That's nice. Quite Irrelevant to my point, though...grapedog wrote: ↑Tue, 8. Jun 21, 23:19You use exceptionals on sub components? I don't trick out the sub shields at all...Lazerius wrote: ↑Tue, 8. Jun 21, 16:21When the multiverse changes go live, will the old way of doing ventures also be an option?
Ventures have always been my primary way of getting the necessary Mod parts to trick out ships I want to use. I'm beginning to run low on some of them, and I'm not going to grind missions just at a CHANCE of finding a mission to give me a single Exceptional Shield Generator Coil, especially when tricking out a single Asgard takes 13 of them.
With how this game tends to weigh Mod RNG rolls towards the very low end, changing to requiring players to waste hours to acquire the necessary parts, I'll just consider Ship Modding to be a write off for me in my Vanilla game.
Unless they're constantly monitored and setup for overkill, Ships are intended to be disposable in this game. Mod parts should NOT be so tedious to acquire as they currently are without ventures.
What exactly does that have to do with losing the most reliable way of acquiring those parts that's been around practically since launch?
As I already stated, if they don't bring that back, I'm writing off mods as part of my Vanilla game, and from the sounds of things, their new mode isn't something I'll have any interest in playing.