Imperial Good wrote: ↑Wed, 22. Sep 21, 21:45
NightmareNight91 wrote: ↑Wed, 22. Sep 21, 21:28
No they dont, the M and N are exact copies (M is actually L though) from x3. No need for cockpits, proper landing gear, internals or anything.
I am pretty sure they are from XR which had them reworked to be supported. Even if the meshes can be ported they still need to be rigged and simply porting meshes might not result in a high quality end product.
I wonder if we as community do the leg work and design (or port from X3 designs) Xenon ships, fully functional, if they are well balanced why not Egosoft add them in the game and had to play with modified flag?
Btw the main issue with the Xenon capital ships are
a) the missing modules, especially M shields.
b) turrets get damaged by explosions easily. A post in relation to this
https://www.reddit.com/r/X4Foundations/ ... his_k_has/
When started playing in 2019, the Xenon were pushing hard, especially the "I" was a threat destroying few stations per sector. Now this is not the case.
The Faulty Logic gates were almost constantly swarmed by Ks, Ps and Ms. One time was near the gate in the HOP sector, in the space suit while opening the vault. Had to hide inside the vault/station to avoid been killed by the swarm, while my 2 corvettes had time to arrive. (hadn't researched teleportation yet)
It was an experience and hairy moment. But was fun.
Started with 4.10 a new game last night and cannot kill 9 Xenon ships in the HOP sectors. If one crosses over from Faulty Logic is obliterated.
There are no Xenon!!!