X4 Station Design Contest (Voting Phase)

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UnholyForager
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Re: X4 Station Design Contest

Post by UnholyForager » Tue, 21. Sep 21, 00:09

The 'Bastion of Life'

A Terran luxury housing station.

https://imgur.com/a/dB0bhQr

Lord-Herek
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Re: X4 Station Design Contest

Post by Lord-Herek » Wed, 22. Sep 21, 20:18

Hedgehog! (defence station with administrative module)

Image 1: https://imgur.com/a/Aks96oz
Image 2: https://imgur.com/a/qXnuoYf
Image 3: https://imgur.com/a/Ghn3maZ
Image 4: https://imgur.com/a/Hm1T9f2
Image 5: https://imgur.com/a/GgC093k

Multiple Hedgehogs: https://imgur.com/a/z3OKYMJ
Hedgehog in action: https://imgur.com/a/8KPOKCu

Also, are the keys only for Steam or also for GOG? I have the game on GOG.



heifi
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Re: X4 Station Design Contest

Post by heifi » Thu, 23. Sep 21, 19:47

My Split Hull + Claytronic Factory
Image
Image
Image

Gregory
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Re: X4 Station Design Contest

Post by Gregory » Fri, 24. Sep 21, 11:39

:!: To complement our Station Design Contest, content creator Captain Collins (https://www.youtube.com/CaptainCollins) will select an additional direct winner for the title of "Captain's Choice". This additional direct winner (outside of our voting) will receive a Captain Collins sponsored eBook edition of "X2: Nopileos" as well as a key to the next X4: Foundations expansion (TBA). Participate in the Station Design competition in until Sunday evening!
All our channels in one convenient list :arrow: https://linktr.ee/egosoft

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Ricardo-Hardwifyi
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Re: X4 Station Design Contest

Post by Ricardo-Hardwifyi » Fri, 24. Sep 21, 20:46

\\***Ricardo***//

Imperial Good
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Re: X4 Station Design Contest

Post by Imperial Good » Sat, 25. Sep 21, 07:18

Computronic Substrate City.
Static Computronic Substrate City Attachment.jpg
With the reconnection of the jumpgate network and the full extent of the Xenon threat revealed a large increase in production capabilities was required to keep the Intervention Corps well supplied. Jupiter, being centrally placed with respect to Sol's configuration and the jumpgate network, was chosen as the site for production. Among the many stations that were built, the Computronic Substrate City stands as a testament of Terran capabilities. Despite its compact and efficient design, it is capable of continuously processing more ore and silicon than the entirety of the Argon Federation, and possibly even the Common Wealth combined.

In this playthrough I tried to balance form and function. I still wanted repeatable patterns but I also wanted it to look reasonable and not some uniform ever expanding grid. As such I decided to use the Terran L habitation modules as interconnects for the production modules, and then repeating those units in rows. Due to the thin and hollow nature of Terran L habitats this allows the stations to be reasonably dense while still feeling spacious and not solid. Unfortunately this design was started before the 4.10 changes to rotational freedom so it obeys older design restrictions.

This is a functional in game station that has been built legitimately from a 4.00 Terran start. 15 Computronic Substrate modules is a major challenge itself to run due to needing 280,000 Ore and Silicon per hour as well as similarly large quantities of gas and energy and a huge workforce to maintain. Due to the modular nature the design could be expanded further in 4 directions as required, however 15 produces a well balanced and efficiently used shape and already is far more than most non-Terran orientated players will aim for. The storage has been optimised for between 1 and 2 hours of production to allow for enough reserve capacity to reliably keep it fed from the resource fields in Saturn. The large number of habitation modules required for workforce does allow the station to fill reasonably efficiently without a sector population bonus.

Build overview. General view of the station.
Build location. Showing thematic industrialisation of the area.
In game overview. The pride of Jupiter.
Side view. The sun never sets for the workers of the city.
Top down in ship. Compared with many common wealth station designs it really does not look that big.
Habitation view from ship. Busy city feel due to all the habitation modules stacking on top of each other.






Ezarkal
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Re: X4 Station Design Contest

Post by Ezarkal » Sat, 25. Sep 21, 14:56

Here is my argon/split 8x claytronics factory, built in 3.10, but adjusted in 4.00.
Let's call it "Terracotta"... because it's clay-tronics... ok, i'll stop here.

https://www.dropbox.com/s/d9z4q0trk14qu ... 2.jpg?dl=0
https://www.dropbox.com/s/m1ihw8mays6fk ... 1.jpg?dl=0
https://www.dropbox.com/s/6u2g3dq50hsm9 ... 3.jpg?dl=0
https://www.dropbox.com/s/alsl4nptt2qo6 ... 4.jpg?dl=0
https://www.dropbox.com/s/gn42i7x1fvouc ... 5.jpg?dl=0
https://www.dropbox.com/s/h91ksinj87tzi ... 6.jpg?dl=0
https://www.dropbox.com/s/zp6el1dqv2w9l ... 7.jpg?dl=0
https://www.dropbox.com/s/jh23x0fdqrc7w ... 8.jpg?dl=0
https://www.dropbox.com/s/cru8k5shoa5lh ... 9.jpg?dl=0
https://www.dropbox.com/s/xcuuqjki7pzxw ... 0.jpg?dl=0


I tried to go for the "compact industrial complex" build, with a habitat ring in the middle, with multiple access to the different sections of the factory.
Notice the microchip module "stairs". I'm quite happy with these. :D


I try to build all of my factories so they can produce their wares from the minerals and gasses. They also include food chains for their populations, and are mostly balanced.

Then I go for aesthetic. Still, I'm pretty happy with how this one turned out.
Last edited by Ezarkal on Sat, 25. Sep 21, 15:43, edited 1 time in total.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

Ezarkal
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Re: X4 Station Design Contest

Post by Ezarkal » Sat, 25. Sep 21, 15:37

Entry #2 is an argon 8x shield component and 4x field coil complex.
Let's call it "Aegis Forge"

https://www.dropbox.com/s/btes41hcotcri ... 1.jpg?dl=0
https://www.dropbox.com/s/cvgtbs5epz5q3 ... 2.jpg?dl=0
https://www.dropbox.com/s/7oib2fknqgzj1 ... 3.jpg?dl=0
https://www.dropbox.com/s/14u1r0rcndf3c ... 4.jpg?dl=0
https://www.dropbox.com/s/asdja83x5t0uy ... 5.jpg?dl=0


This time, I mostly found a visually nice pattern where I could squeeze the argon habitat between the shield modules, and slapped the intermediate production and food modules around them as production wings.

Once again, this is a fully autonomous station from mining wares to final product, with enough habitats for it's required workforce. I know it's not a criteria for this contest, but I design my stations to be functional first, then I try to make them good looking.

I have a bunch more, but I think these two are my best.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

Zloth2
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Re: X4 Station Design Contest

Post by Zloth2 » Sat, 25. Sep 21, 17:24

I want to set up a station down in the south eastern parts of the game, where ice is rare, so I set up a station with just a few people to keep the automation going. It doesn't produce ships, but it makes everything up to the top end.

https://youtu.be/tuhrwXm2G3g

You can jump to the end if you just want to see the station from an outside view.

I set the whole station up around a central shaft. Basic materials go in at the bottom, then work their way up to the top storage area for delivery through the 8M dock. (Plus it's fun to fly along. ;))

The AI doesn't like landing in an upside down Terran dock much, so I'll likely flip it over when I build it in game.

P.S. No clue how long it will take YouTube to process the HD.
"If you can't take a little bloody nose, maybe you ought to go back home
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q

Ormac
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Re: X4 Station Design Contest

Post by Ormac » Sat, 25. Sep 21, 17:27

Small Chip Factory. (Autonomous)

One of my first factoies that run autonomously.

Small Chip Plant 01
Small Chip Plant 02
Small Chip Plant 03
Small Chip Plant 04

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Aken_Bosch
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Re: X4 Station Design Contest

Post by Aken_Bosch » Sat, 25. Sep 21, 18:39

Oh well, about time I show my slightly over-engineered defensive solutions.

The Deadlock.

https://i.imgur.com/T1ZZbuO.jpg

Brutalism applied to Gate keeping. Because screw that P in particular, and everything that came in after it.

https://i.imgur.com/ZqOjB9P.jpg
https://i.imgur.com/Eu0ijau.jpg
https://i.imgur.com/yCKB9JJ.jpg
https://i.imgur.com/ulZmLQm.jpg

Comes with included panoramic platform, your first row seat to Xenon misery.
https://i.imgur.com/1tSX1Ve.jpg
https://www.youtube.com/watch?v=Q6BOwO5QyJI

(Of course it worked best before 4.00, when ships entered through gates instead of teleporting in their proximity.)
https://www.youtube.com/watch?v=ZAVJY4SEO4U

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Aken_Bosch
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Re: X4 Station Design Contest

Post by Aken_Bosch » Sat, 25. Sep 21, 18:52

Open Market Teladi Initiative for the Promotion of Tourism, AKA "The Welcome Platform".

https://i.imgur.com/IdjBEjB.jpg

Everyone is welcome! Except that Xenon P in particular, and everything that came in after it.

https://i.imgur.com/VAJCnT7.jpg
https://i.imgur.com/vObwwnO.jpg
https://i.imgur.com/rbyd58s.jpg
https://i.imgur.com/DGNl4Wj.jpg

Come visit the marvels of Open Market!
https://i.imgur.com/5pMLdGD.jpg

https://www.youtube.com/watch?v=flm2Ko1eH7Y
https://www.youtube.com/watch?v=OE4ViPZdHuc

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mr.WHO
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Re: X4 Station Design Contest

Post by mr.WHO » Sat, 25. Sep 21, 20:27

Aken_Bosch wrote:
Sat, 25. Sep 21, 18:52
Open Market Teladi Initiative for the Promotion of Tourism, AKA "The Welcome Platform".
That's one a hell welcoming mat :D

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