And i am going to make even an example of this... I am completely against the planetary landing, but imagine if instead of adding this terraforming feature (which is apparently useless for 99,95% of the players), they would have instead added a new station module that allows you to interact with any planet since the beginning of the game, opening an interface and allowing you to trade with those planets.Karvat wrote: ↑Fri, 4. Jun 21, 11:42That's not even the point, thing is that after all that developing time and resources, and after hours and hours of playing, spending milions of credits, effort, resources and time, you just get some shaders on a planet in the background and that's it, which makes this entire feature just disappointing and pointless over certain limits...Ehli wrote: ↑Fri, 4. Jun 21, 09:52The Steam "0%" is rounded, it just means less than 0.05% / 0.1% did it (depending how/if the round, they only show x.y precision). Kinda like the x-treme achievements.Karvat wrote: ↑Fri, 4. Jun 21, 06:04Everything looks nice except one simple thing that i really can't understand about these updates... Why putting so much effort to improve the terraforming feature, if the reward after all that effort is minimal, when you restart the game you lose all of your progresses, and literally 0% of the people playing this game has arrived at the end of all the terraforming missions.
Adding terraforming projects is honestly a waste of resources and developing time that could really be used for something elese in my opinion.
There are 7 terraforming projects, nobody has even arrived close to complete them all, why adding two more?
Instead of maybe adding thousands of other possible features way more interesting than that.
That would have been a 1000 times better feature that everyone could have played since the beginning of the game, 1000 times more interesting, attractive to new possible players and better than terraforming.
And i assume it would have taken exactly the same amount of developing time and resoruces.