You are missunderstanding my message. I'm generalizing the statement to every game when it comes to game design. I didnt say that x4 goes the road of allowing you to do everything.Slashman wrote: ↑Wed, 21. Jul 21, 00:22This has always been the way of the X games. They occupy a very specific notch in the space flight genre.Hijack_Hornet wrote: ↑Tue, 20. Jul 21, 21:50Games with a promise of "you can do anything" tends to fall into a design pit because if you split your game focus on 8 completly separate ways to play it, then sure it will please a lot of people, but it also means that you divide your developpement power into 8 different games within the game.
Again, i'm mostly raising what i believe to be game design flows or at least time managment mistakes.
"X4: FOUNDATIONS brings our most sophisticated universe SIMULATION ever. Fly every ship, EXPLORE space or manage an empire; TRADE, FIGHT, BUILD and THINK carefully, while you embark on an epic journey."
And yes it does and please a lot of people. I dont say that its a bad thing to go many roads, i'm saying that it also has drawbacks which has been discussed all along this thread.
But as you wrote in caps, it's SIMULATING the universe. Which is, you cant denied, not neccesary if you're never going to play the management aspect of the game.
If you simply want to be a pirate with a few other ships helping you out, how does the very sofisicated economy simulation helps you outside of taking a lot of computing power ?
Again, because i know i'll be quoted on this, i'm not saying that you should choose between the two options. I'm saying that from a game design point of view it's a dangerous choice as it will impact how each of this game mechanics will be limited. In this very specific case : the management player feel a bit sad because the ui doesnt meet its expectation, and the pirate player will feel troubled by the low framerate that simulating everything implies.