Destroyer weapon sound fix? - Devs on the case.
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Destroyer weapon sound fix? - Devs on the case.
Since my question with missing Terran Accelerators was a sucess, here is another finding from steam workshop:
https://steamcommunity.com/workshop/fil ... 2726026369
Current destroyer sound:
https://www.youtube.com/watch?v=GXsneMT2avc
Fixed sound:
https://www.youtube.com/watch?v=JkQbxMVrHQc
So the question is, is the "broken" sound a bug or a feature? I find it odd that the "new" destroyer weapon sound is played only on first shot in burst and all following shots only play the old 1.0 puny "pew pew pew" sound.
https://steamcommunity.com/workshop/fil ... 2726026369
Current destroyer sound:
https://www.youtube.com/watch?v=GXsneMT2avc
Fixed sound:
https://www.youtube.com/watch?v=JkQbxMVrHQc
So the question is, is the "broken" sound a bug or a feature? I find it odd that the "new" destroyer weapon sound is played only on first shot in burst and all following shots only play the old 1.0 puny "pew pew pew" sound.
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Re: Destroyer weapon sound fix?
Please see this thread and this one.
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Re: Destroyer weapon sound fix?
Is |K.O.S.H. former Egosoft developer?
If not, then this is not explained in official manner.
Re: Destroyer weapon sound fix?
Re: Destroyer weapon sound fix?
He simply explained why, technically it's like that, but there is no official answer from Egosoft if this was intended, or simply a bug that was overlooked.
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Re: Destroyer weapon sound fix?
We are aware of this issue - Markus will take a look as soon he has time.
No he is not affiliated with Egosoft.
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Re: Destroyer weapon sound fix?
No, I'm not.
I was just annoyed and changed it for me.
I also thought, that it's intended.
I was just annoyed and changed it for me.
I also thought, that it's intended.
Re: Destroyer weapon sound fix? - Devs on the case.
"WHOOSH, pew, pew, pew" never seemed right to me!
Re: Destroyer weapon sound fix? - Devs on the case.
I thought the "Woosh" was intended. Mind you I've never utilised the Main guns of the other destroyers to uhh...compare.
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Re: Destroyer weapon sound fix? - Devs on the case.
They are all the same, just with different hues of pulse L turret projectile. Terran ones are the only exception.
I wonder if there are any plans to diversify the destroyer guns down the line. Right now we have 4 flavors of pulse, that feel like one another when used, and one bolt. Would be cool to get unique projectiles and SFX for each one.
Re: Destroyer weapon sound fix? - Devs on the case.
I really thought this was intended... surely it was!? Rather than 'fixing' it perhaps you are simply considering changing it, egosoft? The same thing happened with spinning flak and terran destroyer projectiles (Which I really liked too).
I for one like how it works... sounds could be better and I hate that sound cuts out if you release the mouse, but the concept of followup shots in a salvo making a different noise than the first shot is cool.
I for one like how it works... sounds could be better and I hate that sound cuts out if you release the mouse, but the concept of followup shots in a salvo making a different noise than the first shot is cool.
Re: Destroyer weapon sound fix? - Devs on the case.
You have a weird taste.Axeface wrote: ↑Mon, 31. Jan 22, 00:51I really thought this was intended... surely it was!? Rather than 'fixing' it perhaps you are simply considering changing it, egosoft? The same thing happened with spinning flak and terran destroyer projectiles (Which I really liked too).
I for one like how it works... sounds could be better and I hate that sound cuts out if you release the mouse, but the concept of followup shots in a salvo making a different noise than the first shot is cool.
<Yep, it was me bichn' about spinning flaks till the got fixed >
Re: Destroyer weapon sound fix? - Devs on the case.
I thought the spinning projectiles looked neat, but were an odd creative choice for a something labeled "flak cannon." I'd like to see the concept applied to another, more science-fiction-y weapon at some point.
I thought this, as well: the initial sound denoting a "spin up" of the guns, as with the bolt repeater. If it is kept, it can still be improved in several ways, like the audio cut-out you mentioned. I'd like it if there were a persistent, looping background sound effect that continued after the "spin up" sound finishes, to indicate the weapon is still being engaged. And I'd like a "spin down" sound effect to play after the fire button is released.
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