ARG do need to own sectors relatively close to the Xenon to provide missions. Worth watching out for opportunities to expand ARG influence if unwilling to work with TER. In my Terran Defector game the Split plot provided a couple of good opportunities for this.jlehtone wrote: ↑Wed, 3. Aug 22, 15:40Do anyone but ARG-XEN and TER-XEN War Guilds offer those missions? I'm not in the TER Guild and ARG must be too far from XEN, because I haven't seen any demolition offers from them in a very long time.GCU Grey Area wrote: ↑Tue, 2. Aug 22, 23:41Typically, after starting a new game, I'll start with demolition missions on Xenon stations to get exceptional weapon mod parts
First ARG took control of the Hall of Judgement in Tharka's Ravine XXIV. By eliminating the admin modules on a couple of Split defence platforms & outright destruction of a Split equipment dock I flipped control of the sector to ARG & from that point on get ARG v XEN missions in the region. Split rep consequences were quite high but considered it well worth the cost - don't care about ZYA/RHA rep & the FRF & CUB rep was easy enough to repair. Current map of the region: https://www.dropbox.com/s/o1jd5jtch6piz ... 1.jpg?dl=0
Somewhat later a similar situation emerged in Wretched Skies V. This time it was a Split defence platform that changed sides to ARG, again as a consequence of the Split plot. Removal of all other claims to the sector (ZYA, FRF & PAR) once again produced a sector which could provide yet more ARG v XEN missions. That side of the map turned into a really fun campaign against the Xenon, with ARG paying me to demolish numerous Xenon stations, whereupon they'd build their own & take control of each sector. End result: https://www.dropbox.com/s/of5c7jag3frma ... 1.jpg?dl=0