After playing 1000 hours and reviewing the Egosoft poll, how would you enjoy the late game more?

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Darkhan
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Re: After playing 1000 hours and reviewing the Egosoft poll, how would you enjoy the late game more?

Post by Darkhan » Mon, 22. Apr 24, 00:00

If I have to say one thing that is a late-game bummer for myself is all the micro-management that is still required at that level.
It works well early / mid game, but becomes a chore late game

In my current one which is definitely late game, I have over 100 fleets, yet no way to organise it better than a naming convention for myself.
Example:
- Mining
- Patrol
- Military
- Personal
- Supression
etc.

Same idea for stations really.
- Production
- Defense
- Illegals

So getting a way to have fleets under Specific role groups would be great. Maybe a control ship that does not assign orders to subordinate fleets could fill that need

Station build time is also a bit of a pet peeve. Since my big stations take over a day in SETA to build, that's a bit like watching paint dry.

And please bring back unfocused jumps as an alternative to ventures. I have no interest in doing those or anything multiplayer. That means either a lot of grinding or just plain cheating.

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alt3rn1ty
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Re: After playing 1000 hours and reviewing the Egosoft poll, how would you enjoy the late game more?

Post by alt3rn1ty » Mon, 22. Apr 24, 01:12

I'm a bit different, and I dont think Egosoft can accomodate my needs because it goes against most other fans needs of the game.

I dont want wars, I work towards peace with every faction, so that I can enjoy occasional dog fights on a less than epic scale.

My ideal mission (randomly repeatable), is a mission to take out a pirate/enemy (for whatever reason), who has a decent corvette/destroyer plus a few really good fighters/corvette as escort.

Nothing major, but middle sized battles that do not tax a machine with my spec (see signature), and I can keep at minimum an FPS of at least 60 for a smooth if slightly challenging dog fight. Forever after repeatable variations of similar scenarios', in different randomly offered missions.

I do like occasional awesome battles, but only so long as they dont turn the game into a slide show at 10 FPS.

Basicly I like to get to a scenario where all the main missions are ccomplete, I can produce what I want (without personally producing too much that the game slows down), and I can comfortably go out and take on random missions which do not tax my machine spec.
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alexthespaniard
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Re: After playing 1000 hours and reviewing the Egosoft poll, how would you enjoy the late game more?

Post by alexthespaniard » Mon, 22. Apr 24, 09:25

TroubledRabbit wrote:
Sun, 21. Apr 24, 18:13
1. exploration - a big screaming hole inside the game design as a whole.
2. I do 'late game' only once or maybe twice in the Xs. It's just boring. I have never had PHQ in the X3 because level of grind necessary for archiving it was annoying. My best memories from X3FL (I am often returning to this game thanks for the cycrow work) are these with small roaming flotilla (minicarriers and small armored Ts are awesome) which is not possible in X4 even with Guppy involved - it's still too big, besides fish-design is nice but not my style. Just as 'minning expeditions' are not possible also (X3 TL could pack a few miners and some fighters, jump into the rich sector, load a loads of ore, pack this back and return with the bounty - this is not possible in X4, besides: pointless - there is everything in abundance almost everywhere)

Ofc you can completely ignore everything and try to play X4 that way, including PHQ Boso and his antiques (if you do not care about the mods and 'research') but you hit the wall pretty quickly. Tiny ship rooster, repetitive designs etc. And this leads to the 'there is a mod for that' approach, but there are things which mods cannot do (or they breaks) ofc.
Here i see a really good point totally agree.

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Submarine
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Re: After playing 1000 hours and reviewing the Egosoft poll, how would you enjoy the late game more?

Post by Submarine » Mon, 22. Apr 24, 11:25

alt3rn1ty wrote:
Mon, 22. Apr 24, 01:12
I'm a bit different, and I dont think Egosoft can accomodate my needs because it goes against most other fans needs of the game.

I dont want wars, I work towards peace with every faction, so that I can enjoy occasional dog fights on a less than epic scale.

My ideal mission (randomly repeatable), is a mission to take out a pirate/enemy (for whatever reason), who has a decent corvette/destroyer plus a few really good fighters/corvette as escort.

Nothing major, but middle sized battles that do not tax a machine with my spec (see signature), and I can keep at minimum an FPS of at least 60 for a smooth if slightly challenging dog fight. Forever after repeatable variations of similar scenarios', in different randomly offered missions.

I do like occasional awesome battles, but only so long as they dont turn the game into a slide show at 10 FPS.

Basicly I like to get to a scenario where all the main missions are ccomplete, I can produce what I want (without personally producing too much that the game slows down), and I can comfortably go out and take on random missions which do not tax my machine spec.
I also play like this, worth pointing out this is the kind of thing I mean by squad play. Not a massive empire killing fleet, just an odd job fleet.

IMHO squad play is an inevitable outcome of expanding single ship play, and capping the odd pirate, so it should be a well honed experience but is not.

Where it goes wrong for me is if you play squad battles against a near equal opponent then losses can vary from 50% of your squad if boost is allowed, to zero losses if it is not. If you replay the same battle using both methods it becomes obvious boost is not working. So you have to micro it and that becomes unplayable because there is no way to set defaults and every single autogenerated attack order has to be adjusted by hand to disallow boost.

There should be a global switch to manage that doctrine. It is self evident and yet mystifyingly has not been added. Which is why I stopped playing and stopped buying DLCs, because I am disillusioned and disappointed by the outcome of egosoft's development priorities and I wont touch the game unless I see signs of intelligent development oversight. Its just not worth the candle for me as a player.

I keep commenting as I have a long standing association with beta testing X games but my patience with X4 has broken because of this. I believe a true friend should have the courage to tell you where you are going wrong.
bloop

alexthespaniard
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Re: After playing 1000 hours and reviewing the Egosoft poll, how would you enjoy the late game more?

Post by alexthespaniard » Mon, 22. Apr 24, 11:56

Submarine wrote:
Mon, 22. Apr 24, 11:25
alt3rn1ty wrote:
Mon, 22. Apr 24, 01:12
I'm a bit different, and I dont think Egosoft can accomodate my needs because it goes against most other fans needs of the game.

I dont want wars, I work towards peace with every faction, so that I can enjoy occasional dog fights on a less than epic scale.

My ideal mission (randomly repeatable), is a mission to take out a pirate/enemy (for whatever reason), who has a decent corvette/destroyer plus a few really good fighters/corvette as escort.

Nothing major, but middle sized battles that do not tax a machine with my spec (see signature), and I can keep at minimum an FPS of at least 60 for a smooth if slightly challenging dog fight. Forever after repeatable variations of similar scenarios', in different randomly offered missions.

I do like occasional awesome battles, but only so long as they dont turn the game into a slide show at 10 FPS.

Basicly I like to get to a scenario where all the main missions are ccomplete, I can produce what I want (without personally producing too much that the game slows down), and I can comfortably go out and take on random missions which do not tax my machine spec.
I also play like this, worth pointing out this is the kind of thing I mean by squad play. Not a massive empire killing fleet, just an odd job fleet.

IMHO squad play is an inevitable outcome of expanding single ship play, and capping the odd pirate, so it should be a well honed experience but is not.

Where it goes wrong for me is if you play squad battles against a near equal opponent then losses can vary from 50% of your squad if boost is allowed, to zero losses if it is not. If you replay the same battle using both methods it becomes obvious boost is not working. So you have to micro it and that becomes unplayable because there is no way to set defaults and every single autogenerated attack order has to be adjusted by hand to disallow boost.

There should be a global switch to manage that doctrine. It is self evident and yet mystifyingly has not been added. Which is why I stopped playing and stopped buying DLCs, because I am disillusioned and disappointed by the outcome of egosoft's development priorities and I wont touch the game unless I see signs of intelligent development oversight. Its just not worth the candle for me as a player.

I keep commenting as I have a long standing association with beta testing X games but my patience with X4 has broken because of this. I believe a true friend should have the courage to tell you where you are going wrong.
Also, it would be fun to be able to participate as a s or ship M in dynamic missions where you provide support for an attack.
I think it would be fun to earn good money from it, in proportion to the targets taken down.
I believe that if the IA organized the attacks by issuing a call for two types of missions: destroy fleet and destroy station, the way the AI behaves would improve significantly. Mount & Blade: Bannerlord has a similar system and it works awsome.

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ballti
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Re: After playing 1000 hours and reviewing the Egosoft poll, how would you enjoy the late game more?

Post by ballti » Mon, 22. Apr 24, 12:57

Placebo alternative is supporting HOP whit ships and have some fight whit them, not bad wey to test gear, ships etc.
Wargasm

Manawydn
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Re: After playing 1000 hours and reviewing the Egosoft poll, how would you enjoy the late game more?

Post by Manawydn » Mon, 22. Apr 24, 20:20

Having a crisis that is built and not spawned on top of your assets.

Rework of the mission system to be more clear in it's requirements, objectives, and rewards including better rewards for missions.

Accessible purple shipmods through the mission system in a way that is clear to understand (mission briefing rework)

Accessible and reusable paint mods; most of them are locked behind non-existent ventures, vague guild missions that aren't clear on the objectives you need to accomplish and/or rewards given.

Custom Tabs so the player can effectively organize incredibly large empires once they scale themselves beyond the standard faction level of assets.

alexthespaniard
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Re: After playing 1000 hours and reviewing the Egosoft poll, how would you enjoy the late game more?

Post by alexthespaniard » Tue, 30. Apr 24, 09:58

Manawydn wrote:
Mon, 22. Apr 24, 20:20
Having a crisis that is built and not spawned on top of your assets.

Rework of the mission system to be more clear in it's requirements, objectives, and rewards including better rewards for missions.

Accessible purple shipmods through the mission system in a way that is clear to understand (mission briefing rework)

Accessible and reusable paint mods; most of them are locked behind non-existent ventures, vague guild missions that aren't clear on the objectives you need to accomplish and/or rewards given.

Custom Tabs so the player can effectively organize incredibly large empires once they scale themselves beyond the standard faction level of assets.
You mean the KK?

what about teleportation with energy cells of XL fleets?

Manawydn
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Re: After playing 1000 hours and reviewing the Egosoft poll, how would you enjoy the late game more?

Post by Manawydn » Tue, 30. Apr 24, 15:28

alexthespaniard wrote:
Tue, 30. Apr 24, 09:58
Manawydn wrote:
Mon, 22. Apr 24, 20:20
Having a crisis that is built and not spawned on top of your assets.

Rework of the mission system to be more clear in it's requirements, objectives, and rewards including better rewards for missions.

Accessible purple shipmods through the mission system in a way that is clear to understand (mission briefing rework)

Accessible and reusable paint mods; most of them are locked behind non-existent ventures, vague guild missions that aren't clear on the objectives you need to accomplish and/or rewards given.

Custom Tabs so the player can effectively organize incredibly large empires once they scale themselves beyond the standard faction level of assets.
You mean the KK?

what about teleportation with energy cells of XL fleets?

Jumpdrives are a lost technology in the X4 universe with the exception of the Khaak, and aparently the Xenon. As far as I'm aware, Xenon never had point-to-point jumpdrives either. In any case, the feedback is not just from me, and is quite unanimous - Spawning fleets on top of player assets is immersion breaking, feels gimmickey, and most of all, is not a fun mechanic to interact with. Especially when the Khaak destroyer will one-shot your assets in low attention.

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Omni-Orb
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Re: After playing 1000 hours and reviewing the Egosoft poll, how would you enjoy the late game more?

Post by Omni-Orb » Sun, 5. May 24, 13:16

As a combat player that doesn't focus on empire management. I would enjoy the game more late game if the xenon where endless, for example getting reinforcements from planets or a one way jump gate/accelerator. Like for example more like the police in GTA, kind of endless. As long as it is done tactically. And there is several tactical solutions to it.
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