Lategame station inflation - Improvements in a future build.
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Lategame station inflation - Improvements in a future build.
There are several sectors with around 200 stations, built by NPC. It looks like there is something broken with the AI behavior in choosing, how many station are needed for certain stuff.
EDIT: Savegame: https://drive.google.com/drive/folders/ ... sp=sharing
Video: https://youtu.be/VK4N28YP2KY
EDIT: Savegame: https://drive.google.com/drive/folders/ ... sp=sharing
Video: https://youtu.be/VK4N28YP2KY
Last edited by Hasenpfote on Thu, 15. Apr 21, 17:15, edited 1 time in total.
Re: Lategame station inflation
Sorry, but since you've not provided any of the information requested at the top of the forum, there is little or nothing we can do with your statement. The bare minimum we would need would be to know whether or not your game is modified, and without an unmodified savegame the chances of us being able to work out why it's happened in your game are close to zero.
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Re: Lategame station inflation
It's not 200 Stations but the Paranid build a pretty huge amount of very low module count stations in the upper north west region. They clump in about three large station clusters in Wretched Skies X.
Maybe it's a sample of similar situation.
Savegame:
https://www.magentacloud.de/lnk/AggAgBJl
From my oberservations AI builds new stations if some resources are missing. Maybe it's just a symtom of trade getting stuck, resulting in high trade offers and AI tries to compensate by building more factories.
Maybe it's related to this topic?
viewtopic.php?f=183&t=436443
Maybe it's a sample of similar situation.
Savegame:
https://www.magentacloud.de/lnk/AggAgBJl
From my oberservations AI builds new stations if some resources are missing. Maybe it's just a symtom of trade getting stuck, resulting in high trade offers and AI tries to compensate by building more factories.
Maybe it's related to this topic?
viewtopic.php?f=183&t=436443
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http://www.moddb.com/mods/eve-rts
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Re: Lategame station inflation
Here is a save were it's most apparent for SCA in Silent Witness sectors. about 100 station, 18 Nostrop and 25 Medical Supplies. You can look at the rest of the map too, think there might be some other places were one would consider it "spam".CBJ wrote: ↑Tue, 13. Apr 21, 19:08Sorry, but since you've not provided any of the information requested at the top of the forum, there is little or nothing we can do with your statement. The bare minimum we would need would be to know whether or not your game is modified, and without an unmodified savegame the chances of us being able to work out why it's happened in your game are close to zero.
Link to save:
https://drive.google.com/file/d/1aafaNS ... sp=sharing
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Re: Lategame station inflation
Have edited the first posting with Video and Savegame
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- EGOSOFT
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Re: Lategame station inflation
Thanks for the reports and saves. We've made some improvements to stop this happening and will sort our your saves.
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Re: Lategame station inflation
Bold added by me. Thanks again, Egosoft, for the excellent customer service you provide by retroactively fixing our saves when possible!Xenon_Slayer wrote: ↑Wed, 5. May 21, 14:55Thanks for the reports and saves. We've made some improvements to stop this happening and will sort our your saves.
"If I were a shadowy nemesis that wanted to strike the Protectorate where it's weakest, Pioneers space is where I'd begin."
- Delilah Shiratori
- Delilah Shiratori
Re: Lategame station inflation
Got confused. Does Egosoft fix existing save files if one sends it or it will be fixed later (or already fixed) with a patch?strask412 wrote: ↑Mon, 10. May 21, 00:55Bold added by me. Thanks again, Egosoft, for the excellent customer service you provide by retroactively fixing our saves when possible!Xenon_Slayer wrote: ↑Wed, 5. May 21, 14:55Thanks for the reports and saves. We've made some improvements to stop this happening and will sort our your saves.
nOy>>
Re: Lategame station inflation
The patch will delete the extra stations, when the patch arrives. Presumably. They've done similar retroactive fixes in patches in the past when, for example, thousands of extra ships got spawned in one release.nOy wrote: ↑Tue, 1. Jun 21, 18:49Got confused. Does Egosoft fix existing save files if one sends it or it will be fixed later (or already fixed) with a patch?strask412 wrote: ↑Mon, 10. May 21, 00:55Bold added by me. Thanks again, Egosoft, for the excellent customer service you provide by retroactively fixing our saves when possible!Xenon_Slayer wrote: ↑Wed, 5. May 21, 14:55Thanks for the reports and saves. We've made some improvements to stop this happening and will sort our your saves.
"If I were a shadowy nemesis that wanted to strike the Protectorate where it's weakest, Pioneers space is where I'd begin."
- Delilah Shiratori
- Delilah Shiratori
Re: Lategame station inflation
Two logical options:
- Game will discard some stations when it loads a save
- Game will more aggressively schedule "surplus stations" for dismantling
The dismantling is a normal game function; occasionally NPC stations just close business and slowly vanish. Presumably it kicks of "customers" in orderly fashion.
Goner Pancake Protector X
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Insanity included at no extra charge.
There is no Box. I am the sand.
Re: Lategame station inflation - Improvements in a future build.
Agreed yes, the details of implementing such a fix are intricate. That's why I'm always impressed when egosoft does it anyway.
"If I were a shadowy nemesis that wanted to strike the Protectorate where it's weakest, Pioneers space is where I'd begin."
- Delilah Shiratori
- Delilah Shiratori