https://i.gyazo.com/808fce8b94aa557f8eb ... 1b516c.pngImperial Good wrote: ↑Fri, 29. Jul 22, 22:31Hull parts are always in shortage. It is because all factions lose so many ships all the time. I am able to sell over 350,000 hull parts per hour. The AI also still make a ton.
Does not really stop anything being built though. In the case of the Split they usually run out of weapon components, advanced electronics and turret components to build ships because they do not order just hulls. Which is also why their stations are made of paper as they are often missing turrets without player help.
The creative start I'm testing has the same issues of most places running out of hull plates, weapon components and advanced electronics,I'm 20 hours in but the Xenon are nowhere near as aggressive as they were in my pirate game.
They were hyper aggressive for some reason in my pirate game, i mean they were everywhere, Even the Argon's had nothing left.
It was a mad scramble to try to assist them but i did not get to the ZYA Split and they got wiped out.
They are also sending a lot of transports to Hatikvah's Choice, if the Xenon don't get them then the Argon's do.Imperial Good wrote: ↑Fri, 29. Jul 22, 22:31Split is out of ships because instead of grouping their Rattlesnakes in a nice fleet to kill all attacking Ks and Is they decide to suicide them against defence platforms... Again this is an AI issue not an economic one.
ZYA at least.
That's good to know, go to the flower farm instead of the defense platform for safety.Imperial Good wrote: ↑Fri, 29. Jul 22, 22:31It is because defence stations use L Beam turrets instead of L Plasma. Ironically something like a Sunrise Flower farm of the Teladi can single handily hold back wave after wave of K/I because it is not "maximum loadout" and so uses L Plasma turrets. Again this is an AI issue with the Xenon actually being in very bad shape and losing a lot of the time. Defence stations need L Plasma turrets on their modules.
Yea the Ai for the Xenon in this creative test is being very relaxed, but if they go hard like in my pirate playthrough then they eat the universe.
Paranid V ParanidImperial Good wrote: ↑Fri, 29. Jul 22, 22:31Factions do not attack other factions randomly. Why should they? It goes against the lore...
Paranid V Argon
Split V Argon
Terran V Xenon
Soon as the Paranid, Split and Terran's defeat their current threats you know they are gonna pick something else to fight.
You know they are not gonna just sit there in peace.
Argon's and Teladi would be very happy with peace.
What i mean for faction missions is.
Argon's launch an attack against the HOP, or when the mission gets accepted.
The mission is to guard the flagship and you get money for each ship killed while guarding the flagship.
You might have to be more trusted to be allowed but then it feels like I'm actually helping them, like they are asking for my help.
Once the target has been destroyed the flagship goes home and you get paid for defending the flagship.
Or if a hostile faction attacks then a mission gets generated for you to help destroy it and its escorts.
Things like this where you are not sent off by your self but you support your faction.
If you're allied with X faction and you are under attack by something that they are also hostile with you can request aid from your ally's.
Just adding some extra interactions to the factions to make them feel like they do more then just exist.
It just body blocks most of its own turrets and when they engage they fly towards the target, for me they are the easiest to take down and if its a pirate ship then i know i can board it (If patrols dont blow it up with my marines still on board)Imperial Good wrote: ↑Fri, 29. Jul 22, 22:31Common complaint. Not so much the bulb but the lack of turrets on top of worst batteries, slowest speed for their class of destroyer and lowest number of turrets.
just take down 1 turret and the rest are body blocked.
Tracking turret, the laser example was pretty bad but the 6 flaks firing at it should at least take 1 down.Imperial Good wrote: ↑Fri, 29. Jul 22, 22:31Look like dumbfire missiles with a lot of speed. Guided missiles are much slower.
I think its one of the quicker tracking missiles but there's still 6 flaks firing at it from their full range, im not moving so there's no movement difficulty in aiming.
Guess i should start using smart missiles.Imperial Good wrote: ↑Fri, 29. Jul 22, 22:31Flares do not stop all missiles. Smart missiles are largely resistant to them.
I don't have an Erlking i just have a few transports and a brand new scout that was built to keep trades refreshed but he can't fly between stations without holding his hand.Imperial Good wrote: ↑Fri, 29. Jul 22, 22:31I also have my Erlking filled with 4 star captains which I use as elite service crew. Captain skill is easy to get late game up to 4 stars. Issue is all the micro management moving them around.
I think my issues with the economy are just due to the Xenon for some reason got hyper aggressive in my game and that just made the natural supply and demand crumble.
Play time in my pirate play through is 5 days and the split are gone.
https://i.gyazo.com/808fce8b94aa557f8eb ... 1b516c.png
I hope something in this discussion is helpful to X4's development at least.
I think i need to do a new play through since my pirate one ended up supplying the universe not stealing from it.