Graphic improvements?
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Graphic improvements?
The X4 graphics have certainly been improved since release, but there are still room for more (there always are...). What about:
* Some planets and star backdrops are low resolution, almost pixelated.
* Turn the landing pad shield effect (the moving texture) into something more... modern/SciFi looking?
* Spot light sources on stations and mass traffic does not look as good as they did in X:R. They seem too cut out.
* Explosions! The X:R explosions still looks better. The current ones plays out too fast and could use some more glitter!
* New AA option? FXAA and SSAA are both dated, and MSAA too resource intensive.
* The sun behind the new fog in some sectors still looks very pixalated.
* And, finally, a really important one: replace the loading screen screenshots!
Would be great to see some new improvements to the graphics to keep the engine/game up to date!
* Some planets and star backdrops are low resolution, almost pixelated.
* Turn the landing pad shield effect (the moving texture) into something more... modern/SciFi looking?
* Spot light sources on stations and mass traffic does not look as good as they did in X:R. They seem too cut out.
* Explosions! The X:R explosions still looks better. The current ones plays out too fast and could use some more glitter!
* New AA option? FXAA and SSAA are both dated, and MSAA too resource intensive.
* The sun behind the new fog in some sectors still looks very pixalated.
* And, finally, a really important one: replace the loading screen screenshots!
Would be great to see some new improvements to the graphics to keep the engine/game up to date!
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
- alexdefelice
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Re: Graphic improvements?
Im guessing you mean the landing pad 'atmosphere' which reminds me to ask: What exactly is the logic about landing pads and breathing air? they seem to be open to space?
Credence follow stars.
Re: Graphic improvements?
I mean the blueish texture moving above and around the station landing pads.PhotonPulse wrote: ↑Wed, 1. Dec 21, 20:11Im guessing you mean the landing pad 'atmosphere' which reminds me to ask: What exactly is the logic about landing pads and breathing air? they seem to be open to space?
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
Re: Graphic improvements?
Yes that was what i meant aswell. I agree it doesnt seem to make any sense the way it is now. However i dont know how its meant to be or what the story behind it is. It seems wrong that it is open to space.Artean wrote: ↑Wed, 1. Dec 21, 20:55I mean the blueish texture moving above and around the station landing pads.PhotonPulse wrote: ↑Wed, 1. Dec 21, 20:11Im guessing you mean the landing pad 'atmosphere' which reminds me to ask: What exactly is the logic about landing pads and breathing air? they seem to be open to space?
Credence follow stars.
Re: Graphic improvements?
We get FSR with 5.0 and there is no reason for DLSS considering how small the onwer base is while NV GPUs supporting DLSS have no issue to play maxed out the game at 2560x1440
- alexdefelice
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Re: Graphic improvements?
Just checked out the Steam hardware survey results, and you have a point. But have you used it? It's definitely worth it, and easier to implement than ever*. If you've used FSR and DLSS side-by-side, there is simply no comparison. DLSS is lightning-fast and razor sharp, FSR is a gross blurry mess with mixed performance results.
(*for many games, I have no idea what engine X4 uses)
It's like paradise, spread out with a butter knife.
Re: Graphic improvements?
Give us NPC humans that blink. They used to blink before the models got "updated"
Re: Graphic improvements?
I take it you don't watch many space movies/tv shows. Whenever a shuttle departs a ship on, say, Star Trek, there's a force field designed to keep in the atmosphere while letting the shuttle depart. A lot of the futuristic Sci Fi shows use this device. And that's what we have in X4. Make sense now?PhotonPulse wrote: ↑Wed, 1. Dec 21, 21:05.... I agree it doesnt seem to make any sense the way it is now. However i dont know how its meant to be or what the story behind it is. It seems wrong that it is open to space.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
Re: Graphic improvements?
I just want them to fix the weird low resolution shadows I get on the 'high' setting. I reported it a while back and it turned out the (greyed out?) medium setting is better somehow than the high one. Still like that today.
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Re: Graphic improvements?
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Nanook wrote: ↑Thu, 2. Dec 21, 03:27I take it you don't watch many space movies/tv shows. Whenever a shuttle departs a ship on, say, Star Trek, there's a force field designed to keep in the atmosphere while letting the shuttle depart. A lot of the futuristic Sci Fi shows use this device. And that's what we have in X4. Make sense now?PhotonPulse wrote: ↑Wed, 1. Dec 21, 21:05.... I agree it doesnt seem to make any sense the way it is now. However i dont know how its meant to be or what the story behind it is. It seems wrong that it is open to space.
And the texture itself looks a bit sad.
Re: Graphic improvements?
Well, yes, but it does not look like a 'force field'. And we all know how they are supposed to look...Nanook wrote: ↑Thu, 2. Dec 21, 03:27I take it you don't watch many space movies/tv shows. Whenever a shuttle departs a ship on, say, Star Trek, there's a force field designed to keep in the atmosphere while letting the shuttle depart. A lot of the futuristic Sci Fi shows use this device. And that's what we have in X4. Make sense now?PhotonPulse wrote: ↑Wed, 1. Dec 21, 21:05.... I agree it doesnt seem to make any sense the way it is now. However i dont know how its meant to be or what the story behind it is. It seems wrong that it is open to space.
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
Re: Graphic improvements?
FSR will surely be nice for anyone with low fps, but it is not the answer to those of us craving for a better AA option.
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
Re: Graphic improvements?
for me the most imersion breaking graphic problem are the highways.
They look like a semi transparent plane. because they are ... a semitransparent plane...
They should like the effect on the accelerators or something similar.
They look like a semi transparent plane. because they are ... a semitransparent plane...
They should like the effect on the accelerators or something similar.
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Re: Graphic improvements?
XR tried to make the explosions epic, but if you had a large battle it was near unplayable due to how over the top they were. Your screen was basically black most of the time due to HDR.
They are adding FSR which can be used as a form of super resolution based AA. Not as good as DLSS but easier to implement and works for everyone.
Likely limited by performance. Higher resolution buffers for those effects would drastically increase GPU time usage.
Why? Not like it is seen much and they replace it with every DLC already.
From what I can tell X4 uses a custom in-house engine made by Egosoft. This is why it only supports Vulkan. Implementing DLSS is certainly a lot more difficult than FSR due to it being proprietary.alexdefelice wrote: ↑Wed, 1. Dec 21, 22:54Just checked out the Steam hardware survey results, and you have a point. But have you used it? It's definitely worth it, and easier to implement than ever*. If you've used FSR and DLSS side-by-side, there is simply no comparison. DLSS is lightning-fast and razor sharp, FSR is a gross blurry mess with mixed performance results.
(*for many games, I have no idea what engine X4 uses)
The main competitor for DLSS is being developed by Intel which will also be open and platform independent similar to FSR. FSR is just an improved up scalar which factors in some information from behind the scene rather than being entirely reliant on resampling pixels.
Due to being an up-scalar FSR can be used as a form of AA by then down sampling the resulting image. Anti-aliasing via super sampling, but less resource intensive and with worse results.
DLSS can be used in a similar way as a form of anti-aliasing. Except due to the use of AI to fill in missing information it generally produces better results than FSR.
Re: Graphic improvements?
acknowledge by devs but very low on the list to fix, some sectors with fog have normal sun some not so it will eventually be doneImperial Good wrote: ↑Thu, 2. Dec 21, 10:27Likely limited by performance. Higher resolution buffers for those effects would drastically increase GPU time usage.
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Re: Graphic improvements?
You do realise DLSS is limited to RTX20/30 GPUs while FSR is not yes?alexdefelice wrote: ↑Wed, 1. Dec 21, 22:54Just checked out the Steam hardware survey results, and you have a point. But have you used it? It's definitely worth it, and easier to implement than ever*. If you've used FSR and DLSS side-by-side, there is simply no comparison. DLSS is lightning-fast and razor sharp, FSR is a gross blurry mess with mixed performance results.
(*for many games, I have no idea what engine X4 uses)
Re: Graphic improvements?
Do both!Panos wrote: ↑Thu, 2. Dec 21, 13:44You do realise DLSS is limited to RTX20/30 GPUs while FSR is not yes?alexdefelice wrote: ↑Wed, 1. Dec 21, 22:54Just checked out the Steam hardware survey results, and you have a point. But have you used it? It's definitely worth it, and easier to implement than ever*. If you've used FSR and DLSS side-by-side, there is simply no comparison. DLSS is lightning-fast and razor sharp, FSR is a gross blurry mess with mixed performance results.
(*for many games, I have no idea what engine X4 uses)
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
Re: Graphic improvements?
Increase shadow render resolution to beyond a few feet in front of you would be nice and softer aa edges as edges kinda look crap in some situations. That or raytraced shadows as a option would be nice. Also please ego hurry and get specular aa ingame to fix shimmering edges as aa doesnt fix em.
- alexdefelice
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Re: Graphic improvements?
Yes I do. You didn't answer my question, have you compared them side by side, in person? YouTube videos with their compression are of very little use here.Panos wrote: ↑Thu, 2. Dec 21, 13:44You do realise DLSS is limited to RTX20/30 GPUs while FSR is not yes?alexdefelice wrote: ↑Wed, 1. Dec 21, 22:54Just checked out the Steam hardware survey results, and you have a point. But have you used it? It's definitely worth it, and easier to implement than ever*. If you've used FSR and DLSS side-by-side, there is simply no comparison. DLSS is lightning-fast and razor sharp, FSR is a gross blurry mess with mixed performance results.
(*for many games, I have no idea what engine X4 uses)
It's like paradise, spread out with a butter knife.