Syn mod/enhance advice

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

Post Reply
Damian Swift
Posts: 229
Joined: Tue, 2. Mar 04, 21:36
x4

Syn mod/enhance advice

Post by Damian Swift » Mon, 4. Jul 22, 23:53

Have the Syn, but new to modding and have no clue what to put where on her for maximum Xenon killing potential...

I realise that it's a bad idea to put cooldown mods on turrets but no idea about main guns/engines/shields etc...

All advice appreciated :-)

Kolohe
Posts: 886
Joined: Wed, 3. Dec 03, 20:00
x4

Re: Syn mod/enhance advice

Post by Kolohe » Tue, 5. Jul 22, 19:06

Maximum Xenon killing potential is an Asgard, or the dev known as Xenon_Slayer.

User avatar
EGO_Aut
Posts: 1936
Joined: Mon, 2. Dec 19, 19:40
x4

Re: Syn mod/enhance advice

Post by EGO_Aut » Tue, 5. Jul 22, 20:53

Damian Swift wrote:
Mon, 4. Jul 22, 23:53
Have the Syn, but new to modding and have no clue what to put where on her for maximum Xenon killing potential...

I realise that it's a bad idea to put cooldown mods on turrets but no idea about main guns/engines/shields etc...

All advice appreciated :-)
I would go for:

Speed, because vmax is slow
Mainguns Dmg, to kill K and I faster
Max shield capacity, to have more buffer

Damian Swift
Posts: 229
Joined: Tue, 2. Mar 04, 21:36
x4

Re: Syn mod/enhance advice

Post by Damian Swift » Wed, 6. Jul 22, 12:36

Kolohe wrote:
Tue, 5. Jul 22, 19:06
Maximum Xenon killing potential is an Asgard, or the dev known as Xenon_Slayer.
While that is the plan, sadly owning an Asgard is a long way off of the moment so for now the Syn is my cap ship.

The Erlking looks fun but again I have to build a Shipyard to outfit it, which again is a hell of a.long way away from where I'm currently at.

Raptor34
Posts: 2475
Joined: Sat, 12. Jun 10, 04:43
x4

Re: Syn mod/enhance advice

Post by Raptor34 » Wed, 6. Jul 22, 13:03

Damian Swift wrote:
Wed, 6. Jul 22, 12:36
Kolohe wrote:
Tue, 5. Jul 22, 19:06
Maximum Xenon killing potential is an Asgard, or the dev known as Xenon_Slayer.
While that is the plan, sadly owning an Asgard is a long way off of the moment so for now the Syn is my cap ship.

The Erlking looks fun but again I have to build a Shipyard to outfit it, which again is a hell of a.long way away from where I'm currently at.
XL ships are terrible to fly anyway, and the Syn is the most agile destroyer in the game, even more than the Rattlesnake.
I go with Slingshot for engines.
Recharge rate for main shields. Capacity for those M shields covering your turrets.
Annihilator for main guns, Damage/Cooling/Reload.
Annihilator for turrets, Damage/Reload/Rotation Speed.
Nanotube for hull.

Post Reply

Return to “X4: Foundations”