It was fixed in 4.1 or 4.2, I don't remember precisely.
But even before that you could have factories needing all raw resources, as long as you provided theses resources from intermediate depots each managing a single raw resource.
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It was fixed in 4.1 or 4.2, I don't remember precisely.
Thanks. That's interesting, although more for those all-in-one Terran fabs where splitting is not an option.GCU Grey Area wrote: ↑Tue, 25. Jan 22, 10:38Does seem to have been fixed. Started a new game recently & ended up building my usual HQ mega-complex (can't help myself, know it's horrendously inefficient, just find it irresistible from an aesthetic/architectural perspective). Needs multiple minerals & gases. So far no issues with miners being unable to offload cargo & henceforth being unable to mine a full cargo of something else.
Fairly recent then. But needing intermediate depots is not something I'll consider working fine.TKz wrote: ↑Tue, 25. Jan 22, 12:14It was fixed in 4.1 or 4.2, I don't remember precisely.
But even before that you could have factories needing all raw resources, as long as you provided theses resources from intermediate depots each managing a single raw resource.
You're right, actually it took me a few hours to make them work properly, with a lot of tries and errors ...
In 4.0 I had a station that needed 2 gases and 2 minerals and it was a mess. They just kept going for 1 gas or mineral until it was nearly full and then switching to mine the other resource that ran out an hour ago.
Just set buy orders on your buying station at max price (not automated) with the X amount you want and restrict trade to your own faction.
This is easily done by manually pricing.GReaper wrote: ↑Sat, 22. Jan 22, 21:07- Is there any way to make a factory to sell any quantity of items to my own stations but only sell those who exceed a concrete threshold to other factions? I mean: I know I can restrict the station through trading rules and I can also manually set a limit to start selling, but I don't know if theres any way to sell only to my properties below one given threshold.
Usually I set up warehouses if I want to move a lot of goods further than 4 sectors (due to manager skill limits) and do not want to bother with the micromanagment of repeat orders. Saying that if I have a big distribution hub, using repeat orders with L trucks to feed it resources is preferable.
I dunno its just a hassle and require more buildings and storage and turrets that lowers FPS when my factory already make more components than I need to build my own ships faster than they get destroyed. The only place I have workforce is at my shipyard factory so I can make crew. Everywhere else just empty.GReaper wrote: ↑Tue, 25. Jan 22, 07:50
I designed stations to have full workforce. Despite it's true that they'll together will produce a much wares, isn't workforce worth it? I mean: if I produce enough food & med, shouldn't Isn't it worth it to full workforce? Or maybe is better to only full workforce in stations which produce the most expensive goods and a waste in tier 1-2 factories?
This is one of my concerns right now. Should I use workforce in all stations or maybe some of them (like the wharf, of course)? I still haven't decided anything. I'll wait for all factories to be fully populated and then see if it's really worth in all of them. At a first glance, if you can produce your own food/meds it seems worth it. But, what if I sell those food/meds instead using in the workforce? (reflection)KextV8 wrote: ↑Wed, 26. Jan 22, 04:55I dunno its just a hassle and require more buildings and storage and turrets that lowers FPS when my factory already make more components than I need to build my own ships faster than they get destroyed. The only place I have workforce is at my shipyard factory so I can make crew. Everywhere else just empty.GReaper wrote: ↑Tue, 25. Jan 22, 07:50
I designed stations to have full workforce. Despite it's true that they'll together will produce a much wares, isn't workforce worth it? I mean: if I produce enough food & med, shouldn't Isn't it worth it to full workforce? Or maybe is better to only full workforce in stations which produce the most expensive goods and a waste in tier 1-2 factories?
Everyone is different, but I usually DO NOT build a workforce if a station has less 1k workers. If a station has more than 1k workers needed, it will most likely get a workforce as well.GReaper wrote: ↑Wed, 26. Jan 22, 09:23This is one of my concerns right now. Should I use workforce in all stations or maybe some of them (like the wharf, of course)? I still haven't decided anything. I'll wait for all factories to be fully populated and then see if it's really worth in all of them. At a first glance, if you can produce your own food/meds it seems worth it. But, what if I sell those food/meds instead using in the workforce? (reflection)KextV8 wrote: ↑Wed, 26. Jan 22, 04:55I dunno its just a hassle and require more buildings and storage and turrets that lowers FPS when my factory already make more components than I need to build my own ships faster than they get destroyed. The only place I have workforce is at my shipyard factory so I can make crew. Everywhere else just empty.GReaper wrote: ↑Tue, 25. Jan 22, 07:50
I designed stations to have full workforce. Despite it's true that they'll together will produce a much wares, isn't workforce worth it? I mean: if I produce enough food & med, shouldn't Isn't it worth it to full workforce? Or maybe is better to only full workforce in stations which produce the most expensive goods and a waste in tier 1-2 factories?