The problem of firing many types of missiles by 1 ship

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abc0000
Posts: 67
Joined: Fri, 7. Jan 22, 20:54

The problem of firing many types of missiles by 1 ship

Post by abc0000 » Sun, 22. Jan 23, 22:00

At the moment, it is not possible to apply a variety of rocket loading.

AI does not know how to choose a more suitable rocket for a shot at a target.

For example, I want to arm a fighter (kukri 2 cannons and 1 rocket launcher) with 2 interceptor missiles to knock out the cruise, 10 light missiles to fire at fighters (only) 4 light swarm missiles to fire at corvettes / frigates (only) and 4 heavy missiles to attack the destroyer. I don't have the option to configure missiles on targets. AI will simply hit all the missiles in turn according to the list. Is there a way to fix/improve this?

I would like to have a setting for the empire for each class of ships which missiles can be fired at which class of ships. This is probably the easiest solution to the problem.

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