I talked to Gimbutz and he asked me to make forum topic.
For now player in early game can't touch and get test drive of S and M ships without buying it as well as different layouts of them. Also L/XL ships have different landing approaches but player needs to dock to them not very frequently. I suggest to add new types of early game missions. Ships should not be restricted to faction, ships of allied races should be also in a list of those missions.
- Move my ship, I fired my pilot
game generates S ship with random layout without pilot and crew, ship is docked to some station. NPC asks to move that ship from station A to station B, mission has timer.
- Rookie needs trade lessons
NPC asks to teach a pilot how to move wares. Game generates S/M transport with random layout, a ship has 1 passenger (rookie). Player needs to use this ship to buy X amount of Y ware and deliver it to Z station. After that NPC asks to transfer control over ship and rookie becomes pilot of this ship.
- Rookie needs mining lessons
NPC asks to teach a pilot how to find and mine minerals. Game generates S/M solid miner with 1 passenger. Player has to use this ship to mine X amount of solid minerals and deliver ship to a station. After that NPC asks to transfer control over ship and rookie becomes pilot of this ship.
- Rookie needs combat lessons
NPC asks to teach a pilot how to attack enemies. Game generates S interceptor/fighter/heavy fighter with 1 passenger, player has to kill X ships of certain model using given ship and deliver ship back to a station. After that NPC asks to transfer control over ship and rookie becomes pilot of this ship.
NPC asks to pick him/her up at capital ship A and dock to capital ship B.