Ca someone explain FSR to me?

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Panos
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Re: Ca someone explain FSR to me?

Post by Panos » Fri, 28. Jan 22, 21:01

grimgore wrote:
Fri, 28. Jan 22, 13:20
I have tried so much and do not know myself what is better. I play on a 2080Ti. Try 3840x2160 with minimal FXAA works well, without FSR better than with. 1920x1080 with MSAA also works very well, with or without FSR I see no difference. 1920x1080 and SSAA is simply not recommended, too resource intensive. I don't know much about it. Is there a recommendation? It does jerk in battles, but it does that with everyone. A nice picture is important to me, but even more important is not to load the hardware extremely.
What is your CPU, RAM and timings?

2080Ti is way faster than my 5700XT in addition X4 is 40% faster with Nvidia than a similar performance AMD GPU, so if I do not have perf issues at 2560x1440 with MSAA 2x you shouldn't have issues with FXAA at 4K even MSAA 2x.

grimgore
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Re: Ca someone explain FSR to me?

Post by grimgore » Fri, 28. Jan 22, 21:47

Panos wrote:
Fri, 28. Jan 22, 21:01
grimgore wrote:
Fri, 28. Jan 22, 13:20
I have tried so much and do not know myself what is better. I play on a 2080Ti. Try 3840x2160 with minimal FXAA works well, without FSR better than with. 1920x1080 with MSAA also works very well, with or without FSR I see no difference. 1920x1080 and SSAA is simply not recommended, too resource intensive. I don't know much about it. Is there a recommendation? It does jerk in battles, but it does that with everyone. A nice picture is important to me, but even more important is not to load the hardware extremely.
What is your CPU, RAM and timings?

2080Ti is way faster than my 5700XT in addition X4 is 40% faster with Nvidia than a similar performance AMD GPU, so if I do not have perf issues at 2560x1440 with MSAA 2x you shouldn't have issues with FXAA at 4K even MSAA 2x.
My CPU is an AMD 5900X and RAM is 64GB at 3600Mhz. I have had the CPU for 6months and the FPS runs quite stable with 1600 ships and 20 large stations. In relatively empty sectors 60fps at 4k. In full sectors near a mega station ( with 45k workers) between 37 and 45fps. I don't understand FSR exactly. Which is better resolution on 1920x1080 and MSAA + FSR or 3840x2160 with FXAA. Gaming on an LG TV with Gsync.

Panos
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Re: Ca someone explain FSR to me?

Post by Panos » Fri, 28. Jan 22, 22:25

grimgore wrote:
Fri, 28. Jan 22, 21:47
Panos wrote:
Fri, 28. Jan 22, 21:01
grimgore wrote:
Fri, 28. Jan 22, 13:20
I have tried so much and do not know myself what is better. I play on a 2080Ti. Try 3840x2160 with minimal FXAA works well, without FSR better than with. 1920x1080 with MSAA also works very well, with or without FSR I see no difference. 1920x1080 and SSAA is simply not recommended, too resource intensive. I don't know much about it. Is there a recommendation? It does jerk in battles, but it does that with everyone. A nice picture is important to me, but even more important is not to load the hardware extremely.
What is your CPU, RAM and timings?

2080Ti is way faster than my 5700XT in addition X4 is 40% faster with Nvidia than a similar performance AMD GPU, so if I do not have perf issues at 2560x1440 with MSAA 2x you shouldn't have issues with FXAA at 4K even MSAA 2x.
My CPU is an AMD 5900X and RAM is 64GB at 3600Mhz. I have had the CPU for 6months and the FPS runs quite stable with 1600 ships and 20 large stations. In relatively empty sectors 60fps at 4k. In full sectors near a mega station ( with 45k workers) between 37 and 45fps. I don't understand FSR exactly. Which is better resolution on 1920x1080 and MSAA + FSR or 3840x2160 with FXAA. Gaming on an LG TV with Gsync.
Try 4K, FSR Ultra Quality with MSAA 2x, Volumetric Fog Low/Medium, Space Screen reflections OFF/Low, everything else maximum.

Skeeter
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Re: Ca someone explain FSR to me?

Post by Skeeter » Sat, 29. Jan 22, 00:22

I dont think it is suppose to use fxaa with fsr and not sure why ego allows it as im sure in the amd docs it says if u implement fsr u need to force aa on at the same time, and i dont think fxaa would work like msaa would or taa.
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abisha1980
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Re: Ca someone explain FSR to me?

Post by abisha1980 » Sat, 29. Jan 22, 10:43

Skeeter wrote:
Sat, 29. Jan 22, 00:22
I dont think it is suppose to use fxaa with fsr and not sure why ego allows it as im sure in the amd docs it says if u implement fsr u need to force aa on at the same time, and i dont think fxaa would work like msaa would or taa.
i read on the net you absolute need AA or FSR do not work.
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Fercko2
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Re: Ca someone explain FSR to me?

Post by Fercko2 » Sat, 29. Jan 22, 11:24

I have a RX6800XT and I have tried FSR from the lowest setting to hight. I'm playing on 2569x1440 resolution on a 4k TV :) so there could be some upscale in works.

So for me the best FPS gain was to not use FSR at all, instead Anti Alliasing SSAA2x. It was noticeably better then FSR especially for the ships and stations that were in the far or not so far distance. And it gave me the same 10-15Fps boost that FSR did on quality setting, but way better visuals.

My settings are everything on High.
- No Vsinc
- Chromatic Abberation off
- Volumetric Fog off
- Screen Pace Reflections off - although for a 15fps hit I can set in on normal, I have noticed no FPS difference between low and normal so you may as set it to normal ;)
- Distortion off
- LOD and Effects Distance 100%
- Soft Shadow's on
- Shadow's High

So these are my settings. Also I noticed after the 5.0 beta2 patch a noticeable stuttering whenever I'm near a station, also lower frames. No matter what I do in the settings these stutters ar there.

abisha1980
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Re: Ca someone explain FSR to me?

Post by abisha1980 » Sat, 29. Jan 22, 12:45

Fercko2 wrote:
Sat, 29. Jan 22, 11:24
I have a RX6800XT and I have tried FSR from the lowest setting to hight. I'm playing on 2569x1440 resolution on a 4k TV :) so there could be some upscale in works.

So for me the best FPS gain was to not use FSR at all, instead Anti Alliasing SSAA2x. It was noticeably better then FSR especially for the ships and stations that were in the far or not so far distance. And it gave me the same 10-15Fps boost that FSR did on quality setting, but way better visuals.

My settings are everything on High.
- No Vsinc
- Chromatic Abberation off
- Volumetric Fog off
- Screen Pace Reflections off - although for a 15fps hit I can set in on normal, I have noticed no FPS difference between low and normal so you may as set it to normal ;)
- Distortion off
- LOD and Effects Distance 100%
- Soft Shadow's on
- Shadow's High

So these are my settings. Also I noticed after the 5.0 beta2 patch a noticeable stuttering whenever I'm near a station, also lower frames. No matter what I do in the settings these stutters ar there.
I also use UHDTV on my computer but you absolute need V-sinc (the closer to 60FPS below or above the better)
try this settings
https://steamcommunity.com/sharedfiles/ ... 2735288657
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Young people don't be freaking stupid invest also (not in BTC but in real stocks)

Panos
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Re: Ca someone explain FSR to me?

Post by Panos » Sat, 29. Jan 22, 13:47

Fercko2 wrote:
Sat, 29. Jan 22, 11:24
I have a RX6800XT and I have tried FSR from the lowest setting to hight. I'm playing on 2569x1440 resolution on a 4k TV :) so there could be some upscale in works.

So for me the best FPS gain was to not use FSR at all, instead Anti Alliasing SSAA2x. It was noticeably better then FSR especially for the ships and stations that were in the far or not so far distance. And it gave me the same 10-15Fps boost that FSR did on quality setting, but way better visuals.

My settings are everything on High.
- No Vsinc
- Chromatic Abberation off
- Volumetric Fog off
- Screen Pace Reflections off - although for a 15fps hit I can set in on normal, I have noticed no FPS difference between low and normal so you may as set it to normal ;)
- Distortion off
- LOD and Effects Distance 100%
- Soft Shadow's on
- Shadow's High

So these are my settings. Also I noticed after the 5.0 beta2 patch a noticeable stuttering whenever I'm near a station, also lower frames. No matter what I do in the settings these stutters ar there.
Why use 2560x1440 with SSAA 2x on 4K TV instead of 4K native? :gruebel:

2560x1440 SSAA 2x will render the image at 5120x2880 instead of 3840x2160.

FYI I wish egosoft had tweaked the engine allow us to set the internal rendering resolution on the config file and turn off AA all together.
Like I do on ESO, using 3840x2160 internal resolution and the game automatically downscales it to 2560x1440 without having to create custom resolutions etc on the drivers.

Artean
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Re: Ca someone explain FSR to me?

Post by Artean » Sun, 30. Jan 22, 00:13

Panos wrote:
Fri, 28. Jan 22, 09:22
FSR doesn't reduces image quality.
It sure does.
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Imperial Good
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Re: Ca someone explain FSR to me?

Post by Imperial Good » Sun, 30. Jan 22, 02:33

Artean wrote:
Sun, 30. Jan 22, 00:13
It sure does.
If you look at it from the render resolution perspective it does not reduce image quality.

Instead of using bilinear, bicubic or nearest up-scaling when going from a lower resolution, FSR is a little more intelligent providing visually better results from the same source image. It will always look better to run at native resolution without FSR, but when that is not possible there is FSR to help out.

Ideally something AI based like DLSS or Intel's up-coming open source competitor is better since the AI can improve image quality. However that also requires compatible and performant hardware to use.

Panos
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Re: Ca someone explain FSR to me?

Post by Panos » Sun, 30. Jan 22, 12:18

Artean wrote:
Sun, 30. Jan 22, 00:13
Panos wrote:
Fri, 28. Jan 22, 09:22
FSR doesn't reduces image quality.
It sure does.
Answer to this

viewtopic.php?f=146&t=444604#p5101508

Fercko2
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Re: Ca someone explain FSR to me?

Post by Fercko2 » Sat, 5. Feb 22, 16:42

Why use 2560x1440 with SSAA 2x on 4K TV instead of 4K native? :gruebel:

2560x1440 SSAA 2x will render the image at 5120x2880 instead of 3840x2160.

FYI I wish egosoft had tweaked the engine allow us to set the internal rendering resolution on the config file and turn off AA all together.
Like I do on ESO, using 3840x2160 internal resolution and the game automatically downscales it to 2560x1440 without having to create custom resolutions etc on the drivers.
Your right 😉 thanks.

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