impact... which is the holy grail right.
its not only aliasing either, downscaling results in MASSIVE increase in overal image quality, even texture quality. On my monitor the game looks absolutely gorgeous with SSAA on, but it just cant run it. FSR upscaling a downscaled image might just work.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Imperial Good » Wed, 28. Jul 21, 23:55

Axeface wrote:
Wed, 28. Jul 21, 17:16
Awesome!! Would love to hear about devs early experiments with it, is it a magic 'more fps' button?
If GPU bound then yes it gives more FPS at the cost of some quality. For example it would help my GTX 760 which is often GPU bound, if the GTX 760 supported FSR. Problem is that most modern gaming targeted GPUs like the RTX 3060 are unlikely to be GPU bound unless playing at resolutions beyond the target market for the GPU.
Panos wrote:
Wed, 28. Jul 21, 20:03
You have FSR there is no point using DLSS now as it supports almost all AMD and NVIDIA GPUs came out the last 6 years!
DLSS is still superior to FSR because where as FSR uses shader logic to try and fill in missing detail, DLSS uses AI which can add learnt detail in some scenes that is not available in the original low resolution image. This is partly also why it combats aliasing quite well, since the AI is trained to detect and replace with a reasonable approximation of edges or high frequency details like distant wire fences. The only issue with DLSS is it is Nvidia only, since it depends on AI acceleration performance which is not something AMD is pushing for as far as I am aware. Intel might be pushing for AI performance so it would be interesting if hardware features to support DLSS style filters become available from other vendors.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Skeeter » Thu, 29. Jul 21, 00:52

To see a good use of fsr try dota 2 game its free on steam or riftbreaker demo on steam, they have fsr and easier to to see the benefits of fsr, just to see what quality is like and the fps boost is like, fsr in x4 might not be as impactful as other games.

But yes all info on how it works, with examples of quality and what setting does what, this is the page to read properly.
https://gpuopen.com/fidelityfx-superresolution/

Why use it, well ssr are costly and vol fog is costly render items etc, now you should be able to max those effects out ingame and use fsr and not see a drop in performance or get more fps depending on if the game is gpu bound for you, fsr also sharpens up details so somethings could look bit nicer with it on using ultra mode at 1440p or 4k monitors.

Tried it using super res so i can use higher res than 1440p on my monitor, 4k was a bit much maxed and 2x msaa but 1800p seems ok.

No fsr - 45 i think it was fps.
https://steamuserimages-a.akamaihd.net/ ... rbox=false

Fsr on ultra: 65fps
https://steamuserimages-a.akamaihd.net/ ... rbox=false

Settings used:
https://steamuserimages-a.akamaihd.net/ ... rbox=false

Input lag seems better, less shimmering on railings i think, mouse moves quicker/smoother maybe.
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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Axeface » Sat, 14. Aug 21, 01:08

PSA: Latest beta fixes the crashing while using MSAA. FSR looks significantly better with MSAA vs FXAA on, might actually use it now!

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by -=SiR KiLLaLoT=- » Sat, 14. Aug 21, 02:15

Why can I activate FSR in my GTX 970 ?! :o :o :o
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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Imperial Good » Sat, 14. Aug 21, 02:46

Skeeter wrote:
Thu, 29. Jul 21, 00:52
fsr also sharpens up details so somethings could look bit nicer with it on
At the cost of introducing halo artefacts. Sharpen just makes existing detail more noticeable by improving the contrast of features with their surroundings. In order to do this it has to halo the feature with a contrasting colour, for example a dark feature will get surrounded by a bright halo. At low levels it is not really noticeable, however it is still distorting an image to try and emphasize features more than they were in the original image.

FSR uses this to try and retain some semblance of finely detailed features due to the upscaling involved.
Skeeter wrote:
Thu, 29. Jul 21, 00:52
Input lag seems better, less shimmering on railings i think, mouse moves quicker/smoother maybe.
That would be due to the higher frame rate and possibly fewer buffered frames. Input latency is a function of frame rate since at quickest a response can be given next frame which will arrive in worst case in a period which is 1/refresh rate. Buffered frames might mean multiple such periods need to pass before a response is displayed.
-=SiR KiLLaLoT=- wrote:
Sat, 14. Aug 21, 02:15
Why can I activate FSR in my GTX 970 ?!
Does it work? Technically the only thing required for it to work is that the GPU supports the required shader model and features. If such old GPUs are performant when running it is another question.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by -=SiR KiLLaLoT=- » Sat, 14. Aug 21, 03:02

Imperial Good wrote:
Sat, 14. Aug 21, 02:46
-=SiR KiLLaLoT=- wrote:
Sat, 14. Aug 21, 02:15
Why can I activate FSR in my GTX 970 ?!
Does it work? Technically the only thing required for it to work is that the GPU supports the required shader model and features. If such old GPUs are performant when running it is another question.
Yes, it works! I could set FRS HQ + MSAAx4 and got fps gain !! It's incredible! :o
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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Tamina » Sat, 14. Aug 21, 03:34

Imperial Good wrote:
Sat, 14. Aug 21, 02:46
If such old GPUs are performant when running it is another question.
.. but.. but I thought the whole point of FSR is to make older GPUs run better.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Panos » Sat, 14. Aug 21, 18:41

Tamina wrote:
Sat, 14. Aug 21, 03:34
Imperial Good wrote:
Sat, 14. Aug 21, 02:46
If such old GPUs are performant when running it is another question.
.. but.. but I thought the whole point of FSR is to make older GPUs run better.
Or newer ones at 4K using lesser resolution but without losing image quality and details.

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Re: For egosoft to consider - amd FSR (fsr is out now for developers)

Post by Panos » Sat, 14. Aug 21, 18:47

-=SiR KiLLaLoT=- wrote:
Sat, 14. Aug 21, 02:15
Why can I activate FSR in my GTX 970 ?! :o :o :o
Why you shouldn't? AMD FSR is GPU agnostic as long as the shader tech is supported and is backwards compatible to at least GPUs appeared back in 2014 (inlc R9 29x series at least) :)

-=SiR KiLLaLoT=- wrote:
Sat, 14. Aug 21, 03:02
Yes, it works! I could set FRS HQ + MSAAx4 and got fps gain !! It's incredible! :o
You can lower MSAA and raise bit the texture quality :D
Also there is a Reshade config which will ad RIS to the GTX970 for extra sharperning if I am correct.

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