Accidentally found a cheat, now I'm sad

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

Socratatus
Posts: 1467
Joined: Tue, 11. May 04, 15:34
x4

Re: Accidentally found a cheat, now I'm sad

Post by Socratatus » Fri, 20. May 22, 22:03

oddible wrote:
Fri, 20. May 22, 21:28
Socratatus wrote:
Fri, 20. May 22, 20:57
If you mod a game to make things easier or edit the files to make you super good or unkillable, that's a cheat.
If you find a way (without any editing or modding), just playing the default game, to get behind the engines of a super destroyer bristling with all kinds of guns but it forgot to put anything in the rear to blow you away with if you were smart enough to get there, and has no escort, so you beat it with a little pissant fighter (just by being very, very patient), then it isn't a cheat. You just got smart- happened even in real warfare sometimes.
I believe the term is "Exploit" when you take advantage of the programming to do something that doesn't fit the expectations of the game. Use it if you want, it is still cheese.
There are always 'exploits'. Just mistakes of the Devs or things they forgot. It's still a part of the game. Often I've used these not even realising it was a mistake until someone said or I saw it was fixed in a patch. But let me tell you what I do if I find something that feels like a cheat- I stop using it. In the case of the first poster, I have no idea what the 'cheat' was he's talking about, cos I never looked at it.

It's teleporting I see as a major cheat or exploit, even though it's a major part of the game, but no one cares except me. It's more illogical than even how the old Star trek series works. I refuse to use teleport. :roll:
"If you`re looking for that one person who can change your life, take a look in the mirror."
"No problem can withstand the assault of sustained thinking."
"Don`t raise your voice. improve your argument."
"Some men are morally opposed to violence. They are protected by men who are not."

User avatar
oddible
Posts: 919
Joined: Sun, 12. Feb 12, 20:33
x4

Re: Accidentally found a cheat, now I'm sad

Post by oddible » Sat, 21. May 22, 00:25

Socratatus wrote:
Fri, 20. May 22, 22:03
oddible wrote:
Fri, 20. May 22, 21:28
Socratatus wrote:
Fri, 20. May 22, 20:57
If you mod a game to make things easier or edit the files to make you super good or unkillable, that's a cheat.
If you find a way (without any editing or modding), just playing the default game, to get behind the engines of a super destroyer bristling with all kinds of guns but it forgot to put anything in the rear to blow you away with if you were smart enough to get there, and has no escort, so you beat it with a little pissant fighter (just by being very, very patient), then it isn't a cheat. You just got smart- happened even in real warfare sometimes.
I believe the term is "Exploit" when you take advantage of the programming to do something that doesn't fit the expectations of the game. Use it if you want, it is still cheese.
There are always 'exploits'. Just mistakes of the Devs or things they forgot. It's still a part of the game. Often I've used these not even realising it was a mistake until someone said or I saw it was fixed in a patch. But let me tell you what I do if I find something that feels like a cheat- I stop using it. In the case of the first poster, I have no idea what the 'cheat' was he's talking about, cos I never looked at it.

It's teleporting I see as a major cheat or exploit, even though it's a major part of the game, but no one cares except me. It's more illogical than even how the old Star trek series works. I refuse to use teleport. :roll:
So basically you're just using words with whatever definitions you feel like even if they're different than literally everyone else on the planet, got it.

IRONOX
Posts: 280
Joined: Mon, 23. Feb 09, 15:59
x4

Re: Accidentally found a cheat, now I'm sad

Post by IRONOX » Sat, 21. May 22, 00:44

But in what differs it from a long-range scan of the sector??
Both will give you a marker where a station is. Is the long-range scanner now also a cheat?? :?
Alle Angaben mit Gewähr auf eventuelle Fehlerhaftigkeit!

jlehtone
Posts: 21801
Joined: Sat, 23. Apr 05, 21:42
x4

Re: Accidentally found a cheat, now I'm sad

Post by jlehtone » Sat, 21. May 22, 01:07

The OP method does not "give marker"; you see stations only temporarily. However, LRS has a range (of ~150km?) while the OP method has no range limit.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.

User avatar
spankahontis
Posts: 3242
Joined: Tue, 2. Nov 10, 21:47
x4

Re: Accidentally found a cheat, now I'm sad

Post by spankahontis » Sat, 21. May 22, 02:14

Twsted wrote:
Fri, 20. May 22, 00:19
I know for a fact that after I have played through this X4 foundations game 3 or 4 times maybe less, from beginning to end. I will get bored and move on to another game.
Just like I did with Terran Conflict. I didn't play TC after 2 play-throughs, until X4 foundations & a bunch of DLCs got released for it.
There is no such thing as a game that people can play forever, no matter how many mods you put in it.
Even Skyrim has it's limits for me and it's my favourite all-time game with more Mods than any other game.
Twsted wrote:
Fri, 20. May 22, 00:19
I understand your point, maybe don't make it expose a SEED and just make it procedurally generated. Or maybe egosoft doesn't have the skills to pull off procedurally generated universe and galaxies like ED and NMS does (who knows?, I don't know)...... But I can understand that point of view. :)
In Elite Dangerous is procedurally generated and (There are 400 billion star systems), and No Man's Sky is procedurally generated (There are over 18 quintillion planets in the No Man's Sky universe). And they are doing fine. - Just saying :)
X4 is mostly procedurally generated, from the asteroids, to the Factions, the economy, AI behaviour, etc.
No expert, but changing the Game in such ways would most likely break everyone's save game?
Also, Mine Craft in Space? People come here for a procedurally generated economy empire building game; from what I remember N.M.S only allows you to run one planet base at a time? So sure X4 needs improving allot, but No Mans Sky is pulling away from X4, though I would like to see planets becoming more exploitable in the economy other than just terraforming.
Twsted wrote:
Fri, 20. May 22, 00:19
something to think about. its 2022 going on 2023, are we going to push the envelope or stay stagnant with the old ways. (just kindly asking and kindly curious) :)
Also if I owned egosoft, I would implement the most used/played mods permanently into the game. (but thats just me) :)
Your own community is practically building the game. why not take advantage of that and permanently put the most used mods in the game.

This game could be so much bigger and playing ball with the big boys. Why are we not pushing for that? just curious.

.
But Egosoft do do that? When an X:Rebirth modder added a bridge to ships to replace the dock, X4 added bridges to their capital ships.
When Blackrain made Wars in X:Rebirth work(ish), X4 perfected it.
Station announcements were modded in X:Rebirth and added in X4.
So it's not as if Egosoft isn't listening to it's fans.
Twsted wrote:
Fri, 20. May 22, 21:23
Gaming companies shouldn't have to negate their progress just because people are running games on potato computer. Just saying.
Sound like someone who doesn't have to work in a dead end job? There's a reason why everyone doesn't own a 2k Monster PC. I've been saving up for nearly a year now to replace my (Potato Computer) with something more up to date in the middle of an economic downturn.

If Egosoft only tailored to the PC Master Race? They'd probably be bankrupt.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

User avatar
spankahontis
Posts: 3242
Joined: Tue, 2. Nov 10, 21:47
x4

Re: Accidentally found a cheat, now I'm sad

Post by spankahontis » Sat, 21. May 22, 02:40

Socratatus wrote:
Fri, 20. May 22, 20:57
If you mod a game to make things easier or edit the files to make you super good or unkillable, that's a cheat.
If you find a way (without any editing or modding), just playing the default game, to get behind the engines of a super destroyer bristling with all kinds of guns but it forgot to put anything in the rear to blow you away with if you were smart enough to get there, and has no escort, so you beat it with a little pissant fighter (just by being very, very patient), then it isn't a cheat. You just got smart- happened even in real warfare sometimes.
Technically it's called an "exploit".
Not a Cheat though.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

Raptor34
Posts: 2475
Joined: Sat, 12. Jun 10, 04:43
x4

Re: Accidentally found a cheat, now I'm sad

Post by Raptor34 » Sat, 21. May 22, 06:53

Twsted wrote:
Fri, 20. May 22, 21:23
Raptor34 wrote:
Fri, 20. May 22, 06:12
I'll accept 1000 sectors when the people who want it buys me a system that can play it smoothly.
Gaming companies shouldn't have to negate their progress just because people are running games on potato computer. Just saying.
We need to evolve. And we cant evolve if everyone is constantly waiting on the slowest guy in the crowd. This game can be so much better, but I guess people would rather be stagnated & be stuck in the old ways.
Maybe its the limited skills people have who knows.

Ill just leave this here. !! In hopes that some day we will progress & evolve into something better.

WATCH:
https://www.youtube.com/watch?v=gry36cT3TdI

DETAIL EXPLANATION VIDEO: Polygons no more.
https://www.youtube.com/watch?v=47I2N_l47mw


.
And you'll be paying for the lost sales then?
If you don't put up the money, then your opinion is worthless.
Gaming companies rightfully follow where the money is because they aren't a charity.
But you know what? If you become a charity and reimburse them for all their lost sales, then they can give you what you want!

Twsted
Posts: 19
Joined: Sun, 12. Mar 17, 02:12
x4

Re: Accidentally found a cheat, now I'm sad

Post by Twsted » Sat, 21. May 22, 08:27

Raptor34 wrote:
Sat, 21. May 22, 06:53

And you'll be paying for the lost sales then?
If you don't put up the money, then your opinion is worthless.
Gaming companies rightfully follow where the money is because they aren't a charity.
But you know what? If you become a charity and reimburse them for all their lost sales, then they can give you what you want!

So you're saying that, because a gaming company makes their game better & improve on it to actually evolve with the current year, they will lose sales? how stupid does that sound?
You're saying that its better to stagnate, drag your feet and be complacent and just live with something that is aging quickly, "like an old man set in his ways" instead of moving forward & evolving.
Damn, I see people are set in their years past ways and have tunnel vision, instead of looking at whats ahead. We are in 2022 going on 2023 we have the technology to improve, but ok.

And because of your exact thinking and ways.... is the reason why Cookie Clicker has 7,000+ more players daily than X-Universe game, cookie clicker for goodness sakes....LOL

If other game companies had the same thinking as YOU do right now, they would never release new games with better graphics.
The hardware companies would never come out with new GPU's and CPU's and push the envelope to get faster and better performance every year.
Because whats the sense of creating new GPU's and CPU's if everyone is complacent with their old hardware setups.
Why is Intel and AMD, NVidia even bothering with putting new products in the store or anything right now then?
Are they wasting their time?

I read in another forum a while back of a guy complaining that he couldn't play a certain new game because it wasn't compatible with his GTX680 and AMD Phenom.
He blew a gasket about it, while not actually realizing that he was trying to play a game that was release in 2016. LOL
And yet, he expected the gaming company to hold everything just for him and other people like him. like seriously.

This is the reason why humans don't evolve.
We are complacent & too comfortable with the old stuff and never want to push forward & evolve & push past the envelope.
("When we break things, its how we learn to get better.") ~ Elon Musk

I worked a second job to get my computer setup. I worked mowing lawns, making deliveries even getting up at 3-am
to deliver news papers to news paper stands as a truck helper. Just to save money to get my computer I wanted.
Before I landed into my great job I have now as a SD/DevOps engineer.
My parents have taught me, if you want something, go get it, because its not going to land on your lap.
So I did.


.
Software developer for a corporation. I speak Python, C#, Java, Kotlin and C++. and I love & play video games.

Raptor34
Posts: 2475
Joined: Sat, 12. Jun 10, 04:43
x4

Re: Accidentally found a cheat, now I'm sad

Post by Raptor34 » Sat, 21. May 22, 08:44

Twsted wrote:
Sat, 21. May 22, 08:27
Raptor34 wrote:
Sat, 21. May 22, 06:53

And you'll be paying for the lost sales then?
If you don't put up the money, then your opinion is worthless.
Gaming companies rightfully follow where the money is because they aren't a charity.
But you know what? If you become a charity and reimburse them for all their lost sales, then they can give you what you want!

So you're saying that, because a gaming company makes their game better & improve on it to actually evolve with the current year, they will lose sales? how stupid does that sound?
You're saying that its better to stagnate, drag your feet and be complacent and just live with something that is aging quickly, "like an old man set in his ways" instead of moving forward & evolving.
Damn, I see people are set in their years past ways and have tunnel vision, instead of looking at whats ahead. We are in 2022 going on 2023 we have the technology to improve, but ok.

And because of your exact thinking and ways.... is the reason why Cookie Clicker has 7,000+ more players daily than X-Universe game, cookie clicker for goodness sakes....LOL

If other game companies had the same thinking as YOU do right now, they would never release new games with better graphics.
The hardware companies would never come out with new GPU's and CPU's and push the envelope to get faster and better performance every year.
Because whats the sense of creating new GPU's and CPU's if everyone is complacent with their old hardware setups.
Why is Intel and AMD, NVidia even bothering with putting new products in the store or anything right now then?
Are they wasting their time?

I read in another forum a while back of a guy complaining that he couldn't play a certain new game because it wasn't compatible with his GTX680 and AMD Phenom.
He blew a gasket about it, while not actually realizing that he was trying to play a game that was release in 2016. LOL
And yet, he expected the gaming company to hold everything just for him and other people like him. like seriously.

This is the reason why humans don't evolve.
We are complacent & too comfortable with the old stuff and never want to push forward & evolve & push past the envelope.
("When we break things, its how we learn to get better.") ~ Elon Musk

I worked a second job to get my computer setup. I worked mowing lawns, making deliveries even getting up at 3-am
to deliver news papers to news paper stands as a truck helper. Just to save money to get my computer I wanted.
Before I landed into my great job I have now as a SD/DevOps engineer.
My parents have taught me, if you want something, go get it, because its not going to land on your lap.
So I did.


.
It's already a niche game, making it even more inaccessible is not going to help matters.
And I don't think you understand what 1k sectors of activity even means.
Also, if you want something, then go get it, in this case that means paying for it. But I see you just whining here wanting it to land in your lap. Put your money where your mouth is.

Twsted
Posts: 19
Joined: Sun, 12. Mar 17, 02:12
x4

Re: Accidentally found a cheat, now I'm sad

Post by Twsted » Sat, 21. May 22, 08:54

Raptor34 wrote:
Sat, 21. May 22, 06:53

It's already a niche game, making it even more inaccessible is not going to help matters.
And I don't think you understand what 1k sectors of activity even means.
Also, if you want something, then go get it, in this case that means paying for it. But I see you just whining here wanting it to land in your lap. Put your money where your mouth is.
Aah here we go with the amateur reverse psychology

And AGAIN. I point you to these videos that solves that problem (solution).
Polygon limitations no more...

WATCH:
https://www.youtube.com/watch?v=gry36cT3TdI

DETAIL EXPLANATION VIDEO: Polygons no more.
https://www.youtube.com/watch?v=47I2N_l47mw

And my previous post also explained in detail how other gaming companies have millions of sectors and planets in their game and they are doing fine.
and millions have played their games with those universe stats.
But ok... whatever... (facepalm)


.
Software developer for a corporation. I speak Python, C#, Java, Kotlin and C++. and I love & play video games.

jlehtone
Posts: 21801
Joined: Sat, 23. Apr 05, 21:42
x4

Re: Accidentally found a cheat, now I'm sad

Post by jlehtone » Sat, 21. May 22, 11:19

Twsted wrote:
Sat, 21. May 22, 08:54
And AGAIN. I point you to these videos that solves that problem (solution).
Polygon limitations no more...
Polygons are not a problem in X4; it practically has none.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.

dtpsprt
Posts: 2794
Joined: Wed, 6. Nov 02, 20:31
x4

Re: Accidentally found a cheat, now I'm sad

Post by dtpsprt » Sat, 21. May 22, 11:55

Twsted wrote:
Sat, 21. May 22, 08:54
.............

And AGAIN. I point you to these videos that solves that problem (solution).
Polygon limitations no more...

WATCH:
https://www.youtube.com/watch?v=gry36cT3TdI

DETAIL EXPLANATION VIDEO: Polygons no more.
https://www.youtube.com/watch?v=47I2N_l47mw

And my previous post also explained in detail how other gaming companies have millions of sectors and planets in their game and they are doing fine.
and millions have played their games with those universe stats.
But ok... whatever... (facepalm)
Disregarding your previous offensive posts I want to ask you something:
Will these thousands (forget about millios of sectors for a moment) of sectors you want be empty or will have stations and ships minding their own bussiness (legal or otherwise)?
If they are empty no problem whatsoever even though travelling to see them all will take years without jump drive...
If they are to have ships and stations can you put some maths into it (your knowledge of programming languages make me assume that you are good at math)?
Right now we have 15 factions (without counting the player). Each of them has a cap of 1024 station modules and 1024 ships. With an average of 8 modules per station we have 128 stations...
The game is hardcoded to constantly watch, register and take into account all interactions (Live Universe and Economy).
That's 128x[(1024x1024)-1] in the 15th power (all factions interacting with all factions).
Adding 700+ sectors that are not empty but populated to the same degee as the present ones will "lift" the above result at least in the 3rd power.
Where does that leave the poor data bus? And what about the player him/herself and the player's possesions which are uncaped?
The graphics of each and every sector are really unimportant. Each one is generated upon entering a sector. Unless, of course, there is a battle or heavy traffic in the sector the player is which adds load to the CGU and the CPU since there is constant "input" by the player...

When you finish with the math part of it, you implement something like that and - most possibly - "go get" a computer configuration able to handle it, you'll understand why Emma Thorgensen has put an assassination contract on you for excessively and unnecessarily burdening the environment with heat equal to the Google Servers for kicks (and owing one for you own pleasure)!!!

CBJ
EGOSOFT
EGOSOFT
Posts: 51742
Joined: Tue, 29. Apr 03, 00:56
x4

Re: Accidentally found a cheat, now I'm sad

Post by CBJ » Sat, 21. May 22, 12:44

Twsted wrote:
Sat, 21. May 22, 08:54
And AGAIN. I point you to these videos that solves that problem (solution).
Sorry to have to say this, but you clearly haven't understood what the problem actually is. Hint: it has nothing whatsoever to do with polygons.

Those other games that you refer to have thousands, or millions, of systems, but nothing actually happens in them when the player isn't present. The big USP of the X series games is that it has a living, breathing universe, where stuff™ happens even if the player isn't present. However, one thing that definitely doesn't happen in any game when the player isn't present is rendering, i.e. the drawing of polygons.

Performance in X series games depends on a combination of the detailed view of where the player currently is, which does include some polygons (though, as jlehtone says, rarely enough to be the limiting factor), and the underlying simulation of the entire game universe with all its ships, stations, trades, and so on. We put a lot of work into minimising the overhead of having additional sectors, but it is, and always will be, a limiting factor on performance, not least because of the extremely high level of interaction between objects which limits the opportunities for using threading to mitigate it.

Before you try and lecture people on problem-solving, it's wise to try and make sure you understand what the problem actually is first. ;)

Y-llian
Posts: 484
Joined: Tue, 16. Jan 07, 21:46
x4

Re: Accidentally found a cheat, now I'm sad

Post by Y-llian » Sun, 22. May 22, 12:16

Beyond the computational limitations others have mentioned, just having more sectors isn’t always useful for gameplay. I’d argue that it’s more important to have a decent number that a) underscores the game narrative’s geography (lore, if you will) and b) areas the player can actually use or play in. More isn’t always better…

Procedurally generating environments has certainly become more “in vogue” of late. But having played games with these environments e.g. No Man’s Sky and Elite Dangerous - the result, is never as fulfilling as having individual, artistically curated environments, in my humble view.

Socratatus
Posts: 1467
Joined: Tue, 11. May 04, 15:34
x4

Re: Accidentally found a cheat, now I'm sad

Post by Socratatus » Sun, 22. May 22, 15:45

Y-llian wrote:
Sun, 22. May 22, 12:16


Procedurally generating environments has certainly become more “in vogue” of late. But having played games with these environments e.g. No Man’s Sky and Elite Dangerous - the result, is never as fulfilling as having individual, artistically curated environments, in my humble view.
Pros and cons. The problem with individual, artistically curated environments is that they take a LOT of time and effort and worse of all, once you've seen it, it's done. The game is limited. Same with scripted stories. It's why I love dynamic procedurally generated environments if done well, cos I never really know what I'll get. It's also why I prefer an open-ended, very lightly scripted stories (usually individual people situations) so that I can make my own adventures and stories as I go. Fallout4 and Skyrim gets close to that. You don't even need to touch the main stories if all you want to do is explore as a jobbing adventurer. The older RPGs do it very well.

To be honest 'save the universe' stories make me eye roll a fair bit. :roll: I'm like, "I don't care." I'd rather help some poor lad that's fallen down a well and is being threatened by a Troll in it that has randomly generated and nobody knows after I rescue him, than a "You must save the world from yet another super evil villain, hero!"

X4 I appreciate for allowing me to just be me and not force me into any story. I like to make my own as I do in real life. Although real life can be pretty harsh about it.
"If you`re looking for that one person who can change your life, take a look in the mirror."
"No problem can withstand the assault of sustained thinking."
"Don`t raise your voice. improve your argument."
"Some men are morally opposed to violence. They are protected by men who are not."

wrmiller
Posts: 115
Joined: Wed, 17. Oct 18, 18:35
x4

Re: Accidentally found a cheat, now I'm sad

Post by wrmiller » Sun, 22. May 22, 16:25

Imperial Good wrote:
Thu, 19. May 22, 18:22
Exploit or feature?
Spoiler
Show
Trying to place down a plot in a sector will show all plots in discovered space and their owners, even for stations and structures you have not yet discovered. It will not show plots in undiscovered space, so there is still a strong reason to send scout ships to explore huge areas of the sector.
I personally see this as a feature since you have already explored (mapped) the space and so cannot re-explore it. This makes it very useful for finding fresh spawned KHK structures as well as Xenon stations that are rebuilt (if they rebuild them...).
This...^^^
Alienware Aurora R10: AMD Ryzen 7 5800, 128GB DDR4 system memory, AMD RX 6800 XT 16GB, Warthog HOTAS, VKB pedals, trackIR

User avatar
oddible
Posts: 919
Joined: Sun, 12. Feb 12, 20:33
x4

Re: Accidentally found a cheat, now I'm sad

Post by oddible » Sun, 22. May 22, 18:44

Getting Way... WAY.... off topic here. In a complex game I find that there area lot of things I cost not to do because they feel cheesy. Harvesting SCA destroyers for instance is a planned part of the game that feels cheesy to me soi don't abuse it.

Using station plan build to find unexplored stations isn't just cheesy, it's unplanned by the devs hence an exploit. Now that I know it exists I have to be careful because it can happen by accident. Hope they fix it in some way.

Y-llian
Posts: 484
Joined: Tue, 16. Jan 07, 21:46
x4

Re: Accidentally found a cheat, now I'm sad

Post by Y-llian » Mon, 23. May 22, 01:13

Socratatus wrote:
Sun, 22. May 22, 15:45

Pros and cons. The problem with individual, artistically curated environments is that they take a LOT of time and effort and worse of all, once you've seen it, it's done. The game is limited. Same with scripted stories. It's why I love dynamic procedurally generated environments if done well, cos I never really know what I'll get. It's also why I prefer an open-ended, very lightly scripted stories (usually individual people situations) so that I can make my own adventures and stories as I go. Fallout4 and Skyrim gets close to that. You don't even need to touch the main stories if all you want to do is explore as a jobbing adventurer. The older RPGs do it very well.

To be honest 'save the universe' stories make me eye roll a fair bit. :roll: I'm like, "I don't care." I'd rather help some poor lad that's fallen down a well and is being threatened by a Troll in it that has randomly generated and nobody knows after I rescue him, than a "You must save the world from yet another super evil villain, hero!"

X4 I appreciate for allowing me to just be me and not force me into any story. I like to make my own as I do in real life. Although real life can be pretty harsh about it.
What an interesting discussion - thank you for the considered reply. It’s interesting though, you mention Fallout 4 and Skyrim, both games where the world is very carefully curated and drawn to give that feeling of something new over the horizon. I remember when Skyrim first came out, the fact that the world was so carefully designed, even down to ants on the ground, was mentioned as a unique attribute. But, I do understand your point, once you’ve seen it, you’ve seen it. But, I’d also kindly suggest, that seeing new stuff is just one part of a game’s experience, what happens (or could happen) in places you’ve seen is just as important on gameplay, whether narratively driven (story) or through the dynamics of the engine. I hear you on save the universe stories, they rather quickly feel cliche…

Post Reply

Return to “X4: Foundations”