Obligatory milestone

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jlehtone
Posts: 21809
Joined: Sat, 23. Apr 05, 21:42
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Obligatory milestone

Post by jlehtone » Tue, 25. Jan 22, 18:01

The Xtreme. Not for you, but very much for me. Preceded by "Dragon" and "Raptor" milestones. Next will be a billion in bank.
https://drive.google.com/file/d/1ksffYr ... sp=sharing

Not a dash. Twenty months RL, 27 days and 19 hours ingame. Another "must" was to fly Dragon (Raider) for the final kills.
No fancy medals in this game. :cry:


What is an "Advertising sign"? Where can they be found? On "Trading Stations"?
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.

flywlyx
Posts: 976
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Re: Obligatory milestone

Post by flywlyx » Tue, 25. Jan 22, 18:25

They are everywhere, most docking piers have one or two.
It is a transparent display board.

TKz
Posts: 147
Joined: Sun, 22. Sep 13, 11:48
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Re: Obligatory milestone

Post by TKz » Tue, 25. Jan 22, 18:49

jlehtone wrote:
Tue, 25. Jan 22, 18:01
The Xtreme.
Impressive !
Only by ships destruction or playing missions ?

EDIT : ouch you destroyed 7600 ships :o
Guess I have some catching up to do :lol:

https://pic.infini.fr/bv8p9rIm/NyZGvKNt.png

jlehtone
Posts: 21809
Joined: Sat, 23. Apr 05, 21:42
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Re: Obligatory milestone

Post by jlehtone » Tue, 25. Jan 22, 20:26

TKz wrote:
Tue, 25. Jan 22, 18:49
Impressive !
Only by ships destruction or playing missions ?

EDIT : ouch you destroyed 7600 ships :o
Guess I have some catching up to do :lol:

https://pic.infini.fr/bv8p9rIm/NyZGvKNt.png
It seems that the fight score is made of:

Code: Select all

ships destroyed			x1
capitals destroyed		x30
station modules destroyed	x10
turrets destroyed		x1
ships claimed			x10
missions completed		x3
Which for you would mean: 4'418 + 30*133 + 10*75 + 396 + 1 + 3*79 == 9'801

My 7'557 + 30*1'035 + 10*5'319 + 5'400 + 10*25 +3*851 == 100'000 has
over half from destroying station modules and about third from capital kills.


Note that if you kill capital, you get at least 31 points, because it is a ship and a capital (1+30).
If you shoot the turrets, then they contribute too. If you just oneshot the capital or station module, then you don't get anything for its turrets.

Just think of Split Raptor: 100+ turrets and reasonable amount of escorts -- way more than 31 points. (But I prefer Asgards and Tokyos.) :split:


To be honest I did exploit the game a bit. The SCA offered a mission to build a small engine factory and I took it.
The plan had the requested pieces first and then couple extra modules.
I did rent a 20x20x20 plot for it and thought to plan it full, but the game did start to lag already after one "plane"; had to stop there.
The mission completes the moment the required pieces are ready, so SCA did pay for the resources of the additional bits.
While the mission did not pay much, selling those resources was most profitable.

So here it is, when finished (and SCA had already added some unplanned modules): https://drive.google.com/file/d/1SgNEMA ... sp=sharing

SCA does not mind "some piracy" and that is how I "bought" a quarter of my combat rank ... :oops:

flywlyx wrote:
Tue, 25. Jan 22, 18:25
They are everywhere, most docking piers have one or two.
It is a transparent display board.
Are they targetable surface elements? I have shot some station modules, yet have hit only four signs (and even them unaware).
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.

flywlyx
Posts: 976
Joined: Sat, 15. May 21, 03:45
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Re: Obligatory milestone

Post by flywlyx » Tue, 25. Jan 22, 20:48

jlehtone wrote:
Tue, 25. Jan 22, 20:26
Are they targetable surface elements? I have shot some station modules, yet have hit only four signs (and even them unaware).
No, you have to aim yourself.

exogenesis
Posts: 2718
Joined: Sun, 9. Sep 07, 15:39
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Re: Obligatory milestone

Post by exogenesis » Tue, 25. Jan 22, 22:06

Congrats,
don't know how many other players have reached Xtreme,
can't be many.

TKz
Posts: 147
Joined: Sun, 22. Sep 13, 11:48
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Re: Obligatory milestone

Post by TKz » Wed, 26. Jan 22, 00:09

jlehtone wrote:
Tue, 25. Jan 22, 20:26
It seems that the fight score is made of:

Code: Select all

ships destroyed			x1
capitals destroyed		x30
station modules destroyed	x10
turrets destroyed		x1
ships claimed			x10
missions completed		x3
Very useful information, thanks !
jlehtone wrote:
Tue, 25. Jan 22, 20:26
Which for you would mean: 4'418 + 30*133 + 10*75 + 396 + 1 + 3*79 == 9'801

My 7'557 + 30*1'035 + 10*5'319 + 5'400 + 10*25 +3*851 == 100'000 has
over half from destroying station modules and about third from capital kills.


Note that if you kill capital, you get at least 31 points, because it is a ship and a capital (1+30).
If you shoot the turrets, then they contribute too. If you just oneshot the capital or station module, then you don't get anything for its turrets.

Just think of Split Raptor: 100+ turrets and reasonable amount of escorts -- way more than 31 points. (But I prefer Asgards and Tokyos.) :split:
So I did less than 10% of the way to Xtreme :lol:
Guess I'll focus on capitals and stations a little bit more.
jlehtone wrote:
Tue, 25. Jan 22, 20:26
To be honest I did exploit the game a bit. The SCA offered a mission to build a small engine factory and I took it.
The plan had the requested pieces first and then couple extra modules.
I did rent a 20x20x20 plot for it and thought to plan it full, but the game did start to lag already after one "plane"; had to stop there.
The mission completes the moment the required pieces are ready, so SCA did pay for the resources of the additional bits.
While the mission did not pay much, selling those resources was most profitable.

So here it is, when finished (and SCA had already added some unplanned modules): https://drive.google.com/file/d/1SgNEMA ... sp=sharing

SCA does not mind "some piracy" and that is how I "bought" a quarter of my combat rank ... :oops:
Haha this station is hideous. At least it's destroyed now :twisted:
Nice exploit though. I'll try to go all the way through Xtrem without something like that, but maybe I won't have the patience. I'll probably get Xtrem trading rank before ..

jlehtone
Posts: 21809
Joined: Sat, 23. Apr 05, 21:42
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Re: Obligatory milestone

Post by jlehtone » Wed, 26. Jan 22, 12:12

TKz wrote:
Wed, 26. Jan 22, 00:09
Haha this station is hideous. At least it's destroyed now :twisted:
It was a close call. When I went to do the dirty deed, Teladi freighters started to flock to the build storage, delivering repair kits.
So many modules were repairing that there was no way to get the whole station into "dead" state solo.
I even feared that I had got the game bugged, for the repairs were running from "two minutes left, 98%" to "1:00 left, 99%" and then jumped back to 98% state. Rinse and repeat.

I left the sector and gathered a fleet to the spot. They somehow managed to get the job done in low attention.

On the bonus side, a crew of Builder Ship that has constructed some 2300+ modules in one go has some engineering and morale.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.

Nanook
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Re: Obligatory milestone

Post by Nanook » Wed, 26. Jan 22, 19:00

jlehtone wrote:
Tue, 25. Jan 22, 20:26
...
flywlyx wrote:
Tue, 25. Jan 22, 18:25
They are everywhere, most docking piers have one or two.
It is a transparent display board.
Are they targetable surface elements? I have shot some station modules, yet have hit only four signs (and even them unaware).
I thought the signs in question were associated with the various highways. I can't check because I play without those silly ribbons.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

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