[Proposal] Improove Command Brige Inmmersion Brain Storming

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alexthespaniard
Posts: 76
Joined: Mon, 13. Jan 20, 16:39

[Proposal] Improove Command Brige Inmmersion Brain Storming

Post by alexthespaniard » Mon, 14. Jun 21, 11:27

Good morning, Today I would like to propose to do a "Brainstorming" of proposals. Specifically, as you can see in the title about improving the immersion in the command bridge of the capital ships. The idea is to improve the feeling of being in the capital ship commanding the fleets in the middle of a space battle and life inside the ship.

So I ask the question: What ideas would you like to see come true?

ex:

- Make interactive panels to consult the information of the ship.
- More rooms, which and why?
- Skills to spend with the bridge NPCs ...

Etc.

All ideas, even the craziest ones, are accepted. Thats why is a brain Storming :lol:

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ubuntufreakdragon
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Joined: Thu, 23. Jun 11, 14:57
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Re: [Proposal] Improove Command Brige Inmmersion Brain Storming

Post by ubuntufreakdragon » Mon, 14. Jun 21, 15:15

Remove the pathway from teleporter to consoles on terran cap bridges.
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

alexthespaniard
Posts: 76
Joined: Mon, 13. Jan 20, 16:39

Re: [Proposal] Improove Command Brige Inmmersion Brain Storming

Post by alexthespaniard » Mon, 14. Jun 21, 15:25

That is a Great Idea! You need more time but feels like StarTrek Great!

Falcrack
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Joined: Wed, 29. Jul 09, 00:46
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Re: [Proposal] Improove Command Brige Inmmersion Brain Storming

Post by Falcrack » Mon, 14. Jun 21, 16:16

On large ships, when you take command of the ship, the relief pilot simply stands off to the side, so that when you get up from your seat, the relief pilot can take command quickly rather than take forever to walk to the pilot's position.

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