X4 Station Design Contest (Voting Phase)

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Baddieus
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Re: X4 Station Design Contest

Post by Baddieus » Fri, 17. Sep 21, 22:45

Microchiplex

I know this one is not as Glorious as many I've seen and would vote for, but what makes is great is how compact it is for 8xChips, 4xSilicon, and only needs food/meds for workers.

https://flic.kr/s/aHsmWG4nu1

=Baddieus=

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Maldovard
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Re: X4 Station Design Contest

Post by Maldovard » Sat, 18. Sep 21, 14:20

Earth HQ

Inspired by Star Trek Spacedock 01/Earth Spacedock

https://prnt.sc/1soxabw

https://prnt.sc/1soxhwd


Repli
Posts: 524
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Re: X4 Station Design Contest

Post by Repli » Sun, 19. Sep 21, 20:09

Hey,
newest try, and yes: I like large stations :oops:
Station editor and custom game start is great, so you can spawn such stations in minutes ;)
Only terran modules, self-sufficient wharf (with overproduction):
"Terran HQ" (old images in spoiler, new images below) Unfortunately creating large stations is still "painful", especially with the new rotation-system. But I really like the new possibilities a lot! There are some QoL-suggestions on the board, maybe you can have a look at those. I have Ideas, too.

Edit:
some improvements :oops:
ImageImage Image Image Image
Last edited by Repli on Tue, 21. Sep 21, 18:05, edited 1 time in total.

Panos
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Re: X4 Station Design Contest

Post by Panos » Sun, 19. Sep 21, 21:54

Repli wrote:
Sun, 19. Sep 21, 20:09
Hey,
newest try, and yes: I like large stations :oops:
Station editor and custom game start is great, so you can spawn such stations in minutes ;)
Only terran modules, self-sufficient wharf (with overproduction):
"Terran HQ"
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false

Unfortunately creating large stations is still "painful", especially with the new rotation-system. But I really like the new possibilities a lot! There are some QoL-suggestions on the board, maybe you can have a look at those. I have Ideas, too.
:o






UnholyForager
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Re: X4 Station Design Contest

Post by UnholyForager » Tue, 21. Sep 21, 00:09

The 'Bastion of Life'

A Terran luxury housing station.

https://imgur.com/a/dB0bhQr

Lord-Herek
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Re: X4 Station Design Contest

Post by Lord-Herek » Wed, 22. Sep 21, 20:18

Hedgehog! (defence station with administrative module)

Image 1: https://imgur.com/a/Aks96oz
Image 2: https://imgur.com/a/qXnuoYf
Image 3: https://imgur.com/a/Ghn3maZ
Image 4: https://imgur.com/a/Hm1T9f2
Image 5: https://imgur.com/a/GgC093k

Multiple Hedgehogs: https://imgur.com/a/z3OKYMJ
Hedgehog in action: https://imgur.com/a/8KPOKCu

Also, are the keys only for Steam or also for GOG? I have the game on GOG.



heifi
Posts: 81
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Re: X4 Station Design Contest

Post by heifi » Thu, 23. Sep 21, 19:47

My Split Hull + Claytronic Factory
Image
Image
Image

Gregory
EGOSOFT
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Re: X4 Station Design Contest

Post by Gregory » Fri, 24. Sep 21, 11:39

:!: To complement our Station Design Contest, content creator Captain Collins (https://www.youtube.com/CaptainCollins) will select an additional direct winner for the title of "Captain's Choice". This additional direct winner (outside of our voting) will receive a Captain Collins sponsored eBook edition of "X2: Nopileos" as well as a key to the next X4: Foundations expansion (TBA). Participate in the Station Design competition in until Sunday evening!
All our channels in one convenient list :arrow: https://linktr.ee/egosoft

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Ricardo-Hardwifyi
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Re: X4 Station Design Contest

Post by Ricardo-Hardwifyi » Fri, 24. Sep 21, 20:46

\\***Ricardo***//

Imperial Good
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Re: X4 Station Design Contest

Post by Imperial Good » Sat, 25. Sep 21, 07:18

Computronic Substrate City.
Static Computronic Substrate City Attachment.jpg
With the reconnection of the jumpgate network and the full extent of the Xenon threat revealed a large increase in production capabilities was required to keep the Intervention Corps well supplied. Jupiter, being centrally placed with respect to Sol's configuration and the jumpgate network, was chosen as the site for production. Among the many stations that were built, the Computronic Substrate City stands as a testament of Terran capabilities. Despite its compact and efficient design, it is capable of continuously processing more ore and silicon than the entirety of the Argon Federation, and possibly even the Common Wealth combined.

In this playthrough I tried to balance form and function. I still wanted repeatable patterns but I also wanted it to look reasonable and not some uniform ever expanding grid. As such I decided to use the Terran L habitation modules as interconnects for the production modules, and then repeating those units in rows. Due to the thin and hollow nature of Terran L habitats this allows the stations to be reasonably dense while still feeling spacious and not solid. Unfortunately this design was started before the 4.10 changes to rotational freedom so it obeys older design restrictions.

This is a functional in game station that has been built legitimately from a 4.00 Terran start. 15 Computronic Substrate modules is a major challenge itself to run due to needing 280,000 Ore and Silicon per hour as well as similarly large quantities of gas and energy and a huge workforce to maintain. Due to the modular nature the design could be expanded further in 4 directions as required, however 15 produces a well balanced and efficiently used shape and already is far more than most non-Terran orientated players will aim for. The storage has been optimised for between 1 and 2 hours of production to allow for enough reserve capacity to reliably keep it fed from the resource fields in Saturn. The large number of habitation modules required for workforce does allow the station to fill reasonably efficiently without a sector population bonus.

Build overview. General view of the station.
Build location. Showing thematic industrialisation of the area.
In game overview. The pride of Jupiter.
Side view. The sun never sets for the workers of the city.
Top down in ship. Compared with many common wealth station designs it really does not look that big.
Habitation view from ship. Busy city feel due to all the habitation modules stacking on top of each other.



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