[4.1r]For old player's huge time cost the budget(Cr) given by Custom Game Start are too few

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hxsgame
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Re: [4.1r]For old player's huge time cost the budget(Cr) given by Custom Game Start are too few

Post by hxsgame » Tue, 21. Sep 21, 04:50

sh4l0m wrote:
Tue, 21. Sep 21, 02:49

No it doesn't. For some players the fact of being limited and expanding those limitations is the raison d'joue, it's quite facile, but for such players access to (virtually) unlimited resources in itself makes the process feel pointless.
Players will only get what was ther previously saves.
not unlimited.

Moreover, if the player takes collection as the game goal, he may not use the old saves at all.

The problem now is that I want to avoid repeated collection, and I want to play these elements in a clean(no accumulate old bugs) new game, but I have no choice.

NightmareNight91
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Re: [4.1r]For old player's huge time cost the budget(Cr) given by Custom Game Start are too few

Post by NightmareNight91 » Wed, 22. Sep 21, 18:00

Best Ive seen to do is to start with all plots complete as they are tedious and boring. Give myself a cheap as possible ship, all station modules of my choice, and a ton of spacefly eggs and seta parts to craft caviar and seta to sell to buy a wharf blueprint. Money prints itself after about 1 hour of setup.

Eyeklops
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Re: [4.1r]For old player's huge time cost the budget(Cr) given by Custom Game Start are too few

Post by Eyeklops » Wed, 22. Sep 21, 19:35

NightmareNight91 wrote:
Wed, 22. Sep 21, 18:00
Best Ive seen to do is to start with all plots complete as they are tedious and boring. Give myself a cheap as possible ship, all station modules of my choice, and a ton of spacefly eggs and seta parts to craft caviar and seta to sell to buy a wharf blueprint. Money prints itself after about 1 hour of setup.
I don't think SETA can be sold. Substitute SETA components for Sedative, Needles, & Bandages to make First Aid Kits.

NightmareNight91
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Re: [4.1r]For old player's huge time cost the budget(Cr) given by Custom Game Start are too few

Post by NightmareNight91 » Wed, 22. Sep 21, 21:19

Eyeklops wrote:
Wed, 22. Sep 21, 19:35
NightmareNight91 wrote:
Wed, 22. Sep 21, 18:00
Best Ive seen to do is to start with all plots complete as they are tedious and boring. Give myself a cheap as possible ship, all station modules of my choice, and a ton of spacefly eggs and seta parts to craft caviar and seta to sell to buy a wharf blueprint. Money prints itself after about 1 hour of setup.
I don't think SETA can be sold. Substitute SETA components for Sedative, Needles, & Bandages to make First Aid Kits.
I meant starting out with the parts to craft seta so you dont have to hunt them down and its cheaper on the budget to start with parts than it is to start with seta itself.

humility925
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Re: [4.1r]For old player's huge time cost the budget(Cr) given by Custom Game Start are too few

Post by humility925 » Fri, 24. Sep 21, 06:43

sh4l0m wrote:
Tue, 21. Sep 21, 02:49
Imperial Good wrote:
Mon, 20. Sep 21, 21:50
Treycore wrote:
Mon, 20. Sep 21, 21:43
What’s the point in playing if you already have everything?
It depends on what you want to achieve by playing. Since X4 does not have multiplayer there will be a finite amount of time you can spend on it before you have done everything you want to do. New DLCs, patches and even third party mods add more content but ultimately that is the what will limit how much time can be spent based on what you choose to achieve. If all you want to do is get all achievements, then once you have them there is no point in playing anymore, at least until more are added (usually every DLC). You could also challenge yourself and do playthroughs such as supporting HOP to global domination against the unbelievers, or TER only to destroy or control the common wealth, the choice is really up to you. If you get bored with vanilla there are also third party total overhaul mods like VRO you can try which offer new views and experiences.

No it doesn't. For some players the fact of being limited and expanding those limitations is the raison d'joue, it's quite facile, but for such players access to (virtually) unlimited resources in itself makes the process feel pointless.

This phenomenon did not suddenly appear with the invention of steam achievements, indeed steam achievements are an attempt at mitigating such ennui by 'imposing' new limitations & goals within those limitations.
It is, basically, just not true to say that giving players more options is better, because some of those options negatively impact the playing experience of players who, essentially, need a sense of being limited (by external forces eg environment/devs) to feel that playing is worthwhile.
Custom game start with no old save game had a same rule as normal game start, but once budgeted game started already higher allowed, achievement already unlocked due in old game from normal gamestart, and good chance you already done with achievement when budgeted game started already high level allowed you to fresh start in new way, same for plot story, it's locked in budgeted game till you are done story in old game saved to unlock those plot in budgeted,

Budgeted gave good chance to start new story, so go on, and player do not had to max what budgeted gamestart, it's gave option, within limited and reasonable, who said you had to max out budgeted allow? You can do less than what budgeted allowed, it's up to player to create and do what they wish, rather than enforced on other player and player don't find that is fun, since fun is not same to everyone, but that what budgeted gamestart is awsome, let player choice whatever they wish depend on what they did or didn't do in old gamestart achievement in the first place. It's gave more freedom, and more fun to play that way, sometime enforced on one's person point of view trying to forced other player to follow their rule isn't fun. That's why we had budgeted and creative gamestart (I think it's full allowed, even may offer more option than budgeted, even Budgeted don't had all kind of ship like asgard, other plot reward, so go on, I think.)
Had a compassionate when you able... :)

sh4l0m
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Re: [4.1r]For old player's huge time cost the budget(Cr) given by Custom Game Start are too few

Post by sh4l0m » Sun, 26. Sep 21, 01:51

It's not an argument, what I said is simply true.
You can be of the opinion that such players with such motivations don't matter, or should feel differently. Or that such motivations must be balanced against the motivations of others, or whatever. The creative start allows anything and everything though so this is already achieved.

A budget is a budget, when you have effectively unlimited funds, this is not a budget.
hxsgame wrote:
Tue, 21. Sep 21, 04:50

Players will only get what was ther previously saves.
not unlimited.

Moreover, if the player takes collection as the game goal, he may not use the old saves at all.

The problem now is that I want to avoid repeated collection, and I want to play these elements in a clean(no accumulate old bugs) new game, but I have no choice.

So, do you also want to replay ff7 but with all materia & items already collected? Maybe you do, but maybe you also understand that just giving players the option can ruin the motivation to bother playing.
Humility925 there talks about people 'forcing others' which is ironic. Really, really ironic. In several ways. If you try and build some moral argument about why you should be given what you want when you know others explicitly do not want that, well, this is very plainly trying to force the issue (over the wishes of others, and the status quo.) You could just say 'this is what I want' and 'I agree' & leave it at that. Having said all that, it's "late" and I rly may be parsing what Humility is saying badly. If so.. apo's.

Having said all that ofc, what the devs do is what the devs do.

hxsgame
Posts: 210
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Re: [4.1r]For old player's huge time cost the budget(Cr) given by Custom Game Start are too few

Post by hxsgame » Sun, 26. Sep 21, 08:56

sh4l0m wrote:
Sun, 26. Sep 21, 01:51
……

Having said all that ofc, what the devs do is what the devs do.
Yes, I will be use mod. that is my space.

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