You could have called me...
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You could have called me...
There was I, going in my business of sending Freighters here and there to bring materials to my shipyard in the PHQ, when suddenly I noticed a large concentration of square dots around it. Somebody hacked my PHQ and sent into space dozens of millions worth of comp substrate, sil carbide, met microllatice, ECs, and a lot more. No alarms, no sirens, no log entry about it, nothing.
In the PHQ I have the best spymaster/puppet master in the galaxy and the most intelligent Boron around and they don't even call me to say what just happened. I'm dispatching all the cargo drones in the vicinity to get back the goods, but I assume most will expire before they get recovered.
Any suggestions/tips about how to prevent this from happening?
In the PHQ I have the best spymaster/puppet master in the galaxy and the most intelligent Boron around and they don't even call me to say what just happened. I'm dispatching all the cargo drones in the vicinity to get back the goods, but I assume most will expire before they get recovered.
Any suggestions/tips about how to prevent this from happening?
Re: You could have called me...
It may just be coincidental, but in my mid to late game stage, across multiple gamestarts, most of my station hubs have at minimum a single destroyer patrolling the area. And i can't recall those stations ever getting hacked after that point. Perhaps the presence of a warship on duty persuades the SCA to look elsewhere?
I aim to misbehave...
Maybe we've got 'em demoralised!
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Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Re: You could have called me...
Is it necessary to prevent it ?
I played a banished game, and I had a prosperous town with tons of goods in my granaries. Then a tornado spawn a destroyed most of my reserve, killing a quater of the population in the process.
Anyway to prevent it ?
bah, no. It is a kind of money sinker, or a bad event to test to resilience and your capacity of adaption.
Like you said you have been hacked. your alarm had been neutralized, false normal images were displayed of security control screen, at the same time power was shutdown on all your fleet ships.
Is it pleasant ? certainly not, but game on an other hand is easy, so we can afford some bad news from time to time.
If a solution exist to avoid this, just change easy game by very easy game.
I played a banished game, and I had a prosperous town with tons of goods in my granaries. Then a tornado spawn a destroyed most of my reserve, killing a quater of the population in the process.
Anyway to prevent it ?
bah, no. It is a kind of money sinker, or a bad event to test to resilience and your capacity of adaption.
Like you said you have been hacked. your alarm had been neutralized, false normal images were displayed of security control screen, at the same time power was shutdown on all your fleet ships.
Is it pleasant ? certainly not, but game on an other hand is easy, so we can afford some bad news from time to time.
If a solution exist to avoid this, just change easy game by very easy game.
Re: You could have called me...
I was thinking the same. Usually keep a destroyer in protective stance over stations storing valuable wares and haven’t had this issue.grapedog wrote: ↑Sun, 13. Jun 21, 03:41It may just be coincidental, but in my mid to late game stage, across multiple gamestarts, most of my station hubs have at minimum a single destroyer patrolling the area. And i can't recall those stations ever getting hacked after that point. Perhaps the presence of a warship on duty persuades the SCA to look elsewhere?
Re: You could have called me...
It doesnt really matter in practice. We make so many goods with our factories that its a drop in the bucket.
Re: You could have called me...
That is very interesting. I just diverted my single destroyer near the PHQ to capture a SCA Behemoth in Nopileos Fortune II nearby... I'll put the Phoenix back around the PHQ and check for future hacks. Thks.Fishille wrote: ↑Sun, 13. Jun 21, 04:46I was thinking the same. Usually keep a destroyer in protective stance over stations storing valuable wares and haven’t had this issue.grapedog wrote: ↑Sun, 13. Jun 21, 03:41It may just be coincidental, but in my mid to late game stage, across multiple gamestarts, most of my station hubs have at minimum a single destroyer patrolling the area. And i can't recall those stations ever getting hacked after that point. Perhaps the presence of a warship on duty persuades the SCA to look elsewhere?
Re: You could have called me...
Huh, how common is that? I've never noticed that happening to me...
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Re: You could have called me...
That's the problem, you only notice it if you look closely at your PHQ at the right moment.
Like others said, it doesn't seem to be a huge loss.
"Show me your wares!"
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Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
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Re: You could have called me...
It depends. If you try to get 80k adv electronics and the universe is starving on those and you don’t have an oversized production yourself, a hack and loss of several 10k does result in way longer waiting timesgorman2040 wrote: ↑Fri, 17. Sep 21, 08:10That's the problem, you only notice it if you look closely at your PHQ at the right moment.
Like others said, it doesn't seem to be a huge loss.
I had this happen too when I researched mass teleportation. I just parked some rattlesnake next to the hq and killed every SCA destroyer that was coming nearby.
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Re: You could have called me...
I heard SCA can do this so I set the fire authorization override for SCA as "ruthless" by default so if any SCA vessel goes near my stations they get blasted to bits by the defences or patrolling vessels before they have the chance to do anything, aint no pirate plundering my stuff.
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Re: You could have called me...
If only it was that easy. They use cover mode and shows as a different faction. Their name or ship variant usually looks suspicious though, like ANT Rattlesnake, I didn't know that ANT started buying Rattlesnakes from the Splitsteelman111 wrote: ↑Fri, 17. Sep 21, 13:01I heard SCA can do this so I set the fire authorization override for SCA as "ruthless" by default so if any SCA vessel goes near my stations they get blasted to bits by the defences or patrolling vessels before they have the chance to do anything, aint no pirate plundering my stuff.
"Show me your wares!"
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.
Re: You could have called me...
"Intruder, would you be so kind as to take two steps back so that I can enact the purge protocols?"
--- The Most Intelligent (and only) Boron Around
Still, you would think somebody would notice all the cargo floating around outside and give you a heads up, or at least put in a log entry.
--- The Most Intelligent (and only) Boron Around
Still, you would think somebody would notice all the cargo floating around outside and give you a heads up, or at least put in a log entry.
"If you can't take a little bloody nose, maybe you ought to go back home
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q