No, it isn't.
The very first post in this thread wrote: ↑Tue, 18. Apr 23, 12:02>> Multiverse Team Seasons Public Beta Forum
>> Multiverse Team Seasons Public Beta Rules
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No, it isn't.
The very first post in this thread wrote: ↑Tue, 18. Apr 23, 12:02>> Multiverse Team Seasons Public Beta Forum
>> Multiverse Team Seasons Public Beta Rules
I havn't really understood the reward system for the seasons. I recieved a single Basic Paint mod "Spectrum". Pretty dissapointing as how much time and resources that is needed in the seasons.
The Multiverse Team Seasons - FAQ wrote: ↑Fri, 14. Apr 23, 13:47What does a Season look like? How long will a Season last? What can I get out of it?
During this Public Beta, a Season will last for approximately two months. During this time, players will play to increase their rank within a Team, as well as globally within their Coalition, and to achieve common goals. By contributing to your Coalition's win during a given Season, you can gain access to unique multiverse ships.
A Season is broken down into Operations; you can think of an Operation like a chapter in the overall story of a Season. Each Operation offers a selection of missions and online Ventures.
I don't work for Egosoft and I don't have any special insight into their development process, but I'd expect part of the point of this beta is to assess participation levels. Egosoft will likely adjust their reward scales accordingly.Ryan_Reneir wrote: ↑Wed, 17. May 23, 19:17I havn't really understood the reward system for the seasons. I recieved a single Basic Paint mod "Spectrum". Pretty dissapointing as how much time and resources that is needed in the seasons.
Don't know if it's because our team didn't do good enough, because we arn't told any "Score".
you could have farmed hundreds of those from my ships during the course of the beta FYI ... if you see M.A.D. (Multiverse Authority Directive) ships in the future MTS ... feel free go fight them and take their mods. quite a few (not all) will be equipped with a full set of exceptional mods on every slot possible. but you have been warned .. if you try it solo in anything smaller than a destroyer ... you might be in for a tough fight .. depending on your skills(results may very OFC) i try to experiment with different loadouts for variety. some being pretty nasty .. others not so much.alt3rn1ty wrote: ↑Wed, 19. Apr 23, 21:59I just want my ships to bring back "Exceptional Shield Generators" .. so far nothing offers them in MTS, and they are rare as rocking horse poo in the normal game for me.
The old Ventures we took part in used to have missions which brought back quite a few special modding resources (aswell as some of the rarer paint skins), will they be coming back?, if not, after waiting all this time and keeping the game un-modified without third party mods, its a bit of a dissapointment to say the least. What used to be good about Ventures is now not so much.
I have seen the mission type objectives, two in my game offer a reward of 1 x Seminar for 3 Star Management .. Who needs Management seminars?, assign any no stars NPC as a manager of a station and within a few hours he/she is 4-5 stars.
Unique ships .. The Yasur for now, I dont know what to make of it. Good guns for an S class, but realistically I cant make good use of it, no blueprints. And fighters in X4 are just suicide squads. I might use it a couple of times see how it fares dogfighting, but the Boron just gave me a Hydra Regal
Yeees!, meat for the huntfade7 wrote: ↑Mon, 19. Jun 23, 19:39you could have farmed hundreds of those from my ships during the course of the beta FYI ... if you see M.A.D. (Multiverse Authority Directive) ships in the future MTS ... feel free go fight them and take their mods. quite a few (not all) will be equipped with a full set of exceptional mods on every slot possible. but you have been warned .. if you try it solo in anything smaller than a destroyer ... you might be in for a tough fight .. depending on your skills(results may very OFC) i try to experiment with different loadouts for variety. some being pretty nasty .. others not so much.alt3rn1ty wrote: ↑Wed, 19. Apr 23, 21:59I just want my ships to bring back "Exceptional Shield Generators" .. so far nothing offers them in MTS, and they are rare as rocking horse poo in the normal game for me.
The old Ventures we took part in used to have missions which brought back quite a few special modding resources (aswell as some of the rarer paint skins), will they be coming back?, if not, after waiting all this time and keeping the game un-modified without third party mods, its a bit of a dissapointment to say the least. What used to be good about Ventures is now not so much.
I have seen the mission type objectives, two in my game offer a reward of 1 x Seminar for 3 Star Management .. Who needs Management seminars?, assign any no stars NPC as a manager of a station and within a few hours he/she is 4-5 stars.
Unique ships .. The Yasur for now, I dont know what to make of it. Good guns for an S class, but realistically I cant make good use of it, no blueprints. And fighters in X4 are just suicide squads. I might use it a couple of times see how it fares dogfighting, but the Boron just gave me a Hydra Regal
i think i got enough exceptional mods already to where i can not even care about losing some ships with them(or even dozens).
https://imgur.com/a/xySlnjV