Destroyer weapon sound fix? - Devs on the case.

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mr.WHO
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Destroyer weapon sound fix? - Devs on the case.

Post by mr.WHO » Tue, 25. Jan 22, 21:24

Since my question with missing Terran Accelerators was a sucess, here is another finding from steam workshop:
https://steamcommunity.com/workshop/fil ... 2726026369


Current destroyer sound:
https://www.youtube.com/watch?v=GXsneMT2avc

Fixed sound:
https://www.youtube.com/watch?v=JkQbxMVrHQc


So the question is, is the "broken" sound a bug or a feature? I find it odd that the "new" destroyer weapon sound is played only on first shot in burst and all following shots only play the old 1.0 puny "pew pew pew" sound.

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Re: Destroyer weapon sound fix?

Post by Alan Phipps » Tue, 25. Jan 22, 21:30

Please see this thread and this one.
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Re: Destroyer weapon sound fix?

Post by mr.WHO » Tue, 25. Jan 22, 22:04

Alan Phipps wrote:
Tue, 25. Jan 22, 21:30
Please see this thread and this one.
Is |K.O.S.H. former Egosoft developer?
If not, then this is not explained in official manner.

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Re: Destroyer weapon sound fix?

Post by Falcrack » Wed, 26. Jan 22, 01:35

mr.WHO wrote:
Tue, 25. Jan 22, 22:04
Alan Phipps wrote:
Tue, 25. Jan 22, 21:30
Please see this thread and this one.
Is |K.O.S.H. former Egosoft developer?
If not, then this is not explained in official manner.
Indeed, I think KOSH "jumped the gun" in declaring that it it working as intended.

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Re: Destroyer weapon sound fix?

Post by mr.WHO » Wed, 26. Jan 22, 07:44

He simply explained why, technically it's like that, but there is no official answer from Egosoft if this was intended, or simply a bug that was overlooked.

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Re: Destroyer weapon sound fix?

Post by linolafett » Wed, 26. Jan 22, 10:42

We are aware of this issue - Markus will take a look as soon he has time.
mr.WHO wrote:
Tue, 25. Jan 22, 22:04
Is |K.O.S.H. former Egosoft developer?
If not, then this is not explained in official manner.
No he is not affiliated with Egosoft.
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Re: Destroyer weapon sound fix?

Post by |K.O.S.H. » Wed, 26. Jan 22, 11:31

No, I'm not.

I was just annoyed and changed it for me.
I also thought, that it's intended.
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Re: Destroyer weapon sound fix? - Devs on the case.

Post by Falcrack » Sun, 30. Jan 22, 22:48

"WHOOSH, pew, pew, pew" never seemed right to me!

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Re: Destroyer weapon sound fix? - Devs on the case.

Post by Ormac » Sun, 30. Jan 22, 23:54

I thought the "Woosh" was intended. Mind you I've never utilised the Main guns of the other destroyers to uhh...compare.

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Re: Destroyer weapon sound fix? - Devs on the case.

Post by SirBerrial » Mon, 31. Jan 22, 00:05

Ormac wrote:
Sun, 30. Jan 22, 23:54
I thought the "Woosh" was intended. Mind you I've never utilised the Main guns of the other destroyers to uhh...compare.
They are all the same, just with different hues of pulse L turret projectile. Terran ones are the only exception.
I wonder if there are any plans to diversify the destroyer guns down the line. Right now we have 4 flavors of pulse, that feel like one another when used, and one bolt. Would be cool to get unique projectiles and SFX for each one.

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Re: Destroyer weapon sound fix? - Devs on the case.

Post by Axeface » Mon, 31. Jan 22, 00:51

I really thought this was intended... surely it was!? Rather than 'fixing' it perhaps you are simply considering changing it, egosoft? The same thing happened with spinning flak and terran destroyer projectiles (Which I really liked too).
I for one like how it works... sounds could be better and I hate that sound cuts out if you release the mouse, but the concept of followup shots in a salvo making a different noise than the first shot is cool.

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Re: Destroyer weapon sound fix? - Devs on the case.

Post by mr.WHO » Mon, 31. Jan 22, 07:40

Axeface wrote:
Mon, 31. Jan 22, 00:51
I really thought this was intended... surely it was!? Rather than 'fixing' it perhaps you are simply considering changing it, egosoft? The same thing happened with spinning flak and terran destroyer projectiles (Which I really liked too).
I for one like how it works... sounds could be better and I hate that sound cuts out if you release the mouse, but the concept of followup shots in a salvo making a different noise than the first shot is cool.
You have a weird taste.

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Re: Destroyer weapon sound fix? - Devs on the case.

Post by A5PECT » Tue, 1. Feb 22, 03:54

mr.WHO wrote:
Mon, 31. Jan 22, 07:40
Axeface wrote:
Mon, 31. Jan 22, 00:51
The same thing happened with spinning flak and terran destroyer projectiles (Which I really liked too).
You have a weird taste.
I thought the spinning projectiles looked neat, but were an odd creative choice for a something labeled "flak cannon." I'd like to see the concept applied to another, more science-fiction-y weapon at some point.
Axeface wrote:
Mon, 31. Jan 22, 00:51
I for one like how it works... sounds could be better and I hate that sound cuts out if you release the mouse, but the concept of followup shots in a salvo making a different noise than the first shot is cool.
I thought this, as well: the initial sound denoting a "spin up" of the guns, as with the bolt repeater. If it is kept, it can still be improved in several ways, like the audio cut-out you mentioned. I'd like it if there were a persistent, looping background sound effect that continued after the "spin up" sound finishes, to indicate the weapon is still being engaged. And I'd like a "spin down" sound effect to play after the fire button is released.
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