So, I tried to figure out, how the costs of new stations for the budgeted custom game start is calculated. I tested a bit and came up with the following:
StationCost = BlueprintCostsForEachModule + BluePrintCostsForEachKindOfModule
In words:
- Each new kind of module increases the station's cost by 2 times the module's blueprint cost
- Each additional module only increases the station's cost by the module's blueprint cost
- The resource cost for the station doesn't seem to play a role
So if you want to be efficient with your budget for the custom game start
- it would be better to rather make as few stations as possible
- it would be better to build highly specialized stations (with as few different kinds of modules as possible)
- it would be better to build stations, which have a high resource cost, but a low blueprint cost (don't know, whether there are good candidates for it)
(Do note, that this is the beta and may change and that I may be wrong - and if you do notice, that I am wrong, please correct me)
Beta: Budgeted Custom Game Editor -> Costs for stations
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