ship building times

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xant
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Re: ship building times

Post by xant » Tue, 7. Sep 21, 09:05

Raylak wrote:
Tue, 7. Sep 21, 00:05
A Single S/M module can build 8 ships at once?? Well I screwed up my shipyard then lol, I have 50 modules assuming each one could build 1 at a time.
You can remove those modules and get 100% of your resources back. So I'd say at best you only wasted your time. :)

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alessandrofavero
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Re: ship building times

Post by alessandrofavero » Tue, 7. Sep 21, 12:50

Malchar wrote:
Tue, 7. Sep 21, 07:17

Aside drones, which are very importants; I you had buy the most basic Kukri to a ter station (no weapon, no shield, no comsumable) and You have ask in you shipyard the Deluxe edition it can also explain the difference of time.
Sorry comma I didn't specify it because I took it for granted.

I was speaking obviously with the same set-up.
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flywlyx
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Re: ship building times

Post by flywlyx » Wed, 22. Sep 21, 03:33

Imperial Good wrote:
Tue, 7. Sep 21, 08:27
If this is a comparison between NPC and player owned facilities it might be the NPC ones have some sort of time bonus or penalty over player owned ones. It is also possible that other factors like manager skill influence construction time slightly.

Of course, as Malchar indicated, this assumes the ship orders have equal loadout. Most of the construction time for smaller ships is ship loadout such as high tier engines, shields, e.t.c.
In 4.1, I witness production time reduced by increasing worker number, I am pretty sure production time is affected by workforce efficiency.

flywlyx
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Re: ship building times

Post by flywlyx » Thu, 23. Sep 21, 20:14

In 4.1, workforce efficiency will affect the production time from 100%~200%, higher the efficiency shorter the production time.
0% efficiency = 200% build time, 100% efficiency = 100% build time, change linearly.

Imperial Good
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Re: ship building times

Post by Imperial Good » Thu, 23. Sep 21, 20:57

Workforce allocation seems first come first serve, with completions not reallocating. Observed in a race between 2 identical L ships being built.

Also of interest is it seems more build drones can now be used. Making 2 L and 1 XL was using 90 build drones as opposed to the previously expected 80. Having spare build drones might help.

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