Why are defense stations so toothless? [Solved]
Moderator: Moderators for English X Forum
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Re: Why are defense stations so toothless?
Update:
I finally was able to get a copy of the AI mod, and extract the station code changes. They work in v4 just fine.
BUT, if your station has more than a half dozen sets of turrets, you must be OOS before they start firing, or you get a slideshow, and are effectively trapped IS because even the map is a slideshow.
The reason why stations let all the s and m ships go by is they are coded to do so. It can be changed, but if you do, you never want to go into those sectors you have defense stations in again. Especially never if they are actively firing at anything.
I finally was able to get a copy of the AI mod, and extract the station code changes. They work in v4 just fine.
BUT, if your station has more than a half dozen sets of turrets, you must be OOS before they start firing, or you get a slideshow, and are effectively trapped IS because even the map is a slideshow.
The reason why stations let all the s and m ships go by is they are coded to do so. It can be changed, but if you do, you never want to go into those sectors you have defense stations in again. Especially never if they are actively firing at anything.
-
- Posts: 7810
- Joined: Sat, 14. Feb 04, 23:07
Re: Why are defense stations so toothless?
Not sure that's accurate. Doesn't match my experience of the game. This, for example, is the end result of a Xenon attack on a set of defence stations I built for the Argons during one of my Split games: https://www.dropbox.com/s/txu8281txzoj2 ... 1.jpg?dl=0apricotslice wrote: ↑Thu, 10. Jun 21, 07:56The reason why stations let all the s and m ships go by is they are coded to do so.
Might be the loadout that makes the difference. Tend to give such stations a mixed loadout which will be effective against all sizes of enemy ships, not just capitals. This was my standard loadout for defence stations in that particular game: https://www.dropbox.com/s/oqpn0vbjegn4a ... 1.jpg?dl=0
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Re: Why are defense stations so toothless?
There's a difference between a station being attacked, and one which isn't, and enemy ships are just going past.
Once attacked, the code is different. They shoot at everything.
But if the station isn't actually shot at and hit, the code will only shoot at L and XL enemy.
So all the s and m ships just passing by get a free pass unless they hit the station.
Once attacked, the code is different. They shoot at everything.
But if the station isn't actually shot at and hit, the code will only shoot at L and XL enemy.
So all the s and m ships just passing by get a free pass unless they hit the station.
-
- Posts: 7810
- Joined: Sat, 14. Feb 04, 23:07
Re: Why are defense stations so toothless?
Still not convinced. Those defence platforms were taking out Xenon S & M ships long before those ships were in range to shoot at the station. For reference it's about 10km between the gate & the closest defence module in the screenshot in my previous post. Wreck positions indicate only a handful of the fighters got close enough to shoot (max range for a XEN S Impulse Projector = 3.6km). Consequently those defence platforms were definitely shooting first, rather than waiting to respond to an attack.apricotslice wrote: ↑Thu, 10. Jun 21, 10:29There's a difference between a station being attacked, and one which isn't, and enemy ships are just going past.
Once attacked, the code is different. They shoot at everything.
But if the station isn't actually shot at and hit, the code will only shoot at L and XL enemy.
So all the s and m ships just passing by get a free pass unless they hit the station.
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Re: Why are defense stations so toothless?
The question then becomes, what mods are you running?GCU Grey Area wrote: ↑Thu, 10. Jun 21, 10:58Still not convinced. Those defence platforms were taking out Xenon S & M ships long before those ships were in range to shoot at the station. For reference it's about 10km between the gate & the closest defence module in the screenshot in my previous post. Wreck positions indicate only a handful of the fighters got close enough to shoot (max range for a XEN S Impulse Projector = 3.6km). Consequently those defence platforms were definitely shooting first, rather than waiting to respond to an attack.apricotslice wrote: ↑Thu, 10. Jun 21, 10:29There's a difference between a station being attacked, and one which isn't, and enemy ships are just going past.
Once attacked, the code is different. They shoot at everything.
But if the station isn't actually shot at and hit, the code will only shoot at L and XL enemy.
So all the s and m ships just passing by get a free pass unless they hit the station.
Or alternative, were you running drones or something else4 which was establishing an attack first?
-
- Posts: 7810
- Joined: Sat, 14. Feb 04, 23:07
Re: Why are defense stations so toothless?
Not using any mods at all.
Don't know about drones. Those defence platforms were being run by the Argons - can't know for absolute certainty whether or not drones were involved in the battle in that screenshot.Or alternative, were you running drones or something else4 which was establishing an attack first?
However, have loaded my final archive save for that game, teleported to a ship I kept on one of the stations for loot collection, & watched a few Xenon fighters being obliterated by station turrets without them needing to attack the station first. In some cases they were engaged by an Argon patrol near to the gate. If any of those came close enough to one of the defence stations they were taken out by turret fire, even though the station was not it's target & it was not firing upon the station. Station drones were also not involved in any of the engagements I observed - mostly they were over far too fast for drones even to launch, let alone fly to the target.
Interestingly seems the NPC factions can change the loadout of defence platforms after you hand them over - one of them had replaced it's L turrets (all 320 of them) with L Beams! Needless to say any Xenon fighter which got too close to that one didn't last long at all. It was even taking out Xenon fighters which emerged from the gate in travel mode & were obviously attempting to fly past the station, rather than attack.
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Re: Why are defense stations so toothless?
This is not what the discussion is about.
I'm only talking about PLAYER owned stations.
-
- Posts: 7810
- Joined: Sat, 14. Feb 04, 23:07
Re: Why are defense stations so toothless?
Have seen the same thing with my own stations, just didn't have a convenient screenshot of the outcome of a battle involving one of mine showing the extent of the debris field. There was also very little difference (if any) that I could observe between the behaviour of turrets during construction of those defence platforms & after they'd been handed over - I always kept 1 mission critical module for last in the build order, so I'd retain control over the building site for as long as possible.apricotslice wrote: ↑Thu, 10. Jun 21, 12:07This is not what the discussion is about.
I'm only talking about PLAYER owned stations.
Re: Why are defense stations so toothless?
How do you store the missiles then?apricotslice wrote: ↑Mon, 7. Jun 21, 08:34I'm worried about frame rates using lots of drones.Alan Phipps wrote: ↑Mon, 7. Jun 21, 08:20Slightly off the original topic, I have found that combat drones on stations are rather good triggers for initiating active combat close to my stations which seems to wake up all the other static station defences too.
I'll give it a try though.
ETA: Ugg. No storage, so no components, so no drones. No dock, so no delivery to the non-resistant storage. Not going to be tested any time soon then.
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Re: Why are defense stations so toothless?
Each disc and bridge has it's own missile storage.
You just need to be able to deliver them.
Drones though need storage, for the components, because they are made on the station, not delivered to the station.
If you're smart, and you prefer missiles to guns, you build a defense station which makes its own missiles. You just deliver the components. Then it need storage.
Re: Why are defense stations so toothless? [Solved]
Have you tried just letting the manager source their own drones?
I remember reading that done that way you get some magic storage for the components. Could be wrong though.
I remember reading that done that way you get some magic storage for the components. Could be wrong though.
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Re: Why are defense stations so toothless? [Solved]
That can work if you have the storage space for the components and give the station some credits.
But if the station is somewhere out of range of one of the components, the drones may never be made.
-
- Posts: 7810
- Joined: Sat, 14. Feb 04, 23:07
Re: Why are defense stations so toothless?
Originally thought so too. However discovered in my current game, while building mining stations which initially only had solid & liquid storage, that this is not the case. First iteration of those stations looked like this: https://www.dropbox.com/s/2eqbwir4t83tl ... 1.jpg?dl=0. As soon as I configured the station's cargo drones the manager put up trade offers for the parts & they were delivered despite the lack of container storage. Think missiles are handled the same way - missile components, smart chips, etc are delivered to the station & turned into missiles on site (which are then stored inside the launchers).apricotslice wrote: ↑Thu, 10. Jun 21, 15:04Drones though need storage, for the components, because they are made on the station, not delivered to the station.
Re: Why are defense stations so toothless? [Solved]
My defense stations shoot at all enemies, including S and M ships, including those that don't engage my station at all. I can be away from the station or there in person, and if an S/M ship comes cruising through, it gets lit up by my flak turrets.
Ive seen it happen hundreds of times, IS and OOS.
Ive seen it happen hundreds of times, IS and OOS.
I aim to misbehave...
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project